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Like before, alternative skins would have to be submitted by other users, and I would encourage anyone to do so. I might eventually add some additional skins of my own if I come up with any good ones. One issue with skinning the new timers is that the borders are very thin now (one of the goals of the design was to conserve as much space as possible), so there's a lot less room to work with than before. You're also right in that there would be some extra work involved in making a skin that would work with all the different sizes and shapes that the new timers can be. Most of it involves making sure that the design tiles seamlessly at the right intervals; also, both a horizontal and a vertical version of the skin must be provided. After I'm done with revamping and moving the old content to the new site, I'll put up a page with details on the requirements for making a skin that will work with all configurations. |
Exciting change for buffs!
As some of you already know, in the upcoming July 8th patch, buffs will show their remaining duration when you hover your mouse over them in your buff window. This is indeed great news!
Of course, this eliminates one of the uses for my timer, but it is one feature that I've always hoped they would add to the game client so I'm very glad they are finally putting it in. :) My timer UI mod is still useful for timing other things such as detrimental spells cast on mobs, buffs you cast on others but not yourself, recast/reuse time, spawns, etc. So, for those of you who are configuring timers, please keep in mind that after the July 8th patch, you will no longer need timers for buffs on yourself (unless you want a constant visual indication of when they are about to wear off without having to hover over the buff). For myself personally, this frees up a timer slot for me, allowing me to add an additional mez bar in its place for an alternate duration mez. |
With regards to the images in this new excellent timer mod - will it be possible to use ones own images, instead of the default EQ ones? Like for instance to upload them and have them integrated in to the download? I know it sounds big, but I hope that with some programming it can be done :confused:
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If a player wants to create a few of his/her own custom icons for the timer, this can currently be done by modifying one or more existing icon files and then placing those modified files in the same folder as the timer. Of course, any place those icons are shown in the game, you will see the modified version, so if the custom icons are intended for just the timer, it would be wise to choose icons that are not frequently seen (like obscure items). If there is a large demand for allowing timer-only custom icons (as opposed to custom spell/item icon sets that are used throughout the UI), I can add an option for the timer to use icons from a custom file. It would be up to the player to provide the custom file by placing it in the same mod folder as the timer. |
Doooh ... thanks Arista :)
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TimerMod turns two!
Today is the two-year anniversary of TimerMod. :) According to the logs, the timers have been downloaded/re-downloaded over 140,000 times, and I'm very grateful for the tremendous encouragement from the users over the last two years. I also want to say thanks to all those who have given me valuable feedback, without which the timers would not have been possible.
I have added a timeline of TimerMod milestones to the about section of the site, in case anyone is interested in reading about the history of these timers. |
missing files
Awesome work Arista!
I downloaded a timer today, but i only got the instruction (html) file, and the TimerMod[undefined].xml file. no .tga file was included. Can you tell me where to download that? |
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The files in an "undefined" package are invalid so please delete them. If you have access to a different browser or different computer, please try it with one of those to see if that works for you. If that still doesn't work, feel free to send me your timer options and I can generate the files for you also. If possible, please also let me know what browser, operating system, and any other relevant info (ZoneAlarm running? Norton IS running? Download manager?), so that I can try to track down what causes this issue. Thanks for your help. |
Aha!
It was my download manager. I held alt when i clicked it before, but still came up through my download manager. This time I clicked cancel when it brought up the download manager, and it brought up the normal IE download dialog box. IE 6.0 btw, on Win XP.
Keep up the great work! |
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Another change to the site today is that the Find window has been removed from the list of options. This window is apparently not available in all zones, and can only be opened where there are valid targets for the "find" feature. Thanks to the person who brought this to my attention. For those of you who have downloaded a timer using the Find window, please choose another window (the "Reconfigure Timers" option will preserve all your other settings). |
Enusnu
Got My Timers fine
Xp IE 6 Great work thanks Enusnu |
Omens of War update
The following changes were made to the TimerMod site today:
EDIT: Information on all existing and future timer patches will now be listed in the second post of this thread. |
To all users of TimerMod
My subscription to EverQuest has ended, and I have no plans to renew it at this time. While I am still able to download any new/updated patch files, I am no longer able to log into the game.
I will continue to provide patches for TimerMod based on changes in the UI files, but please keep in mind that these patches will not be tested by myself. I will rely on you, the user, to test these patches and let me know if any issues arise. For the purpose of this discussion, I will group EQ patch changes that affect the timer into two categories:
Thanks for your assistance in this matter. |
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