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-   -   Test Server and future UI collapses (http://www.eqinterface.com/forums/showthread.php?t=20429)

Aakulamon 07-28-2009 09:04 AM

Test Server and future UI collapses
 
Right now on Test there is a massive overhaul on the systems for chat and other aspects that directly relate to the UI and custom UI's. There is no Custom UI that works on Test currently, even with modifications.

I personally use Vert, which in my opinion is just about the most bulletproof Custom UI in terms of patches. But atm I am getting massive UI errors. Currently I get about 70+ UI errors, this is 70+ different files, not single erros in a few files. I have worked and worked on fixing this errors but so far my efforts are futile, I have not even been able to load anything but the default UI no matter what modifications I have made.

When this goes live pretty much all Custom UI's are dead. So, if your modding a Custom UI, I strongly suggest you take the time to load onto Test in teh next few days and start to work on your changes. This isnt going to be a 2 file "wham bamm thank you mama" fix for anyone atm.

Savok 07-28-2009 09:33 AM

Live and Test Vert maintained by myself. Live is uploaded ready for patch day 99.999% of the time and Test is checked every couple of days.

Halelen 07-28-2009 09:36 AM

This is typical impending doom , so far this has been the easiest upkeep in recent memory. All my uis run on test and the only thing I have done so far is update the animations file to allow for new changes. If you are pulling uis from the site of course they arent going to run because the changes have not went live so most authors are not going to update them until they do. Right now any ui I author simply needs the new animation to be up and running. I even have a ui that uses no custom animation file and it runs with no error on test.




Hal

Aakulamon 07-28-2009 10:47 AM

Not impending doom, just the fact that for a week now myself and others have asked repeatedly in Test chat channels if anyone has gotten a Custom UI to work and no one has. Apparently Savok does though so I stand corrected.

It was more a heads up that up until these replies there hasnt been a UI that worked since the patch and no one up until Savok's reply has been able to get one to work.

Was simply posting to give others a heads up that things where going to break soon.

Halelen 07-28-2009 11:20 AM

would you be able to post your error files, so we may see what kind of errors it is causing

Savok 07-28-2009 12:56 PM

I need to remember to join general channels (on test and Nameless) more often. If there isn't an update on test in a reasonable timeframe you can always feel free to ingame email or PM me here and let me know.

Kalthazz 07-28-2009 02:42 PM

Test Server and future UI collapses
 
i get no errors as when i try to load my ui it just crashes to desktop without listing one error in the error log!

Halelen 07-28-2009 02:46 PM

compare your animations with the test default animations once you add those in should be able to load

Kalthazz 07-28-2009 09:50 PM

Test Server and future UI collapses
 
I don't know what to add from the default animations to my uis animation file

Halelen 07-28-2009 10:14 PM

Code:
<TextureInfo item="Achievement_Titlebar.tga"> <Size> <CX>128</CX> <CY>128</CY> </Size> </TextureInfo> <TextureInfo item="EQ_expansion_logos.tga"> <Size> <CX>512</CX> <CY>512</CY> </Size> </TextureInfo> <TextureInfo item="achievement_subcat_logos.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_LockBtn"> <Cycle>true</Cycle> <Frames> <Texture>Achievement_Titlebar.tga</Texture> <Location> <X>48</X> <Y>64</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_UnlockBtn"> <Cycle>true</Cycle> <Frames> <Texture>Achievement_Titlebar.tga</Texture> <Location> <X>88</X> <Y>64</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_EQ"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_EQHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>32</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_EQSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>64</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ROK"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>96</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ROKHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ROKSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>160</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOV"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>192</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOVHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>224</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOVSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>256</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOL"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>288</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOLHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>320</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOLSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>352</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_POP"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>384</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_POPHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>416</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_POPSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>0</X> <Y>448</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_LOY"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_LOYHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>32</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_LOYSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>64</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_LDON"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_LDONHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_LDONSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>160</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GOD"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>192</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GODHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>224</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GODSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>256</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_OOW"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>288</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_OOWHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>320</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_OOWSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>352</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_DON"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>384</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_DONHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>416</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_DONSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>128</X> <Y>448</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_DOD"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_DODHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>32</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_DODSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>64</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_POR"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>96</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PORHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>128</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PORSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>160</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TSS"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>192</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TSSHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>224</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TSSSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>256</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TBS"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>288</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TBSHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>320</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TBSSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>352</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOF"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>384</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOFHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>416</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOFSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>256</X> <Y>448</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SOD"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>384</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SODHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>384</X> <Y>32</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SODSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>384</X> <Y>64</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_UND"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>384</X> <Y>96</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_UNDHover"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>384</X> <Y>128</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_UNDSelected"> <Frames> <Texture>EQ_expansion_logos.tga</Texture> <Location> <X>384</X> <Y>160</Y> </Location> <Size> <CX>128</CX> <CY>32</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ProgressionSub"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ProgressionSubHover"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>20</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ProgressionSubSelected"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>40</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_QuestsSub"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>60</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_QuestsSubHover"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>80</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_QuestsSubSelected"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>100</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RaidsSub"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>120</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RaidsSubHover"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>140</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RaidsSubSelected"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>160</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GeneralSub"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>180</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GeneralSubHover"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>200</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GeneralSubSelected"> <Frames> <Texture>achievement_subcat_logos.tga</Texture> <Location> <X>0</X> <Y>220</Y> </Location> <Size> <CX>120</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TradeskillsSub"> <Frames> 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This is all the current new additions to Animations file

Kalthazz 07-29-2009 12:13 PM

Test Server and future UI collapses
 
here is the animations file but having problems with it!

Angahran 07-29-2009 03:19 PM

Try this
 
Quote:
Originally Posted by Kalthazz
I don't know what to add from the default animations to my uis animation file


WinMerge is a great tool for comparing UI's between Live and Test (I use it a lot).

Ang.

SmileyFAAce_ 07-29-2009 05:05 PM

Quote:
Originally Posted by Angahran
WinMerge is a great tool for comparing UI's between Live and Test (I use it a lot).

Ang.



Winmerge!

Thank you for that info!

SmileyFAAce_:D

Angahran 07-29-2009 05:14 PM

only downside is it does have a few issues if the files it is comparing are ridiculously different. (like my animations file and the default one *grin*)

Ang.

Savok 07-29-2009 05:52 PM

I use Exam XML, but its not free.

Halelen 07-29-2009 06:34 PM

1 Attachment(s)
Quote:
Originally Posted by Kalthazz
here is the animations file but having problems with it!



Try this and let me know


I use Beyond Compare3

Kalthazz 07-30-2009 08:05 AM

Test Server and future UI collapses
 
well got me into the game but this is what it gives me now


UIErrorLog created at Thu Jul 30 09:00:06 2009
[Thu Jul 30 09:00:07 2009] [Line:327 Source:UIFiles\melee\EQUI_AchievementsWnd.xml] Schema error - Expecting valid ElementType TreeView
[Thu Jul 30 09:00:07 2009] Error reading XML.
[Thu Jul 30 09:00:07 2009] Error loading skin: loading default skin instead.

Halelen 07-30-2009 08:55 AM

looks like you have the new windows copied to your folder... dont need this unless you actually changed them. Also do you use a custom templates.xml?

Kalthazz 07-30-2009 01:34 PM

Test Server and future UI collapses
 
i believe mines custom the template

Kalthazz 07-30-2009 01:35 PM

Test Server and future UI collapses
 
this error also was when i used the default folder without that file in my ui

Halelen 07-30-2009 01:53 PM

if use a custom template file need to do a compare between yours and default also

Kalthazz 07-30-2009 02:25 PM

Test Server and future UI collapses
 
well i did some changes to the template file and this error popped up

UIErrorLog created at Thu Jul 30 15:23:11 2009
[Thu Jul 30 15:23:17 2009] XML reference error! TextureInfo[4]:cwnd_bg_clear_rock.tga[168] referenced but NEVER declared!

[Thu Jul 30 15:23:17 2009] Error validating symbol table.
[Thu Jul 30 15:23:17 2009] Error loading skin: loading default skin instead.

drco 07-30-2009 03:58 PM

Quote:
Originally Posted by Aakulamon
Right now on Test there is a massive overhaul on the systems for chat and other aspects that directly relate to the UI and custom UI's. There is no Custom UI that works on Test currently, even with modifications.

I personally use Vert, which in my opinion is just about the most bulletproof Custom UI in terms of patches. But atm I am getting massive UI errors. Currently I get about 70+ UI errors, this is 70+ different files, not single erros in a few files. I have worked and worked on fixing this errors but so far my efforts are futile, I have not even been able to load anything but the default UI no matter what modifications I have made.

When this goes live pretty much all Custom UI's are dead. So, if your modding a Custom UI, I strongly suggest you take the time to load onto Test in teh next few days and start to work on your changes. This isnt going to be a 2 file "wham bamm thank you mama" fix for anyone atm.



Interesting. I play on TEST almost everyday. I use a custom UI that is based on Drakah's Intergrated Steel version that has been modified with Aya's Big bank window, Darkmatil's Group Window, Mortis Player Window by Darkmatil, A Spell bar window with descriptions from a UI that I don't even remember whose UI it came from.

All with no errors at all.

Angahran 07-30-2009 07:44 PM

Quote:
Originally Posted by Kalthazz
well got me into the game but this is what it gives me now


UIErrorLog created at Thu Jul 30 09:00:06 2009
[Thu Jul 30 09:00:07 2009] [Line:327 Source:UIFiles\melee\EQUI_AchievementsWnd.xml] Schema error - Expecting valid ElementType TreeView
[Thu Jul 30 09:00:07 2009] Error reading XML.
[Thu Jul 30 09:00:07 2009] Error loading skin: loading default skin instead.


That error is because you have an animations file with the test server additions in it BUT you do not have the STML file from the test server.

They have added to the STML file on the test server to support the new windows.

Ang.

bl00d 08-02-2009 03:48 PM

Can someone help out?
 
I haven't played since January, decided to come back, DL'd the game (using testeverquest). Everything is fine, but I can't load any UI's I have tried the latest vert, blue infinity and a few others. When I attempt to load the UI, I reverts back to the default and I get the error "Couldn't open or read UIFiles\Default\EQUI_PetCommandSelectWnd.xml". I have researched that a bit and that file was removed from test in February. Why would my install be looking for it if it has been removed? I have deleted the UI_<server>_<player>.ini files, that didn't help. Any other suggestions on what I might do to get it running?

I post under this thread as I am running Win7, figuring it might have something to do with that.

Thanks!

Savok 08-02-2009 07:15 PM

Its probably still listed in your EQUI.xml file.

Drakah 08-07-2009 07:25 AM

Just for fun, I logged into the Test Server with my current "EQ2 Integrated UI" to see if it is broke. -- still works fine and no update needed.

Looks like the only UI's that need to update are primarily the ones who have a custom Animations file.

di28889 08-09-2009 04:28 AM

Quote:
Originally Posted by Drakah
Just for fun, I logged into the Test Server with my current "EQ2 Integrated UI" to see if it is broke. -- still works fine and no update needed.

Looks like the only UI's that need to update are primarily the ones who have a custom Animations file.


Also If custom Templates

Kalthazz 08-09-2009 08:35 AM

tried to use the ui you just posted in test and it crashed to desktop!

Halelen 08-09-2009 10:12 AM

Ya That Would Be Because Sony In Their Infinite Wisdom Rearranged Some Of The Names Of Stuff In Their Animations Today So It Threw Custom Animations Off...will Be Fixed Shortly


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