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Old 05-14-2019, 05:01 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
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Re: different map packs

Quote:
Originally posted by stormsryder
Is this UI (which I have always used) set up to choose different map pack providers ? for some reason I cannot get it to give me an option to select a choice between map providers... say I have over written the default with "brewall" and want to have an option to choose "goods" ? even tho I have it all set up in the correct folder in shows in the map folder correctly in game the ui only shows default on the world atlas map it never shows and option to choose "good" ??? Thanks


This UI 100% works with custom map packs, although in general the map installations can be a little finicky. First thing I'd suggest is to delete your map folder, repatch, and reinstall Brewall's and Good's each to their own folders inside the "maps" folder within the eq directory as EQ by default will overwrite some maps in the main "maps" folder.

The drop down to select the map pack you want to use is on the main map window below the "Zone Guide" button. You may need to make the window a little wider to see it depending on how big you like to keep your map window.

One other thing to note is that if you install a new map pack while the game is running, you may need to select "default" a couple times before other map packs appear in the drop down. Doing this forces the client to check the folder again for updated maps.
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Old 06-19-2019, 03:52 AM  
Finamdar
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Added decimal places to HP/Mana/Endurance/XP percents with the June 2019 patch on all windows that have them in the main UI folder, Caster/Melee/Hybrid subfolder, and Defaultish subfolder. Did some minor cleanup of a few other windows.

There's currently a bug with the mana percent for classes without a mana pool. instead of displaying 0 like it previously would, it displays -nan(ind). I'm pretty sure this is an EQ bug and have reported it, but it may not be fixed before it goes live.
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Old 10-29-2019, 10:22 PM  
ncskywarn
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ToV Beta UI

Will there be a ToV Beta UI? I tried to copy over the TBL version and it wouldn't work.

Last edited by ncskywarn : 10-29-2019 at 10:23 PM.
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Old 10-30-2019, 06:02 PM  
clearbrooke
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I took a look at the errors, and frankly, I have no idea what's triggering them, unless it's something with the new "Overseer" window. I sent Finamdar an email, including the errors. When I know something, I'll let you know. <3

Last edited by clearbrooke : 11-03-2019 at 05:22 PM.
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Old 10-30-2019, 06:07 PM  
ncskywarn
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Quote:
Originally posted by clearbrooke
I took a look at the errors, and frankly, I have no idea what's triggering them, unless it's something with the new "Overseer" window. I sent Finamdar an email, including the errors. When I know something, I'll let you know. <3

Awesome thank you
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Old 10-31-2019, 04:06 AM  
Finamdar
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Re: ToV Beta UI

Quote:
Originally posted by ncskywarn
Will there be a ToV Beta UI? I tried to copy over the TBL version and it wouldn't work.


AYA ToV Beta is now up!
https://www.eqinterface.com/downloa...nfo.php?id=6806
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Old 10-31-2019, 11:21 AM  
ncskywarn
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Smile Re: Re: ToV Beta UI

Quote:
Originally posted by Finamdar
AYA ToV Beta is now up!
https://www.eqinterface.com/downloa...nfo.php?id=6806


Awesome!!!! Thank you very much for all the work that you do to make and keep this as the very best UI in all of Everquest.
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Old 12-29-2019, 01:08 PM  
GilliamII
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Issue with flames

Just coming back to EQ after a looooong time away. AYA was my go to UI and I'm glad to see that it has survived all this time. Thanks to those that kept it alive!

I have one minor issue with using it: it seems the flames on torches and the like....uh....float? They all will raise up vertically and as I/the camera move closer, they come back down. Anyone experienced this? Confirmed it's something about the UI as going back to default, they do not exhibit this behavior.

Thanks to anyone who can help!

EDIT: This is the exact description of the problem I am having along with a screenshot (not mine):
https://forums.daybreakgames.com/eq...mid-air.225549/

Last edited by GilliamII : 12-29-2019 at 01:10 PM.
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Old 12-30-2019, 03:24 PM  
clearbrooke
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Re: Issue with flames

Quote:
Originally posted by GilliamII
Just coming back to EQ after a looooong time away. AYA was my go to UI and I'm glad to see that it has survived all this time. Thanks to those that kept it alive!

I have one minor issue with using it: it seems the flames on torches and the like....uh....float? They all will raise up vertically and as I/the camera move closer, they come back down. Anyone experienced this? Confirmed it's something about the UI as going back to default, they do not exhibit this behavior.

Thanks to anyone who can help!

EDIT: This is the exact description of the problem I am having along with a screenshot (not mine):
https://forums.daybreakgames.com/eq...mid-air.225549/


I'm not sure, sweets. I haven't seen it happening, and AYA is my go-to as well. Could it be a video card thing, rather than a UI thing? Or perhaps some kind of combination of the two? Something in the UI not playing perfectly with your graphics card?

Sorry I'm not actually any help - like I said, I've used AYA for years, and I've never seen that particular bug, and the person that took that screenshot isn't using AYA.

~Winnowyl

Last edited by clearbrooke : 12-30-2019 at 03:25 PM.
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Old 12-31-2019, 01:45 AM  
Finamdar
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Re: Issue with flames

Quote:
Originally posted by GilliamII
I have one minor issue with using it: it seems the flames on torches and the like....uh....float?


I haven't seen this myself either. What resolution are you running? could it be a 4k conflict? I know there have been known to be some since 4k isn't supported very well in EQ. I don't have a 4k monitor myself to test it.
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Old 01-02-2020, 12:46 AM  
Silentrath
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I want to say Thank you everyone keeping AYA UI alive, it’s such a nice Ui! I do have one request that I’ve searched and searched to see if I can find something but no luck. I want to try playing some EQ Emu servers and they use the RoF2 client(which is just the 6 month patch after RoF expansion.

Anyone happen to have the AYA UI from that client or the ability to get AYA to work on that client? It would be a dream come true if someone can help me out with this.

Or is there anyway to see old download links of the AYA UI compilation?

Thanks!

Last edited by Silentrath : 01-02-2020 at 04:21 PM.
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Old 04-03-2020, 07:16 PM  
nandson
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Trouble with Big Bank Window?

Hi all, Came back to the game a few weeks ago. Set up AYAToV and have found I cant retrieve items from the bottom 8 slots in my Extraplanar Bags. Is there a 24 slot limit?, have a got the wrong version?

PS happened in Guid hall and PoK?
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Old 04-23-2020, 04:41 PM  
Finamdar
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Re: Trouble with Big Bank Window?

Quote:
Originally posted by nandson
Hi all, Came back to the game a few weeks ago. Set up AYAToV and have found I cant retrieve items from the bottom 8 slots in my Extraplanar Bags. Is there a 24 slot limit?, have a got the wrong version?

PS happened in Guid hall and PoK?


Hi nandson, sorry for the slow response. I haven't been checking eqinterface much since there haven't really been any changes for a while. If you're still having this issue (I assume it's with extraplanar bags in your bank?) it's your shared bank overlapping with your regular bank slots. Even if you don't have any bags in your shared bank, there's still space for the 6 shared bank bags at the bottom and since that section of the window is on top, you can't interact with those bags. Just increase the vertical size of the window a bit and you'll be able to access all the slots in your bags.
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Old 05-25-2020, 05:20 PM  
stormsryder
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custom maps

I am having trouble using custom (brewall) maps all it shows in the box is default ? do I have to do it some specefic way? can you not use custom maps with this interface ?
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Old 06-11-2020, 11:16 PM  
clearbrooke
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Re: custom maps

Quote:
Originally posted by stormsryder
I am having trouble using custom (brewall) maps all it shows in the box is default ? do I have to do it some specefic way? can you not use custom maps with this interface ?


I haven't had a problem with it. I just made a second folder of maps. I think in order to change which set (I use both brewall and goodurden) I had to use the dropdown on the map page, rather than the atlas. Just make sure that you put them into their own custom folder inside the maps folder.

Last edited by clearbrooke : 06-11-2020 at 11:20 PM.
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