Can I put the Combat State Animation into a Group Window?
If this has been answered elsewhere, I apologize, but I'm trying to move the CombatStateAnim (ation) to my Group window. However, I can't seem to get it to show up.
Here's a sample of what I put into the group file: Code:
Aside from renaming the Button/Animations to Group_..... and changing the physical location, this is identical to what's in the player window. Is this like the flashing red combat animation: it can only appear in the player window? I appreciate any pointers. I've done a few searches, but haven't turned up much on this and AFAIK, nobody has moved this outside of the playerWindow.xml. |
Does anyone know if it's possible?
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You can put the timer anywhere, but the animation has to stay in Player.
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I tried the same thing Nilepez with the eltaco group/player window, for about a week and had no avail, so I believe Sokahar maybe correct in saying that it can only be left in the player window. However I have recently started backards configuring the 2 windows of eltacos group and player window combo. My ultimate goal is to have the player window reflect this image,
http://www.eqinterface.com/download...iew.php?id=7101 with the rest timer and icon located somewhere either near the top, or down in the bottom. Still new to .XML so learning as I go (thank goodness I have my wifes and my machines on a home network where I can work from one to make changes and in the other switch the custom ui as I make the changes. Visual learning is helping alot.) If I get this completed before someone else uses the same file as a starting platform I will have it posted. Will keep you updated as I go. Arylun Fyrecaster of Brell / Cazic |
Quote:
LOL....that's pretty similar to the one I was working on. The only difference I see is that the colors of some of the text and the tribute. I think mine is based on the solesk mod, but I could be wrong. Regardless, I did get the gauge moved, but not the icon. I guess is the easiest thing to do is move the group/player mod into the playerwindow.xml, though I've kinda gotten used to having the player window up. Anyway, thanks to both of you for the info. At least I know it wasn't something i could change....though for the life of me, I don't know why they'd hard code where it could be, given how flexible everything else is. Nilepez. |
Already tried that
Well no luck in trying to modify the player window to include all the info that was in the group window. Yet I still think that its possible, and am still working on it, but for now I am attaching a zipfile of my current configuration, with a jpeg of what it looks like. The zip file also contains a copy of the jpeg and the tga attack indicator I modified for the player window.
Player window on top (minimal sizing to only show the attack indicator, the timer w/ timer seperated from bar, and the status icon) Targetwindow in center (target info on top w/ HoTT underneath) Lastly is a minorly modified version of eltacos group window. ** generally I have the target window and player window switched so that the target window is on top and player icon window sits above my group window ** |
looks like you forgot to include at least one tga file (targetgauge.tga).
I think it's doable. I can certainly get the targets HP/HP Gauge into the player window, and I know the rest of the stuff can go there..well I know evertyhing, except, perhaps, for group info, which I haven't experimented with. I'll look at it more later on. |
It is not possible because the animation is a button with no EQType.
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If you just want it to appear in the group window, create a screen item inside your player window. Add the animation as a piece to the screen item. Change the relative position to false and move the x,y cooridinates of the screen item til it is in a location over your group window. Now bear in mind, this is still tied to your player window, and it does not become part of the group window. This is just a cosmetic way of putting something where you want it.
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