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-   -   Tablets UI (http://www.eqinterface.com/forums/showthread.php?t=7838)

Talyns 03-31-2003 11:22 PM

Tablets UI
 
------------------
Tablets v1.7
------------------
XML Current to: 2-10-04 Patch

Tablets is a seperated/modular UI.. It can be arranged to your liking. It was
designed with 1024x768 - 1280x1024 resolutions in mind but will work in any..

-Player Window
--Clicking anywhere on window targets self
--Gauges for HP, PetHP, Stanima, Mana, Casting, XP, AP
--% for HP, Mana, XP, AP
--Health Indicator in front of gauge
---Dark Green (80-100), Light Green (60-80) Yellow(40-60), Orange (20-40), Blinking Red(20 and less)

-Target Window
--% for HP
--Health Indicator in front of gauge

-Group Window
--Health Indicators in front of gauges
--F2-F6 Labels for group members
--% for HP

-Pet Window
--% for HP
--Health Indicator in front of gauge

-Hotbutton Window..
--Vert2-Style
--Two tabs with 20 clicky slots..
--Clickies can be changed with CCake.exe(Included)
--Tab I. 8 Inventory Slots, Pri, Sec
--Tab II. 2xEar, 2xWrist, Arms, Legs, Chest, Neck, Ranged, Ammo

-Compass
-- Loc Indicators - Red/Decrease, Green/Increase, Black/No Change

-Spellbook (& Book Window)
--Window is smaller than default.
--Gauges Disappear when not being used.
--To changes pages click on edge of pages.
--To close click middle of the book.

-Inventory
--Oldschool Arrangement of Slots
--Vert Style Inventory Slot Icons
--Class animations are compressed versions Enoks ClearClass
--Added Deity label to autoequip/class animation area

-Actions Window
--Most Player Info is on main tab.

-Buffs & Songs
--Numbered & Named

-Map Window
--About 1/2 the size of the default..
--All buttons are visible when 100% transparent

---------------
Modifacations
---------------

--There is a directory called mods included there is:

--Melee Player Window
--- with and without health indicator

--Player-Group-Target-PetInfo Windows without health indicators

--4x2 SpellGem Window
---Casting Gauge is the Book Button

--Large SpellGem
---Names and Icons
---Casting Gauge


--Buffs Right
---Reversed Buff Windows

--No Casting Gauge Window
---Removes the little casting gauge window

--Large Map
---Map window that is same size as Default Map Window

--Oversized Player Group and Target Windows

--Reversed Hotbuttons
---Clickies on left Buttons on the right

--Hotbuttons Only

--Inventory with Player stats

--Pet Info Thin
---Pet window that is as thin as the target and compass window
---2 versions (With and Without the Health Indicator next to the Pet Health Gauge)

--Pet Info Thin No Buttons
---Pet window that is as thin as the target and compass window
---No buttons just pet health and buffs.
---2 versions (With and Without the Health Indicator next to the Pet Health Gauge)

--Pet Info Thin No Buttons
---Pet window that is as thin as the target and compass window
---No buttons just pet health and buffs.
---2 versions (With and Without the Health Indicator next to the Pet Health Gauge)

--Pet Info Buffs Only
---Pet window that is same size as the regular Tablets Pet Info Window
---Like the name says, Just buffs.. No buttons or pet health.

--Compass Default Size
---Should help find those LDoN Adventures..

New for V1.7:
--Buffs_Icons_Only
---Numbered strip on left, No Buff Names

--Buffs_Icons_Only_Reversed
---Numbered strip on right, No Buff Names

--Chat_No_Titlebar
--- Must be resized into place

--Chat_No_Titlebar_or_Input_Field
--- Must be resized into place

--Combat_Abilities_Unnumbered

--Hotbuttons_Unnumbered
--HotButtons_Only_Unnumbered
--Hotbuttons_Reversed_Unnumbered
--Hotbuttons_Clickies_Stats
--Hotbuttons_Clickies_Stats_Unnumbered
--Hotbuttons_Only_Horizontal
--Hotbuttons_Only_Horizontal_Unnumbered

--Spellgems_Horizontal

--TargetIndicator_Static (Not Animated)

Thanks to:
Sokol, Kudane, & Vertabrae for the Vert Mod.. I got many ideas from it.
Gauges are vert 1.1 (Future Set)
the spellgems are modified vert1.1.(Future Set)

Thomus King for background texture. (Fantasy Set)

Enok for the Clear Class Animations.
Tirrani Rains for CCake!

Any suggestions, comments or bugs are greatly appreciated..

-Talens & Hawkren on Zebuxoruk
-Talyns on EQInterface/EQGUI

Talyns 05-20-2003 02:47 AM

-----------------------------------------------------------------------------
Tablets v1.7 Released
-----------------------------------------------------------------------------
Current to: 2-10-04 patch

-----------------------------------------------------------------------------
Fantasy Set
-----------------------------------------------------------------------------
Grey Stone:
View Here Download Here

Blue Marble:
View Here Download Here

Red Stone:
View Here Download Here

Purple Marble:
View Here Download Here

Green Wood:
View Here Download Here

Brown Wood:
View Here Download Here


-----------------------------------------------------------------------------
Future Set
-----------------------------------------------------------------------------
Future Blue:
View Here Download Here

Future Green:
View Here Download Here

Future Purple:
View Here Download Here

Future Red:
View Here Download Here

Existe 05-20-2003 08:49 AM

Very nice...exactly what I have been hunting for...practical and sleek....nice work!

golgo13 05-20-2003 09:11 AM

That is nice work Talyns! I downloaded all the colors. I'll be keeping an eye on your work!!:)

warpuppy 05-20-2003 03:33 PM

your ui
 
please forgive this dumb question, but i do love what you have done with this ui, my only question is how do i change the spell icons to that of say tking. personnally i find the default icons very boring and unappealing when i play...thanks for the info

warpuppy

Tuvil 05-20-2003 03:39 PM

Warpuppy
Just copy the spell icons files into the the uifiles/tablets if that is the name of the directory you put the UI in there are 7 files total. Files names are Spells01.tga thru Spells05.tga and gemicon01.tga to gemicon02.tga

Talyns 05-22-2003 09:19 AM

Warpuppy: Tuvil is correct.. You just drop the gemicons/spells graphic files in your tablets folder..


Existe: "Practical and Sleek" Great that's what I was going for :)

Talyns 05-22-2003 09:22 AM

-------------------------
Tablets Buffs Right
-------------------------

Attached is a Buff & Song Window that are the reverse of the default tablets buff windows

Just unzip into your tablets folder..

Screenshot


*Edit* Removed attachement all mods are availble in the folder Mods in your main tablets folder

Talyns 05-22-2003 09:27 AM

---------------------------
Tablets 4x2 Castwnd
---------------------------
Attached is a 4x2 spell cast window..
It has a casting gauge on the bottom.. Clicking the gauge will open the spellbook.. It's the same size as tablets default pet window.. Makes a nice replacement for no-pet classes..

TO INSTALL: Copy the 2 xml files and the .tga from one of the 6 folders.

Screenshot

*Edit* Removed attachement all mods are availble in the folder Mods in your main tablets folder

Talyns 05-22-2003 09:30 AM

------------------------------
Tablets Large Castwnd
------------------------------
This is a large Castwnd for tablets... It's the same height as tablets default cast window but much wider.. Shows spellnames and icons..
Also, it has casting gauge and book button at bottom..

TO INSTALL: Copy the 2 xml files and the .tga from one of the 6
folders.

Screenshot

*Edit* Removed attachement all mods are now availble in the folder Mods in your main tablets folder

mentalcaz 05-22-2003 10:32 AM

map window request
 
just wondering if its possible to make a map window thats about half the size of the original that goes with the theme of this mod.

I've tried dloading some the mods on the site here and droping them in with your mod but seems not work thanks

Talyns 05-22-2003 01:22 PM

I will work on the map window sooner or later... In the meantime here's a fix.. It will allow you to use any of the maps in the Map Download Section .

1. unzip to you tablets folder and overwrite all
2. run mapfix.bat*
3. install any map mod you want..


* the only thing mapfix.bat does is rename t_btns_map.tga to window_pieces04.tga

*Edit* Removed attachement .... Map window was fixed in v1.2 to allow mods to be installed

Eloora 05-22-2003 02:17 PM

Any chance of getting a melee player window with the stamina bar sitting under the mana bar, so that if the character doesn't have mana you see stamina instead? Would look better than an empty space and a wee little stamina bar hugging the HP bar :)

Talyns 05-22-2003 03:00 PM

--------------------------------
Tablets Melee PlayerWnd
--------------------------------
Attached is a melee oriented player window..
Has a larger stanima gauge and stanima %...

TO INSTALL: Unzip file into your tablets folder

Will post screen shot later :)


*Edit* Removed attachement all mods are now availble in the folder Mods in your main tablets folder

mentalcaz 05-23-2003 11:01 AM

thanks
 
worked like a charm for me last night thanks again.

Eloora 05-24-2003 09:55 AM

I just wanna say that I'm very impressed with this UI. It has everything I like in it and really nothing I don't like. It fits well together yet all of the pieces are attractive and functional by themselves. It works very well with the /viewport feature, putting almost all of the information I need out of the viewing area, while leaving me 4/5 of the screen free still. As a monk, I can't help thinking that the design is "monk-like" too, whatever that means :p.
Thanks for making an awesome UI Talyns!!
/clap
/cheer
/spank :nana:

Talyns 05-24-2003 01:33 PM

Glad you like it :)

Talyns 05-28-2003 12:34 AM

--------------------------------
Tablets No Casting Wnd
--------------------------------

This mod will get rid of the small casting gauge window.. This window really isn't needed because, the gauge also appears on the mana bar in the player window.


*Edit* Removed attachement all mods are now availble in the folder Mods in your main tablets folder

strizz 05-30-2003 11:04 AM

i just reactivated my EQ account after almost 2 years, and i wanted to add my thanks for this great UI. i spent a lot of time looking around for something like this, and i am very, very pleased that i found it.

keep up the great work!

wbbuch 06-02-2003 06:15 PM

Buff Window Change
 
I really like this UI except for one part - the buff windows. I downloaded the UI and tried to replace the buff windows with this buff window but whenever I do it causes an error in the UI and EQ reloads the default. Can you tell me what I'm doing wrong and what I need to do to make the two work together?

Thanks, and Great Work!

Eloora 06-03-2003 02:30 PM

Heheh....I think that if anyone wanted to alter talyns UI they'd need a decent xml knowledge basis to work from since he has changed around so many elements in it - I was happy enough that I could replace the cursor :D . I am no expert by any means but usually I can make a UI work if I have to, however in this case I'm gonna leave it up to talyns if he wants to walk you thru the necessary changes. I don't have a problem with the buff boxes as they are but I do like the one you want to replace them with.

Talyns 06-03-2003 03:24 PM

wbbuch: My fault.. The reason it doesn't work is because it has a Window Template in it. The Window template uses wnd_bg_light_rock.tga as a background.. If you want to use it, for now, Open EQUI_Buffwindow.xml from Cairenns mod and look for..

<Background>wnd_bg_light_rock.tga</Background>
Chage it to:
<Background>t_bg_light.tga</Background>

Next version you'll be able to just drop it in..



Eloora: I just hacked apart the EQUI_Animations.xml file and made a bunch of smaller files.. So if you want to change the mouse cursor you would open anim_cursors_default.xml and change it there..

Doing the animations file this way is sort of an experiment.. It should allow me to release graphics mods and people can pick and choose the way things look..

I just wanna get the little glitches out first..

Talyns 06-03-2003 03:40 PM

I updated the the 4x2 and large cast windows to include graphics for the Wood version of the UI...

Enjoy..

wbbuch 06-03-2003 03:46 PM

Thanks
 
Talyns,

Thanks for the fix... can't wait to get home tonight and give it a shot. Great Work as Always!

Eloora 06-03-2003 04:51 PM

Oh i think you misunderstood what i said, i actually figured out on my own how to replace the cursor ;) I love Sars blue cursor.
Quite a simple change for the buff windows too, I might stick with the horizontal to clear up some room on my screen (18" viewable screen at 1280x1024, think i'm a space hog?)

Thanks for keepin up with your fans talyns :nana:

Foxeous 06-07-2003 11:29 AM

First off, I just want to say that I am annoyingly picky when it comes to the UIs that I use. Takes me forever to settle down with one I like. Recently I've started up a new character, who is melee and a complete switch from my enchanter so I had to start hunting for a new UI - as my other one is completely geared towards an enchanter.

For a month now I have be unhappy with the UI I settled for and yesturday I stumbled upon yours. Brillant! It has everything I was looking for. Simple, everything is handy and it looks great.

However (ha ha) it lacks one thing that is a simple must for my UIs. I hate looking through my windows to the world of Everquest. Now that I am a melee, I dislike seeing the mob I am attacking through my chat window, or whatever window is at the bottom. The fade effect just isn't my thing. So I use UIs that alter the viewpoint so the windows aren't overlapping the EQ world window.

I am using the UI at 1024x768 bottom. I've been trying to alter it myself so that the EQ world screen ends where the UI windows begin but unfortunately it doesn't want to work for me :(

The part of me that is now a ranger will be your eternal fan if I could just get the adjusted settings for the viewpoint :D

Eloora 06-07-2003 12:11 PM

1 Attachment(s)
I totally agree with you fox, I'm rather picky too and as a melee I hate having my mobs blocked by chat. The viewport command is very simple, especially if you just want a small bottom portion to be undrawn. I'm not going to go into detail about it b/c other posts do much better ya just gotta look for them.
Below is a hastily edited SS of my ui :D. It's not quite the same window placement as Talyns gave as an example but this works well for me. As you can see I've made my chat boxes completely transparent for maximun visibility of chat, and my windows align exactly with my /viewport setting, which, for 1280x1024, is 0 0 1280 801 to be exact, which simply means that 801 out of the 1024 vertical pixels have been drawn from the top up. With a little insight you can figure out what portion that translates to in 1024x768, though it'd be smarter to just place all of the windows at the height you want them, then do a test viewport that's, say, 100 pixels or so lower than what you'd guess so that you've got some extra black screen to work with.

Anyways I hope that helped you some, I like giving the mod squad a break every now and then if I can ;)

wulfgar22kc 06-07-2003 03:29 PM

Good skin
 
I use the blue version of this skin. I love it. The only thing I would like to see changed/added would be the diety name being visible somewhere.

Foxeous 06-09-2003 09:46 AM

The viewpoint looks like this

[ViewPort1024x768]
X=0
Y=0
W=1024
H=768

No matter how I change it to allow the bottom windows to be outside of the EQ world window, nothing changes when I load the UI. :(

Talyns 06-09-2003 06:38 PM

Eloora:
I did misunderstand, I'm sorry... It is good info to have in the thread though!
No you're not a hog.
Now if you said 1600x1200, I might think a little differently ;)
It's nice to see the world too, not just the interface!!


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