Help adding 9th Spell Gem and 16-20th Buff Slots to my UI
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I made the attempt while in Beta, but without knowing the new EQTypes, I couldn't finish them.
Also, the 9th spell gem never did work. If someone who may know more than I can take a look at what I've done, and offer suggestions as to how to complete my modifications, I will be much appreciated. |
I saw the message posted yesterday that had the new EQTypes. I've updated them and will see what works when the servers come up.
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Your SpellGemWindow is correct, however, your EQType # needs to be 133, not 67. (CSPW_Spell8_Name)
Your BuffWindow is correct in placement I believe, however, you will need to to make BW_Buff0 (screenID: BW_Buff0Label) threw BW_Buff19 (screenID: BW_Buff19Label) using the EQType #'s 500 to 519 to lessen confusion for future edits. |
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I'm having the same problem. Attaching the files.. I have to rearrange my spellbook.tga file to include the extra buffs slots and spell icons for the spell gem. Does this mean I have to find out the sizes/lengths (in pixels ) of the new bars ..and modify a lot of code?
the spellbook is actually a tga but it won't allow me to upload. Any help is VERY much appreciated.. I can't stand the default ui |
Sca,
Your CastSpellWindow is missing the new Spell Name Label, although you do have the slot ok. Make sure you use the EQType 133 for that spell name. As for your BuffWindow, the 15-19 ones... the locations of them, Im sure, are not where you want them. And, you are missing the labels for those as well. As stated above, you might want to consider using the Labels for these for all 20 using #'s 500 - 519. As for the graphics used from the spellbook window, that I am sure you can work around with to have everything line up all pretty :) What I would do is make another tga file and draw your new buffslots in there, and make new references (uianimation, staticanimation) in your buffwindow xml file to load the new graphic additions. |
I have the Pawsup spell bar...is there any change available on that one yet?
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Im sure Katn will upload a new version when there is a new update to that Danial.
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Drakah,
Since you're the smart one here... ;) Will the old EQtype #'s (45-59) for spell labels work still or will we have to update them all with the 500 #'s? |
They will still work yes, but I personally would recommend using the 500 to 519 since if they add more in the future it would be after the 519 number.
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Cool. Thanks!
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I did change the EQ types after seeing the posts from yesterday. I've not changed the names of the labels yet, since it worked the old way, it may still work having continued to follow the naming conventions that it started. (I didnt' write the original window, I'm just editing it). I'll test it out and see how it goes, if it doesn't work, I'll try the BW_Buffxx label names. Thanks for the confirmations. |
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Thanks for the quick response. And not to sound totally moronic ..but how do you "make new references)? I'm using photoshop and it doesn't allow me to measure the pixels and such ..for the locing. Anychance there is a walk thru or tutorial that explains that? |
mmm, not that I know of... but I do know you can use rulers/guides in photoshop so you know where the upper left corner of the graphic starts to the width and height of the graphic.
As to making new references, may have to consult the other forum for the tutorials to show you how to. All the info should be there for you to work with. |
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Not sure if it has any bearing on the UI itself, but remember that the ability to mem 9 spells is an AA ability. Will the extra spell gem work properly if you don't have the ability yet? (Ignore me altogethr if you've already taken that into account :P ) |
Yes, it will just be blank until you aquire the new AA spell gem.
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Right - I could /loadskin default 1 to load the spell and to use it. But when I /loadskin my UI 1, it would neither be clickable or spell loadable. |
im haveing the verry same issue not sure how to fix it.
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Still does it .. I can load the spell in default and use it with <ALT-9>, but I cannot click it or load a spell in my UI. |
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I'm not very experienced with XML coding, but I'm trying to fix my Quartz spell window to show the new slot (yeah, I know I have a really old UI, but I like it and it still works). The attached file shows the normal 8 slots, and nothing different where the 9th should be. Any obvious things I'm doing wrong?
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Here's is the most up-to-date version of the CastSpell Window that I have -- Slot 9 still isn't 100% working. If anyone has any suggestions, I'm all ears.
I can see the spell name in Slot 9, but cannot load a spell in it nor can I click it. |
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A guildee has found the error in my XML code.
I had a <Y> value 100 pixels too high. Attached is a working version of it in case anyone else was interested. |
Minimalvirt3 vertical spell bar
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a'kay I've tinkered my vertical spell bar (minimalvert3) to add the 9th spell gem. When I loaded it up on my chanter (who does have the 9th spell aa) graphically the spell bar was perfect. No errors everything right where I wanted it. However, the actual 9th spell gem is unresponsive. I can't mem any spell in it. There is no right click menu. It's just a dead, empty spell gem. (yes I'm 100% sure my chanter has the AA to mem a 9th spell)
I'm very new to modding, and I'm certain it's some "oh-duh" I've over looked but most xml code is still gibberish to me so I'm prolly not seeing it. I did look for the EQTYPE <#> but there aren't any in the spell bar xml so I couldn't copy and tinker one to EQTYPE 133. I'm guessing those are defined in another xml file but not sure which one it would be. Any help would be appreciated. Novbre |
Thank you all, even though I didn't post the original question, your responses have helped a lot.
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