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-   -   Patch July 20, 2011 (http://www.eqinterface.com/forums/showthread.php?t=20991)

Cudya 07-20-2011 07:21 AM

Patch July 20, 2011
 
Posting EQUI_Animations.xml changes first, will add in some others later or someone else will. One step at a time.

In EQUI_Animations.xml add the following right at the end just before "</XML>":


Code:
<Ui2DAnimation item="A_ZoomInButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>

Sparxx 07-20-2011 09:59 AM

????
 
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.

Atzen 07-20-2011 10:40 AM

Evo 3 fix?
 
Can anyone take a look at the EVO 3 UI?? I've used it for so long and now its broke. I'm lost without it!! lol

Cudya 07-20-2011 10:44 AM

Quote:
Originally Posted by Sparxx
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.

They added it for the Object Preview window, so you can look at items better.

My guess is that it got priority because that way people can see how the items they plan to buy with Station Cash look.

Of course, it isn't a bad thing to be able to better preview even if you never use Station Cash.

kamguk65 07-20-2011 10:58 AM

tried to copy though files but it didnt fix my ui

am i doing something wrong? do there need to be spaces and suck?

Cudya 07-20-2011 11:12 AM

Quote:
Originally Posted by kamguk65
tried to copy though files but it didnt fix my ui

am i doing something wrong? do there need to be spaces and suck?

There should not need to be any spaces.

I did just activate the advanced editor here (I didn't know it was an option until I checked) so I just edited my post to show the proper formatting using the "code" tags.

But that really shouldn't matter, it is just for human readability.

Akran 07-20-2011 11:31 AM

The above fix didn't work for me either. So I checked my UIError.txt file and it seems it only had an issue with the later section of it.... so everything below the A_PanLeft stuff, pasting in worked:

Code:
<Ui2DAnimation item="A_RotateUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>

Minalcar 07-20-2011 11:33 AM

Also changed the mapview window. It borked my UI and I use the default animations file.

I had to go back to the default map window.

Minalcar

Cudya 07-20-2011 11:47 AM

Quote:
Originally Posted by Minalcar
Also changed the mapview window. It borked my UI and I use the default animations file.

I had to go back to the default map window.

Minalcar

I use a map window that has a button to Change the background color from white to black and back again. I managed to edit the new UI mapview window so it works.

SirFerret 07-20-2011 01:24 PM

Didn't fix problem with DeltaX
 
I copied and pasted the changes to EQUI_Animations.XML with no luck on DeltaX. Any help would be appreciated.

Aurelio 07-20-2011 01:29 PM

You need to edit the templates.xml as well.

Vulk 07-20-2011 01:45 PM

For EQUI_Templates.xml copy and paste the following right at the end just before "</XML>":
Code:
<ButtonDrawTemplate item="BDT_PanLeft"> <Normal>A_PanLeftButtonNormal</Normal> <Pressed>A_PanLeftButtonPressed</Pressed> <Flyby>A_PanLeftButtonFlyby</Flyby> <Disabled>A_PanLeftButtonNormal</Disabled> <PressedFlyby>A_PanLeftButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanRight"> <Normal>A_PanRightButtonNormal</Normal> <Pressed>A_PanRightButtonPressed</Pressed> <Flyby>A_PanRightButtonFlyby</Flyby> <Disabled>A_PanRightButtonNormal</Disabled> <PressedFlyby>A_PanRightButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanUp"> <Normal>A_PanUpButtonNormal</Normal> <Pressed>A_PanUpButtonPressed</Pressed> <Flyby>A_PanUpButtonFlyby</Flyby> <Disabled>A_PanUpButtonNormal</Disabled> <PressedFlyby>A_PanUpButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanDown"> <Normal>A_PanDownButtonNormal</Normal> <Pressed>A_PanDownButtonPressed</Pressed> <Flyby>A_PanDownButtonFlyby</Flyby> <Disabled>A_PanDownButtonNormal</Disabled> <PressedFlyby>A_PanDownButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateLeft"> <Normal>A_RotateLeftButtonNormal</Normal> <Pressed>A_RotateLeftButtonPressed</Pressed> <Flyby>A_RotateLeftButtonFlyby</Flyby> <Disabled>A_RotateLeftButtonNormal</Disabled> <PressedFlyby>A_RotateLeftButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateRight"> <Normal>A_RotateRightButtonNormal</Normal> <Pressed>A_RotateRightButtonPressed</Pressed> <Flyby>A_RotateRightButtonFlyby</Flyby> <Disabled>A_RotateRightButtonNormal</Disabled> <PressedFlyby>A_RotateRightButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateUp"> <Normal>A_RotateUpButtonNormal</Normal> <Pressed>A_RotateUpButtonPressed</Pressed> <Flyby>A_RotateUpButtonFlyby</Flyby> <Disabled>A_RotateUpButtonNormal</Disabled> <PressedFlyby>A_RotateUpButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateDown"> <Normal>A_RotateDownButtonNormal</Normal> <Pressed>A_RotateDownButtonPressed</Pressed> <Flyby>A_RotateDownButtonFlyby</Flyby> <Disabled>A_RotateDownButtonNormal</Disabled> <PressedFlyby>A_RotateDownButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ZoomIn"> <Normal>A_ZoomInButtonNormal</Normal> <Pressed>A_ZoomInButtonPressed</Pressed> <Flyby>A_ZoomInButtonFlyby</Flyby> <Disabled>A_ZoomInButtonNormal</Disabled> <PressedFlyby>A_ZoomInButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ZoomOut"> <Normal>A_ZoomOutButtonNormal</Normal> <Pressed>A_ZoomOutButtonPressed</Pressed> <Flyby>A_ZoomOutButtonFlyby</Flyby> <Disabled>A_ZoomOutButtonNormal</Disabled> <PressedFlyby>A_ZoomOutButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate>

Hope this helps. This along with Cudya's change and moving MapViewWnd to another directory allowed me to load my AYAHoTV51 again.

SirFerret 07-20-2011 01:47 PM

Edit Templates.XML...
 
Quote:
Originally Posted by Aurelio
You need to edit the templates.xml as well.


What needs to be edited? Add the same info to templates?

Would also be nice to know exact file name of templates file, as there is more than one.

Aurelio 07-20-2011 01:50 PM

Vulk pasted it now. There was new stuff at the end of the templates.xml as well. Just compare whats missing and add the new stuff to the end of your templates.xml

SirFerret 07-20-2011 02:00 PM

Thanks much.
 
Many thanks, DeltaX is working with those mods.


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