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Category: Target WindowMyxiplx's all-in-one Target Window
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Name: Myxiplx's all-in-one Target Window   Popular!
Author:
Date: 10-17-2008 04:04 PM
Size: 220.13 Kb
Version: 3.0

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
3.01
227.11 Kb
03-05-2009 09:34 PM
Patch

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Myxiplx's Target Window v2.0
 
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Size: 17.82 Kb
Dimensions: 690 x 181
Showing optional windows and in use
 
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Size: 16.93 Kb
Dimensions: 472 x 200
Version 1 (still included)
 
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Size: 10.90 Kb
Dimensions: 539 x 119
Myxiplx's Target Window v3.0
 
Description
Myxiplx's all-in-one Target Window

Updates in v3:
  • Fix: con indicator working again
  • Fix: gauges no longer obscure names
  • Fix: casting timer correct size again
  • Update: Target buffs now shown (yes, all 74 of them!)

Features:
  • HOTT integrated into target window
  • Cast timer also integrated, and next to target health.
    Great for everyone but espeically for clerics - see at a glance if CH will hit on time.
  • Colour changing health indicators added, showing group and pet health
  • Player names and health added, this now replaces my group window.
  • Target buffs
  • Versions 1 and 2 are still included for people who prefer those layouts, but they have not been updated with the new features.

I find this is much, much better than just watching the group window. Everything you need to keep an eye on during combat is now in one place, and the colour changes mean you notice someone taking a hit much quicker.

The advantages for healers is obvious, but there are benefits for everyone here. Tanks see straight away if someone's gotten aggro, pet classes (and others) can see if a pet is taking damage (and probably bringing friends to the party).

The health indicators and player names are fully working too - click them to target the player or pet.

File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 4795
Views: 37169
Uploaded By:
 
Last Modified: 10-17-2008 04:08 PM by myxiplx    

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Old 05-08-2007, 07:49 PM  
Thong3320
A Snow Cougar
 
Interface Author - Click to view interfaces
Server: prexus
Forum posts: 45
File comments: 10
Uploads: 16
stole it!

Wow....neat idea with the group health below the targetting....I just had to steal that bit of code and add it to my own custom target window (with credit to you, of course!). Can't wait to try it out in a real situation!
You ROCK!
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Old 05-09-2007, 01:04 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Heh, help yourself thong, that's what it's here for

PS. If you like it, please rate it. Makes it stand out a lot more in the listings

Last edited by myxiplx : 05-09-2007 at 01:05 AM.
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Old 07-11-2007, 06:13 PM  
Kickbutt
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by myxiplx
Heh, help yourself thong, that's what it's here for

PS. If you like it, please rate it. Makes it stand out a lot more in the listings



I love the target window but is there a way to make it a little smaller?
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Old 07-17-2007, 05:32 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Very difficult to make it smaller than it is without it getting hard to read, but is there anything specific you're after?

I know it's huge compared to the standard target bar, it took me a few days to adapt to it myself. Love it now though, and I don't even notice the space it takes up.

I run it at 85% transparent, it's easy enough to read, but I find it's a little less in the way then.
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Old 07-20-2007, 12:44 PM  
Ahnubis
A Bat
 
Forum posts: 1
File comments: 2
Uploads: 0
Love it, but would it be possible to remove the "HOTT/TARGET" label there? The group health showing in the window is working wonderfully on raids.
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Old 07-26-2007, 01:45 PM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Ahnubis, can I try being lazy with this as there's only one line to change

If you edit your EQUI_TargetWindow.xml file and scroll to the bottom, about a dozen lines up from the end you'll see a line:
Code:
<DrawTemplate>WDT_Rounded</DrawTemplate>

Change that line to read:
Code:
<DrawTemplate>WDT_Inner</DrawTemplate>

Save that and reload your UI and it'll get rid of the title area and the text. There might be a bit of blank space at the top, but let me know if that's what you want.

Myx
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Old 07-27-2007, 10:27 AM  
Ahnubis
A Bat
 
Forum posts: 1
File comments: 2
Uploads: 0
Gave it a try, but didn't play well with the other pieces. The chat window piece that I pulled out of a different UI doesn't have borders and the name of the window floats there uptop by itself, wish I'd written down the name of where pulled it from. Very handy window though for those of us that use the mouse alot.
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Old 07-28-2007, 01:31 PM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Ahnubis, send me an e-mail with that file and a screenshot of how it looks I should be able to make the target window look the same.

Mail me on myxiplx- usual bit here -hotmail.com.
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Old 03-11-2008, 11:55 AM  
CrazySK
A Bat
 
Server: tunare
Forum posts: 0
File comments: 1
Uploads: 0
Using multiple mods possable?

New to the forums here. Is there anyway to run multiple mods?

Finding myself only able to ru none at a time. Is there a way to over ride something so I can use more then 1 at a time?
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Old 04-01-2008, 04:48 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Re: Using multiple mods possable?

Quote:
Originally posted by CrazySK
New to the forums here. Is there anyway to run multiple mods?

Finding myself only able to ru none at a time. Is there a way to over ride something so I can use more then 1 at a time?


Yes it's possible, but please don't ask questions here - it's only by pure luck I spotted your comments. Ask any questions in this thread: http://www.eqinterface.com/forums/s...ead.php?t=18945

Running multiple mods is usually just a case of copying all the relevant files into one folder, but from time to time you do get clashes. If you give me a bit more detail about what mods you're trying to run, and what you've tried so far I'll do my best to help.
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Old 08-31-2008, 10:19 AM  
Zhuule
A Bat
 
Forum posts: 1
File comments: 2
Uploads: 0
i like this window works great for my melee, but with the ui i am using with my cleric i lose my mana bar when i load this window

Last edited by Zhuule : 08-31-2008 at 10:20 AM.
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Old 09-05-2008, 04:52 PM  
nazden
A Bat
 
Forum posts: 1
File comments: 9
Uploads: 0
Would love to have this updated, best target window IMHO
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Old 10-09-2008, 06:11 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Yup, I'll be getting started on the updates this week. Bear with me though, I don't play Everquest any more so I'm a bit rusty with my UI coding
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Old 10-21-2008, 07:03 AM  
Pyndragoon
A Treant
 
Server: Drinal
Forum posts: 29
File comments: 7
Uploads: 0
Love it. Was wondering what it would take to disengage the buff indicator bar from the actual target window so it could be placed somewhere else on the screen?
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Old 10-21-2008, 10:01 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Quote:
Originally posted by Pyndragoon
Love it. Was wondering what it would take to disengage the buff indicator bar from the actual target window so it could be placed somewhere else on the screen?


It's something I'd love to do, but it's not possible to do as part of the standard inteface. Like many things in the EQ interface, target buffs are hardcoded to the target window, and that limits my options. I can put them in a floating window like this, but although it looks like a separate element it isn't - there's no way to select or move that window as it's still actually part of the target window.

If you're prepared to edit the code though it is possible to put those buffs elsewhere on the screen. You can either change it's position relative to the target window, or specify an exact co-ordinate for the piece.

To move the window, open the file EQUI_TargetWindow.xml, and search for myx_buff_scroll. You'll find it starts something like this:

<Screen item="myx_buff_scroll">
<RelativePosition>true</RelativePosition>
<Location>
<X>53</X>
<Y>61</Y>
</Location>

RelativePosition dictates whether the position is relative to the top left of the target window, or the top left of the screen. Location is then the co-ordinate to place it.

So you could move this further away from the target window by changing the Y value to 150. Or you could put it somewhere at the top of your screen by changing RelativePosition to false, setting X to around 400 and Y to around 50.

Hope that helps,

Myx
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