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Category: InventoryInventory with expanded bags for TBS v. 2.11 - Fonceur
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Name: Inventory with expanded bags for TBS v. 2.11 - Fon...   Popular!
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Date: 02-14-2007 07:04 PM
Size: 8.00 Kb
Version: 2.11

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Description
I thought my version 1.8 was getting too crowded so I added an extra tab to regroup all the stats/informations...

Slightly more compact version of the inventory window. It uses the original layout for the armor slots. The inventory bags are expanded (inspired by Danoris' bank mod), be carefull not to place items in slots that do not actually exist in your bags (i.e. slot 9 of a 2 slots-bag), this could result in crash or a loss of item (until SoE fixes it).

Version 2.11 is updated for TBS and also contains the alt. currency tab...

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Old 08-20-2007, 03:52 PM  
gothede
A Gray Wolf
 
Server: The Rathe
Forum posts: 9
File comments: 2
Uploads: 0
Quote:
Originally posted by Fonceur
Could you post the last few lines of the UIErrors.txt when it crashes?

Another possibility would be to create a new folder with only my inventory window, then to add more of your customed UI until you find which crashes.


Only line I see causing a problem is this one when using your Inventory

[Mon Aug 20 16:51:12 2007] Error: Could not find child InvSlot26 in window InventoryWindow
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Old 04-22-2007, 09:10 AM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Could you post the last few lines of the UIErrors.txt when it crashes?

Another possibility would be to create a new folder with only my inventory window, then to add more of your customed UI until you find which crashes.
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Old 04-19-2007, 11:01 AM  
Utaka Keroda
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
I recently tried to add this to a manipulated version of Verts - Ocean_Spray.

Dran's bank went in fine but when I tried to put yours in it set me back to default. Any solutions to this problems.

Specs of the UI I am playing with:

Vert29-TBS-Ocean-Spray
Target-TargetOfTarget
Transparent_Gems_Icons_v2
Drogmoricon (Additive to the Transparent)
Danbank2.1
Angel (3D-Targeting Ring)

All work but yours. Any help would be well appreciated.
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Old 03-02-2007, 11:36 PM  
Molz
A Snow Griffin
 
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Server: EM
Forum posts: 59
File comments: 18
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i can't use it :(

i tried to download this into my Vert UI and it crashes I really wish I could use it cause its like the bank window i have
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Old 02-20-2007, 01:56 PM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Re: bags

Quote:
Originally posted by Foreager
it would be nice if it opened up the bag tab by default

You can reorder the tab order... The problem is that SoE has hardcoded some of the controls to specific tabs, as pointed out in regards to the evolving items and currencies... For example, if Inventory is not first, the money and crystals won't update properly...
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Old 02-18-2007, 10:40 PM  
Foreager
A Bat
 
Interface Author - Click to view interfaces
Forum posts: 1
File comments: 3
Uploads: 1
bags

I really like the bags on this inventory mod, it would be nice if it opened up the bag tab by default instead of having to click over from inventory every time though :P .
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Old 02-16-2007, 08:04 PM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Page order...

As I guessed, they have hardcoded the order of the tabs... If you move IW_BagsPage and IW_InfoPage to tab 5 and 6, that solves the refresh issue.

Still not seeing any combine button in the default inventory, or did you mean the create/reclaim button which only appeared when selecting the Ev. items tab to refresh it?
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Old 02-16-2007, 05:49 PM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Re: Re: Re: Bugs!!!

Quote:
Originally posted by nekoanomaly
Litteraly the button code is messed up take another look at it. on evolving...it never disables.

I will, but often SoE hardcode stuff such that you either use their way or can't...
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Old 02-16-2007, 04:08 PM  
Healinyou
A Bat
 
Forum posts: 1
File comments: 3
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I love this one, thanks

Last edited by Healinyou : 02-16-2007 at 04:10 PM.
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Old 02-16-2007, 08:55 AM  
nekoanomaly
A Gray Wolf
 
Interface Author - Click to view interfaces
Forum posts: 5
File comments: 9
Uploads: 3
Re: Re: Bugs!!!

[QUOTE]Originally posted by Fonceur
[B]That simply means I'm not using some items, nothing to worry... I will check and add them later.


Hmm, combine what?
The new currency usese combine.

I just check, it works, but it simply doesn't refresh correctly... Check back and it will be ok...
Than thats not working if its not refreshing correctly.

Litteraly the button code is messed up take another look at it. on evolving...it never disables.
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Old 02-14-2007, 11:27 PM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Re: Bugs!!!

Quote:
Originally posted by nekoanomaly
Getting the red message of frustration on this.

That simply means I'm not using some items, nothing to worry... I will check and add them later.

Quote:
Primarily no combine button.

Hmm, combine what?

Quote:
Evolving item do not turn on and off with the button.

I just check, it works, but it simply doesn't refresh correctly... Check back and it will be ok...

Quote:
In 1600x1200 does not show the new currency. In 1024x? it does.

Actually, there's a strange refresh problem, click the evolving items tab and go back, you should see the currencies...

Last edited by Fonceur : 02-14-2007 at 11:30 PM.
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Old 02-14-2007, 11:19 PM  
nekoanomaly
A Gray Wolf
 
Interface Author - Click to view interfaces
Forum posts: 5
File comments: 9
Uploads: 3
Bugs!!!

Getting the red message of frustration on this. saying its not compatable with ui file...realy enjoy this piece and have included it in my ui file just not sure how to fix some issues with it.

Primarily no combine button.
Evolving item do not turn on and off with the button.
In 1600x1200 does not show the new currency. In 1024x? it does.
Having no problem with the poison issue mentioned below.
Inventory and bag system seems to work fine.
Everything is layed out great though and its a good looking window.
I'd fix it myself if I knew how.
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Old 02-14-2007, 04:09 PM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Re: alt currency

Quote:
Originally posted by Healinyou
I noticed that there isnt' a tab for alt currency like there is on the new inventory windows. Will it still work without that?

I haven't actually played outside the bazaar/guild hall since the patch, so I will see how that works and add it...
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Old 02-14-2007, 03:38 PM  
Healinyou
A Bat
 
Forum posts: 1
File comments: 3
Uploads: 0
alt currency

I noticed that there isnt' a tab for alt currency like there is on the new inventory windows. Will it still work without that?

I love the inventory on this one and how the bags are.
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Old 09-27-2006, 10:58 PM  
Fonceur
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Rathe
Forum posts: 9
File comments: 14
Uploads: 10
Re: great idea

I figured it was easier to press "I" than to move the mouse to a DONE button and to click it...
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