DBG just killed my Buff and Short Duration buff windows :(
It appears it is no longer possible to show the names of buffs or short duration buffs or adjust the positioning of them in our UI.
So, my staggered windows are probably dead unless there is some way to skip using these new buff templates :( |
According a dev on Discord, you can fix it. I am working on mine atm. Right now I'm having an issue aligning the buff name onto blue buff bar.
Here's what he said: The changes that need to be made will depend on how the custom UI is setup, but essentially, it used to define each buff slot as BW_Buff[#]_Button where [#] is 0-41. Now it uses a template "BW_Player_Buff_Template" which is called from inside a TileLayoutBox. Basically, you should be able to just delete the old Buttons listed above, and replace it with the template+tilelayoutbox and leave the rest of the code alone (the part that displays the names). You may need to adjust the sizing / offset location of the decal (buff icon) inside the template |
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It doesn't look promising.. |
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You've managed to actually get the spell name to show ? I've been trying but have not managed that :( My Buffs and SD Buffs are staggered, so using the template will not work since alternate buffs have different locations. From what I have seen posted by the devs this is no longer possible since we cannot the individual buffs. I would be VERY happy to be proved wrong! |
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I will have a fix for this within the hour. I found where I went wrong. A LOT of clean up and tuning needed. |
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If you can post how you're getting the spell names that would be very helpful. I'm guessing my staggered spells are dead which sucks, but if I can at least keep the names that would be something I guess. |
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looks the same as mine
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That looks like what I have in my current UI on live. The only problem is that it does nothing on Test :( The issue is since we cannot access the individual buffs there is no way to get the spell names (or show slot number, or position the buffs). Code:
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Buff Window Fix
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Buff Window Code:
Song Window Code:
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Thanks
Thanks for that.
So, on the plus side, the labels work. On the negative side, staggering the buffs is now not possible :( |
With help of someone, we got the buff window working but when you resize it doesn't stretch like it should, like Leigo's.
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ok so been playing with the files and you can still do just about anything you want. I didnt need to change but one thing in my file to make it work. You can put each different element (labels, Numbers) in its own Tile layout box and determine spacing size and layout.
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im fairly sure its your window im using (but older version) other then the slight mod ive done to them it still works. never could get SDB to work tho
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If you don't mind me asking, what's the secret to get the left to align? This is as far as I can get. :( |
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<Anchorleft>true</Anchorleft> |
offset
How are you getting the staggered slots on the Test server ?
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Not sure what you mean. I can't get it to align properly on the left. |
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Are your labels in a tile layout box? |
@Halelen
yes |
<TileLayoutBox item="BW_Labels">
<RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Style_Tooltip>false</Style_Tooltip> <LeftAnchorOffset>24</LeftAnchorOffset> <TopAnchorOffset>5</TopAnchorOffset> <Spacing>24</Spacing> <SecondarySpacing>0</SecondarySpacing> <HorizontalFirst>true</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>true</AnchorToLeft><-------------- add this if not there <FirstPieceTemplate>true</FirstPieceTemplate> |
No change. Thanks for the help though.
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post yours so i can check it please |
It's Vert, it has staggard icon boxes for the buffs. It also has custom graphics so you would have to download vert if you were going to check it that way. Thanks for your help.
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you highlight all the text then click the # above
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ok on your buff labels you have them individual set to align right true, change that to false or remove , also since you are using first piece true having size on every buff label is useless, you can remove that to make file smaller if you like
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Ok. I will give it a go. Thanks again. |
sad to say it doesn't do anything but make the labels go further out. We will just have to come up with something else for vert. Thanks for taking the time to help.
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thought you wanted them aligned on left side? what are you trying to do?
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ya know, I should have seen the miscommunication we were having, now I feel worse.
See the buff icons, they won't align left properly as to go into their boxes with the new changes. see on the right it's fine. but not the left, they both should be down more. |
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ah thats where your spacing and secondary spacing comes in you have them at 0 will have to play with the numbers till it lines up. No Worries, I don't play anymore but still enjoy messing with the uis and helping others. |
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