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-   -   Yet Another Strange Experiment (http://www.eqinterface.com/forums/showthread.php?t=15085)

Taleisin 09-10-2004 05:16 PM

Yet Another Strange Experiment
 
while working on my new UI ( or is it just a update to Lunix III /evil )

I am trying to stuff as much information into the UI frontface as possible, so I try new things, here is a preview of the mananumbers test edition.

using the next UI, you will be able to scroll through a number set starting at 0 - 9 and be able to have how much mana each spell costs allways in view ( very useful now that mana actual numbers are ingame )

Taleisin 09-11-2004 09:48 AM

next new item for the update ( or the new UI ) is on mouse targeting. eventually I'll have it to where the health gauge, percentile and name all show up right on target, but as for now they only appear if you have a item on your mouse.


( any thoughts? )

steppin 09-11-2004 10:23 AM

mouse targeting
 
hehe cute :)

Dreamlife 09-11-2004 11:00 AM

Now I'd love to see the code for that!

Dreamlife 09-11-2004 11:04 AM

Never took notice of EQUI_Cursorattachemnt.xml before. Wish the entire cursor was its own window.

Inokis 09-11-2004 11:17 AM

yeah, the cursor attachment xml is fun to play with, you can make huge cursors using it, so that the cursor doesn't hide the attachment.

Taleisin 09-12-2004 01:17 PM

today I tryed putting a few Rclickies on the cursor attachment window... needless to say it became useless when they moved with the cursor... :rolleyes:

Inokis 09-12-2004 01:46 PM

What were you thinking on that one? How would a right clickie on a pointer work when you need to mouseover in order to utilize it?

Taleisin 09-12-2004 01:59 PM

Quote:
Originally Posted by Inokis
What were you thinking on that one? How would a right clickie on a pointer work when you need to mouseover in order to utilize it?


/warn Inokis
Taleisin Smash

Taleisin 09-20-2004 09:32 PM

ok I wont hide it, Lunix IV is being built, but slowly, piece by piece so it can be made all stand alone. My idea for this UI is functionality / evilness / anti-lag all balanced into a UI that allows for a huge viewable area.

for now all I will show is the new target ring, which is a newer version of my very first ring, it is static and fits the default assist ring well. More will come later, infact the group window and selector are allready finished, so their preview will be up soon.

thoughts? comments?

( also this might just be my mind finding conspiracies but doesn't the mob look alot like my first and newest ring? )


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