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Old 03-01-2020, 03:21 PM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 14
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observations

I've found that I like the way this UI looks when the Alpha is turned all the way down. Most windows work really well with the alpha at 0, but the inventory and bank windows do not. When the alpha is turned down on these windows, the icons in the bags disappear. If there is a stack of items in the slot, you can see the stack count, but that is all. Also, when using a trade skill container (brew barrel, loom, etc) in experimental mode, if you lower the alpha on that window, the entire window disappears. All you can see is the title of the window.

The image has all of the elements that I'm having trouble with. The blank bags, the tabs on the inventory window and you can see the window title and the button label on the experiment window, but not any other elements (in the very center of the image).



Looking at the screenshot above, I notice that most, but not all of the slots for the second bag in the right column are showing. Below is an example of the Alt Adv window with the alpha set at 0.


Last edited by Gozier : 03-01-2020 at 05:19 PM.
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Old 02-27-2020, 06:49 PM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 14
Uploads: 0
Re: Re: Found what I was looking for!

Quote:
[i]man, sars is really messed up. Some decisions that were made in keeping the UI up to date are baffling to me. I am currently fixing, cleaning up sars, and making it fall in line with the way graphiteui does things (under the hood).

I will be around for a while, so graphite will be kept up to date [/B]


I really don't think I'll be going back to sars now that I'm using graphite, but I'm glad to hear that you are working to get it right. I know a few people that still use it and will be happy with the update.

Real glad to hear you are going to stick around. Thanks!
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Old 02-21-2020, 07:37 PM  
mh272
A Snow Cougar
 
Interface Author - Click to view interfaces
Forum posts: 49
File comments: 15
Uploads: 4
Re: Unusable Bags

Quote:
Originally posted by Skarlett
I like this UI a lot and hope you can fix this: My bags in slots 8-10 are unusable because no slots are shown, just a plain bag window with no slots.


I am not seeing this. Can you dm me screenshots?
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Old 02-21-2020, 10:20 AM  
Skarlett
A Crystal Gargoyle
 
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Server: Stormhammer
Forum posts: 92
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Unusable Bags

I like this UI a lot and hope you can fix this: My bags in slots 8-10 are unusable because no slots are shown, just a plain bag window with no slots.
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Old 02-20-2020, 09:36 AM  
mh272
A Snow Cougar
 
Interface Author - Click to view interfaces
Forum posts: 49
File comments: 15
Uploads: 4
Re: Found what I was looking for!

Quote:
Originally posted by Gozier
Once I started to earn vitality, the xp gauge on the bottom bar started filling green. I like it!


Yup, told ya

Quote:
Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots. What is even weirder is that I can move the bags around in the inventory slots and sometimes the problem follows the bag, and sometimes the problem seems to stay with the inventory slot! To clarify, the bag opens but there is only the background texture, no actual square "slots" with the items. Seems to mostly be the bottom row of inventory slots that have the issue. I only just noticed this when I accidentally hit the "open all bags" button. Haven't used that since I started using this UI with the bags included in the inventory screen.


I will look into this.

Quote:
I've used Sars since way back and changed to Sparxx when I returned to the game (again) last year. Was doing some research in the RedGuides forum and came across a screenshot using this UI and I had to check it out. This has become my favorite so I hope you can find it in your heart to keep updating it.


man, sars is really messed up. Some decisions that were made in keeping the UI up to date are baffling to me. I am currently fixing, cleaning up sars, and making it fall in line with the way graphiteui does things (under the hood).

I will be around for a while, so graphite will be kept up to date

Last edited by mh272 : 02-20-2020 at 09:37 AM.
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Old 02-12-2020, 08:49 AM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 14
Uploads: 0
Found what I was looking for!

Once I started to earn vitality, the xp gauge on the bottom bar started filling green. I like it!

Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots. What is even weirder is that I can move the bags around in the inventory slots and sometimes the problem follows the bag, and sometimes the problem seems to stay with the inventory slot! To clarify, the bag opens but there is only the background texture, no actual square "slots" with the items. Seems to mostly be the bottom row of inventory slots that have the issue. I only just noticed this when I accidentally hit the "open all bags" button. Haven't used that since I started using this UI with the bags included in the inventory screen.

I've used Sars since way back and changed to Sparxx when I returned to the game (again) last year. Was doing some research in the RedGuides forum and came across a screenshot using this UI and I had to check it out. This has become my favorite so I hope you can find it in your heart to keep updating it.

Thanks again for your effort!
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Old 02-05-2020, 07:28 PM  
mh272
A Snow Cougar
 
Interface Author - Click to view interfaces
Forum posts: 49
File comments: 15
Uploads: 4
Re: That was fast!

Quote:
Originally posted by Gozier
Thanks for updating so quickly! I also noticed that you have updated my original UI of choice, Sars. On behalf of this community, I'd like to thank you for your efforts keeping some of the best UI's going.

I don't have any toons with vitality atm, but I will soon. Maybe that is why I don't see it?

Thanks again for your work here and for Sars!


No problem! Let me know about vitality. XP Vit will appear in the xp bar and AA Vit in the AA bar.

FYI, Another sars update coming this Saturday.

Last edited by mh272 : 02-05-2020 at 07:48 PM.
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Old 02-04-2020, 11:30 AM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 14
Uploads: 0
That was fast!

Thanks for updating so quickly! I also noticed that you have updated my original UI of choice, Sars. On behalf of this community, I'd like to thank you for your efforts keeping some of the best UI's going.

I don't have any toons with vitality atm, but I will soon. Maybe that is why I don't see it?

Thanks again for your work here and for Sars!
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Old 01-30-2020, 01:30 PM  
mh272
A Snow Cougar
 
Interface Author - Click to view interfaces
Forum posts: 49
File comments: 15
Uploads: 4
Re: Bug and Question

Quote:
Originally posted by Gozier
In the Options window / Keybinds tab, the drop down menu to choose what part of the interface you want to bind the keys is missing the entry for "Hotbar11". It is causing the last 3 entries in that drop down to shift so that the "Voice Chat" menu item shows the entries for "Hotbar11", the "Item Placement" menu item shows the entries for "Voice Chat", and the "All" menu item gives the entries for "Item Placement". There is no way to see the entries under the "All" menu item.

Also, I can't seem to find the Vitality bars. Am I missing something or is it not included?


Thanks for the bug report. Updated the patch file.

Vitality should be on the bottom bar. Should fill Green.
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Old 01-30-2020, 09:34 AM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 14
Uploads: 0
Bug and Question

In the Options window / Keybinds tab, the drop down menu to choose what part of the interface you want to bind the keys is missing the entry for "Hotbar11". It is causing the last 3 entries in that drop down to shift so that the "Voice Chat" menu item shows the entries for "Hotbar11", the "Item Placement" menu item shows the entries for "Voice Chat", and the "All" menu item gives the entries for "Item Placement". There is no way to see the entries under the "All" menu item.

Also, I can't seem to find the Vitality bars. Am I missing something or is it not included?
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Old 05-19-2019, 11:47 PM  
mh272
A Snow Cougar
 
Interface Author - Click to view interfaces
Forum posts: 49
File comments: 15
Uploads: 4
Re: Tradeskill Window

Quote:
Originally posted by tommysparks
You cannot see any recipes in the tradeskill windows.
They are there as you can click the empty black space and select them showing the required componenets, just cant see any text in the recipes field.


It's not the UI. I had that problem way back at the end of march when I started updating Graphite. Even when I switched to default UI it was the same.

I uninstalled and then reinstalled everquest and haven't had the problem since.
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Old 05-19-2019, 08:43 AM  
tommysparks
A Gray Wolf
 
Forum posts: 4
File comments: 1
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Tradeskill Window

You cannot see any recipes in the tradeskill windows.
They are there as you can click the empty black space and select them showing the required componenets, just cant see any text in the recipes field.
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