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-   -   9 Sept 03 UI Changes (LDoN) (http://www.eqinterface.com/forums/showthread.php?t=10083)

Cairenn 09-09-2003 08:52 AM

9 Sept 03 UI Changes (LDoN)
 
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_Templates.xml
SIDL.xml
dragitem26.tga and dragitem27.tga
window_pieces01.tga

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

EQUI_AdventureRequestWnd.xml
EQUI_AdventureMerchantWnd.xml
EQUI_AdventureLeaderboardWnd.xml
EQUI_AdventureStatsWnd.xml

Cairenn 09-09-2003 08:53 AM

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_AdventureMerchantWnd.xml</Include>


ADD:

<Include>EQUI_AdventureStatsWnd.xml</Include>
<Include>EQUI_AdventureLeaderboardWnd.xml</Include>

Cairenn 09-09-2003 08:53 AM

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Ui2DAnimation item = "A_MinimizeBtnNormal">


Immediately before that line, ADD:

<Ui2DAnimation item = "A_QMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

Cairenn 09-09-2003 08:56 AM

IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- AA No Confirm -->
<Button item = "OGP_AANoConfirmCheckbox">
<ScreenID>OGP_AANoConfirmCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>115</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Fast AA Purchase</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>


Immediately BEFORE:

<ButtonDrawTemplate>

ADD:

<TooltipReference>Toggle whether you want to spend AA points without a confirmation window.</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<!-- Adventure Merchant No Confirm -->
<Button item = "OGP_AdvMerchantNoConfirmCheckbox">
<ScreenID>OGP_AdvMerchantNoConfirmCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Fast Adv Purchase</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Toggle whether you want to spend Adventure Points without a confirmation window.</TooltipReference>


Find:

<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>190</Y>
</Location>


CHANGE:

<Y>190</Y>

TO:

<Y>210</Y>


Find:

<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Y>210</Y>

TO:

<Y>230</Y>


Find:

<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>240</Y>
</Location>


CHANGE:

<Y>240</Y>

TO:

<Y>260</Y>


Find:

<Button item = "OGP_SystemInfoButton">
<ScreenID>OGP_SystemInfoButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>262</Y>
</Location>
<Size>
<CX>165</CX>
<CY>20</CY>
</Size>


CHANGE:

<Y>262</Y>

TO:

<Y>280</Y>

CHANGE:

<CX>165</CX>

TO:

<CX>150</CX>


Find:

<Button item = "OGP_PetWindowPopupCheckbox">
<ScreenID>OGP_PetWindowPopupCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>


CHANGE:

<Y>135</Y>

TO:

<Y>155</Y>


Find:

<Button item = "OGP_AllowContextMenusCheckbox">
<ScreenID>OGP_AllowContextMenusCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>155</Y>
</Location>


CHANGE:

<Y>155</Y>

TO:

<Y>175</Y>


Find:

<Pieces>OGP_AANoConfirmCheckbox</Pieces>


ADD:

<Pieces>OGP_AdvMerchantNoConfirmCheckbox</Pieces>

Cairenn 09-09-2003 08:57 AM

IF you have a custom EQUI_Templates.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<MinimizeBox>


Immediately before that line, ADD:

<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>


Find:

<MinimizeBox>


Immediately before that line, ADD:

<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>


Find:

<MinimizeBox>


Immediately before that line, ADD:

<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>


Find:

<MinimizeBox>


Immediately before that line, ADD:

<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>


Find:

<MinimizeBox>


Immediately before that line, ADD:

<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>


(Yes, that appears to be repeated five times, but that is because there are actually five sections.)

Cairenn 09-09-2003 08:58 AM

IF you have a custom SIDL.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<ElementType name="WindowDrawTemplate">
<superType type="Class" />
<element name="Background" type="TextureInfo:item" />
<element name="VSBTemplate" type="ScrollbarDrawTemplate" />
<element name="HSBTemplate" type="ScrollbarDrawTemplate" />
<element name="CloseBox" type="ButtonDrawTemplate" />


ADD:


<element name="QMarkBox" type="ButtonDrawTemplate" />


Find:

<ElementType name="Screen">
<superType type="Control" />
<element name="Style_Titlebar" type="boolean" />
<element name="Style_Closebox" type="boolean" />


ADD:

<element name="Style_Qmarkbox" type="boolean" />

Cairenn 09-09-2003 08:59 AM

1 Attachment(s)
dragitem26.tga (top row) and dragitem27.tga (bottom row)

Old on Left, New on Right:


Cairenn 09-09-2003 09:01 AM

windowpieces01.tga



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