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Category: FuturisticDurtyDelt
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Name: DurtyDelt   Popular!
Author:
Date: 04-02-2010 07:01 AM
Size: 1.96 MB
Version: 3-5

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.0
17.80 Kb
09-11-2010 02:01 AM
Patch
3-5 100714Patch
328.82 Kb
07-14-2010 05:32 PM
Patch

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DurtyDelt3-5
 
Description
Hi DurtyDelt Fans,

I was on the boards the other day and saw that Taean (sp?) is leaving the game and no longer updating this UI. I'd gotten tired of missing some of the new features and thought I'd do a lil update and post. Here's what I changed:

EQUI_Inventory: Added new stats page and reset Alt Currency so it could be seen.

EQUI_Animations: Did some tweeking to update the Achievements and fixed the Extended Target window to show the icons.

EQUI_GroupWindow: Increased the number of clickie slots and reset them to my configuration. (To adjust these for yourself, open EQUI_GroupWindow and find Right Clickies. EQInterface has a link for EQTypes that will give you the values to change these.)

http://www.eqinterface.com/forums/showthread.php?t=18784&highlight=EQtype

Hope this helps. I'm still getting a UI Error, but these are ShortDurationBuff and Merchant windows. I'll poke around in those later.

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Old 07-14-2010, 05:35 PM  
wraetthu
A Ghoul
 
Interface Author - Click to view interfaces
Server: tunare
Forum posts: 13
File comments: 4
Uploads: 7
UI Update 07/14/2010

Thanks guys, I see there's been quite a few dowloads of this UI, even in its current form. I went ahead and uploaded the new files for today's patch and fixed the Animations and Templates files. No more pearl necklaces for UF items.


[QUOTE]Originally posted by Stanik
[B]Glad to see you picked this up, since I recently made a return myself and rely on this interface.

A couple of notes if you will..

In the melee version -
The target window is partially cut off on the right side and the endurance bar is misaligned as a result. Doesn't affect functionality, only aesthetics.
In the horizontal potion belt the nice slant it used to have that allowed it to blend in is gone. It seems that somehow the vertical just got rotated and it is just a block now. Again purely aesthetics.
Buff windows seem to have lost their area to click drag. This us always had a bit of an issue with the buff windows being troublesome to target, but now it is simply impossible. I had to swap back and forth between the default and this playing a guessing game to get the buff/SD effects windows lined up. This is semi function, semi aesthetics. Once they are in place it no longer matters, but getting them in place is an exercise in frustration.
Merc gui piece no longer blend
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Old 07-14-2010, 05:35 PM  
wraetthu
A Ghoul
 
Interface Author - Click to view interfaces
Server: tunare
Forum posts: 13
File comments: 4
Uploads: 7
UI Update 07/14/2010

Thanks guys, I see there's been quite a few downloads of this UI, even in its current form. I went ahead and uploaded the new files for today's patch and fixed the Animations and Templates files. No more pearl necklaces for UF items.

Sorry Stanik, I haven't poked around the melee version as much, being a hybrid myself and have preferred to use the vertical potion belt. Also, I was always having serious problems with moving the buff windows also and they were a bit large for my taste so I've been using a different buff window package (as you can see from my screenshots). If I get time, I'll take a look at those and see if there's a quick fix for them.

Quote:
Originally posted by Stanik
Glad to see you picked this up, since I recently made a return myself and rely on this interface.

A couple of notes if you will..

In the melee version -
The target window is partially cut off on the right side and the endurance bar is misaligned as a result. Doesn't affect functionality, only aesthetics.
In the horizontal potion belt the nice slant it used to have that allowed it to blend in is gone. It seems that somehow the vertical just got rotated and it is just a block now. Again purely aesthetics.
Buff windows seem to have lost their area to click drag. This us always had a bit of an issue with the buff windows being troublesome to target, but now it is simply impossible. I had to swap back and forth between the default and this playing a guessing game to get the buff/SD effects windows lined up. This is semi function, semi aesthetics. Once they are in place it no longer matters, but getting them in place is an exercise in frustration.
Merc gui piece no longer blends into the ui in the least. Also if you minimize it, you are hosed as it is impossible to maximize again.

Hope this helps.

Last edited by wraetthu : 07-14-2010 at 05:38 PM.
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Old 05-13-2010, 12:09 PM  
Stanik
A Gray Wolf
 
Forum posts: 8
File comments: 3
Uploads: 0
Glad to see you picked this up, since I recently made a return myself and rely on this interface.

A couple of notes if you will..

In the melee version -
The target window is partially cut off on the right side and the endurance bar is misaligned as a result. Doesn't affect functionality, only aesthetics.
In the horizontal potion belt the nice slant it used to have that allowed it to blend in is gone. It seems that somehow the vertical just got rotated and it is just a block now. Again purely aesthetics.
Buff windows seem to have lost their area to click drag. This us always had a bit of an issue with the buff windows being troublesome to target, but now it is simply impossible. I had to swap back and forth between the default and this playing a guessing game to get the buff/SD effects windows lined up. This is semi function, semi aesthetics. Once they are in place it no longer matters, but getting them in place is an exercise in frustration.
Merc gui piece no longer blends into the ui in the least. Also if you minimize it, you are hosed as it is impossible to maximize again.

Hope this helps.
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Old 05-07-2010, 06:50 PM  
Insommnia
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
Thanks a ton for picking this up, much appreciated.
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