hmmmm not sure about "copyofprimary" cause I don't know a great deal about xml, as for the format your correct I think, it uses invslot #'s. I know just few basic things about it so far ans sometimes it drives me freaking nuts when I can't figure it out and that is when I start looking help :p
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Thankyou
Thankyou very much for replying.
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ok so Im trying to mod a UI I got off this site. Just trying to make a few of the on screen inv slots to some of my right clickys. Playing with my ammo slot to start with.
<InvSlot item="ammoslot"> <ScreenID>HB_InvSlot1</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>22</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Background>A_invammo</Background> <EQType>21</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> </InvSlot> this is what I came up with is it correct? Thanks ) Also I cannot get my UI to work now even with the address book fix. Any deas what might be wrong? |
The code for that looks correct. As for your ui not working look at the may 11th patch thread and make sure none of the windows on that list have been modified. Also make sure you animations.xml is up to date. Ive found that the casting window slips by most times and is generally the cause of the headaches.
You can compare the pieces at the bottom of the code to see whats new then just copy paste those missing elements of code to your custom window. then set your x/y coordinates to huge numbers if its something you dont want to see (i for one had no need to see what the name of the spell im casting was.) Contact me if you have additional issues and ill brainstorm a few more. |
figured it out.. nevermind
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Quote:
They seem to have changed the numbers. Ccake doesn't work corectly anymore but you can change it buy Lunakins guide easily. SOE added anywhere a number so that Ammo is now 22 and the 4th inventory slot right is now 30 so just add 1 to you inventoryslots beginning with ammo. The numbers above remained untouched. |
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