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No, just pick a color and stick with it. I use a color between the orange of the exp gauge and the yellow of the stamina gauge. Quote:
Yeah post the code cause I have no idea what you're talking about. Enok |
here is the idea behind hotlinking.
say you have your EQUI_SelectorWindow.xml and you want to put it's buttons in your player window EQUI_PlayerWindow.xml what I was thinking is you could add <?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Composite> <Include>EQUI_SelectorWindow.xml</Include> </Composite> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> to the top of the player window. copy the buttons from the selector window into the player window and arange them where you want them. I thought it would fool the gameclient into thinking it is still the selector window but so far it hasn't worked. Hope you can figure this one out Enok :-) *anyone like the idea of All HotPink gauges? |
Ah yes, I tried this a long time ago trying to get the auto-equip box into ANY other window. But no matter how I tried, I couldn't get it to work. I'm quite sure this does not work. I tried many different ways including what you did, and also did things trying to add the auto-equip box or the whole inventory window into another window but couldn't get anything to work.
Enok |
Really? Damn was hoping it was possible :-(
ohh well, I have Lunix complete codewise if you are interested, the art... umm... I have part of a gauge done :-) |
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ok here is a preview of the fully skined player window... thoughts anyone? :-)
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very nice! i like :)
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it was ok, but I thought the gauges could use a litte rework, here is the final version of the player window, also a macro view of the fatigue bar so you can see the detail I put into it.. and it only took me 2 hours in paint to do it too :-)
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yep I like that even more! good job Keep going
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more goodness from Lunix, my hotbuttons window.. after this one I am going on another project for a few days, but don't worry loyal fans (or just my one fan /wave) I will return.
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ok this is getting real now, no more goofing off and playing D&D for me. Beta Invites for Lunix will be mailed out around October 1st, I decided against a open beta for I do not think I would get enough posts on bugs or general dislikes because of the FU relation (why doesn't anyone ask questions about FU, LunixBuff or even SinPlayerWindow?)
anyway, those who have been invited, most of you know who you are the rest.. well try to act supprised :-) |
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LunixBuff has been upgraded today, here is a screenshot of the new one, it should be downloadable shortly.
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woa i love it
can you do one thing though ? on player stats etc, make one vertical instead of horizontal ? i LOVE the colours available and would like one of EACH to fit different playing situations <GRIN> you really do NICE work and would LOVE to be added into beta !!! steppin |
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here ya go
I made the save vs. vertical, I hope that is what you were talking about. Fixed Steppin's picky little spelling errors she found. wont be making the background darker though.. Another change for Stepping, Icons are on the right Text on the left. |
SWEET ... i love it overall :)))
found one error in spelling ... on STR it's spelled STREIGHT ... should be STRENGTH and i LOVE the way you set up the resists.. they are EASY to see ! on Buff part.. wonder if making the blue background a little darker would make the white text of buff names easier to read ? steppin |
hehehehe just caught one more too...
on your tabs .... for inventory... they show up as iven .... meant to be inven im sure <GRIN> love ya :) steppin |
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