Thank you ;) Works great!
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If I might ask such, what was required to make the ui HoT compatable?
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Inventory bags
Quote:
Quartz uses no modified container bags (EQUI_Container.xml), so however they are is the default schema. Bags are resizable now, so you might try adjusting your bags, or downloading another bag mod and dropping it into the Quartz folder. Quote:
I had to adjust the spellgems in the new EQUI_Animations.xml down so that they would fit into the smaller spell window and hotbars. 24 -> 18 (Not 16, as I previously stated. My bad.) 256 -> 192 Quote:
The hot bar windows were single back before there was an option for multiple hotbars. I haven't done any research to figure out if I could combine hotbuttons from multiple bars into a single window, but I'm inclined to think that that would break the UI. I'm actually more inclined to figure out how to incorporate hotbars 3 & 4, as the devs continue to increase the number of activated AA abilities. |
Update 3.7.1 will be uploaded as soon as I get in game to test the modifications.
Updated for 08 Dec 2010: v3.7.1 *Added Neck clicky slot to Actions window. There are now 13 clickie slots. *Updated UI_Character_Server.ini file *Fixed EQUI_Animations.xml |
Update Needed
Hello out there. Is there any chance this UI will get an update for the latest patch from 2/9/11?
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I was wondering the same thing.
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Hi guys, I apologize for the delay.
I'll be uploading the fix shortly. Glad you guys like it. Also, I'm working on 4.0, which will cause the UI not to be broken when they update the EQUI_Animations.xml file. Hopefully, that'll make each version last much longer :) |
I guess I did a patch instead of updating the base file.
The patch file that was uploaded is the complete 3.9, so install like brand new, for those that downloaded it already (you are really quick, btw!). Actual update pending. |
4.0 and Farewell
Author's Note
------------- I am moving on from Everquest, and will be putting this project down as a result. In this final version, I have attempted to make it as break-proof as I can. This required a return to default spellgem sizes, and I thought, "What better way than to return to the beginning?", so I resurrected Statix Cinderblade's UI, and put things back in their proper place. I'd like to thank Statix for this beautiful design. I have enjoyed many, many hours of EQ through the lens of this interface. Thank you to the folks here at EQInterface. Your tireless efforts provide a better gaming experience for so, so many. I would also like to thank the users of this UI. This is the first time that I have ever "published" anything, and it is quite a thrill to see one's work appreciated. Signing off, Kragar Fiftyonedps - Redeemed 85 Barbarian Rogue <Machin Shin> Xegony Machin Fiftyonedps - 90 High Elf Cleric <Machin Shin> Xegony |
aww :( sorry to see you go. I really do love your work on quartz it is one of my favorite Ui. Thank you for updating and thank you for all your hardwork :)
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the hot bar buttons broke in voa..:(
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Seconded. Yep, Hotbar non functional. The UI will still load if you do not make use of the updated animations and window files, just the hotbutton bar is inoperative. Attempted several fixes, none with success. Will post the error files in a day or two. Unfortunately I know little to nothing about XML and often have syntax errors / issues. Otherwise I'd plan to take over the repairs since it would seem no others wish to do so. |
Ive been updating this UI for quite a few expansions now. Trying to fix the hotbars. Will post if I do.
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I have been updating this UI as well, i am also working on the hot bars but not luck yet anyone fixed the player window yet?
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The version I have (pretty much stuck to Statix's basics) seems to have everything you "need" working but the hotbutton window. Guild window is a lil messed up and some other things but that should be fixable. These hotbuttons are lame.
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