Help with xml for graphics bits
I'm looking for a little help with some graphics *grin*
I can usually figure out xml code (using trial and error if all else fails), but I have no idea where to start when it comes to graphics (I have trouble with stick figures). I have a tga file which has various bits of frames and stuff in it (The T.King Celtic 2.0 SE Modders Kit) . It's in the supporters area which is why I havn't posted it here. I would like to use in my UI, but I have no idea how to set up the xml code to reference the bits. Also, it has borders in it, which I am guessing can be made stretchy somehow, but I have no idea how. Any help would be very much appreciated :) Ang. |
To see who the window bits are added to an interface, brows the EQUI_Animations.xml file. Go slowly, you'll see the items declared. :)
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Thanks
Thanks Lothay,
I'm fairly sure I can get the xml working, it's getting the sizes where I'm syuck. My graphics tools are MS Paint *grin* and I don't think that is quite up to letting me count pixels. The file has an image for the top left corner in it, but I have no idea how (if I can) to flip it to use it on the other corners ? Also, there are 2 different solid frames (e.g. all 4 sides) in the file, and I have no idea how to reference them and make them stretchy. I'm guessing I'll have to wait till someone releases a UI using the file and hack it to pieces *grin*. Angahran. |
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