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Tried all the above mentioned fixes, nothing's working for me yet. Doesn't suprise me they let a bug this bad go live. And I doubt they're in any hurry to fix it, just as long as our money keeps rolling in...
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Drakah love your UI (use the steel one personally). I tired the fix and it sorta worked (I think) I got my Buff Window and SD Buff Windows to show up in the same general area, but they seem to be a little bit off and not in any particular way one is off to the left other to the right. Any suggestion?
here is a pic: http://i208.photobucket.com/albums/...rr/EQ000569.jpg and BTW you guys that make UI and keep them running don't ever get enough credit Thanks |
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I had a similar problem I'm using HTTK buff window and all I really had to do was load default and resize the buff window till they matched up, maybe not a real fix, but worked for me till soe fixes it /shrug |
Getting this from my UIerror file
UIErrorLog created at Wed Sep 05 17:50:30 2007 [Wed Sep 05 17:50:41 2007] XML reference error! WindowDrawTemplate[12]:WDT_FiligreeThin[10] referenced but NEVER declared! [Wed Sep 05 17:50:41 2007] Error validating symbol table. [Wed Sep 05 17:50:41 2007] Error loading skin: loading default skin instead. What does it mean? |
indirectly do you by any chance haev a patch that will allow me to move the pet window in side of the legacy UI? For years i've been having to swap back and forth between legacy and default any time i have had to move it.
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also, as i found for myself ( still trying to figure out how to fix it ) but my UI was crashing on load in, but if i came in on Default, i was able to load my UI. The reward claim window was changed / no longer works in my UI. Since i have an existing claim the displays when i log in, i crash before i can even load in fully. So claim the reward in default and fix it before you finish your next task /shrug
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My example was really just that.. an example. Just trying to show that the window size of the buff and shortduration buff windows needs to have the same size in your UI file to keep the same size. This "bug" is also apparent with the loot window too. The XML window size of the loot window has to be listed in the UI file with those window sizes too. Once you see them correctly in game, you can unlock the window and move it about. Again, this "bug" only affects static windows that you cannot alter the size of the window in-game. Sizable windows you can alter it easy, for example, the default UI. |
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From Sony forums. Hopefully it'll fix the UI problems. |
heh I still had that info in my clipboard to paste it here too, ya beat me to it :)
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had to do also
only windows i am having problems with is the mini map window ( is about 12 inches sq now) and the default aa window ( too short to show buttons etc)
i tried the above with changing toon.ini to match xml size, it didnt work. so playing around i looked in default.ini and seen the width/height there also, changed it and and toon,ini size to match xml and got it working, although on a few toons i now get leader window popping open everytime i zone. why cant sony leave the working stuff alone and fix stuff that doesnt work /sigh. hope this helps someone. |
Where are the icons?
I fiddled with the sizes and got it to work. I can see the entire window but there are no icons showing. Any ideas?
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The fix you posted leaves out two lines under the buff window for 1600 x 1200 resolution users. Was raiding tonight and had to patch fast and saw that my short duration buff window was fine but the buff window was not. These two lines need to be added to the buff window fix to work in 1600 x 1200:
Width1600x1200=1035 Height1600x1200=84 |
All depends what resolution you use. Personally I just use 1280x1024, and I did add in some extra ones for the heck of it, but ya, you would have to add in the resolutions with the correct width/height.
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Gah
Okay, trying ot fix my UI, came up with this in UI error file now.
UIErrorLog created at Wed Sep 05 22:27:20 2007 [Wed Sep 05 22:27:34 2007] XML reference error! Ui2DAnimation[6]:A_ChatMax[752] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_ChatMaxP[753] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_ChatMaxH[754] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_MaximizeBtnNormal[755] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_MaximizeBtnPressed[756] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_MaximizeBtnFlyby[757] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_MaximizeBtnDisabled[758] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_MaximizeBtnPressedFlyby[759] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_FiligreeThinFrameRightTop[760] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_FiligreeThinFrameRight[761] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_FiligreeThinFrameRightBottom[762] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_FiligreeThinFrameLeftTop[763] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_FiligreeThinFrameLeft[764] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_FiligreeThinFrameLeftBottom[765] referenced but NEVER declared! [Wed Sep 05 22:27:34 2007] Error validating symbol table. [Wed Sep 05 22:27:34 2007] Error loading skin: loading default skin instead. And when I try and open my template file, it goes directly to a website that I can't change the text too. Any ideas? I don't even know where to begin to look for the files its talking about. |
You have to right click and Open With -> Notepad. The changes you need to make are the ones from the August patch and you can find the was/is files from Dolby here:
http://www.eqinterface.com/forums/s...ead.php?t=19226 |
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