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-   -   Infectar's Necro UI Project- Its Alive (http://www.eqinterface.com/forums/showthread.php?t=2756)

Infectar 10-07-2002 06:04 PM

Infectar's Necro UI Project- Updated 02/04/03
 
02/28/03

As you might have noticed all the download links have disappeared. This is because the necro skin has a new home. For those of you looking for LoY updates or for those wishing to try out the skin for the first time check out the new website at The Necromancer's Lair.

DataCrypt 10-07-2002 07:19 PM

UBER!
 
UUUUUUUUUUUUUUUUUUUUBER!

majicman 10-07-2002 08:13 PM

Logging too make a necro-brb ;)

Kalamaku 10-08-2002 09:20 AM

inventory
 
i love arb's inventory, is it possible to get this as a stand alone mod? not sure if you are he has been able or had the time to do that. awsome look btw

kala

Infectar 10-08-2002 04:36 PM

Kalamaku,

It is possible to use Abbatoir's inventory as a stand alone mod. In fact that is what I have done. Abb did a fantastic job on his whole mod but since I use the viewport feature it didn't really work for me. If you want to use it stand alone download anyone of the three necro sets from the links in my original post and extract the following files to your ui directory:

EQUI_Animations.xml
EQUI_Inventory.xml
EQUI_Templates.xml
Wnd_bg_inventory.tga

The .tga file uses the necro background that I added. If you want the original "blank" file to work with and add your own graphics simply use the wnd_bg_inventory.tga file from Abbatoir's set. His set also comes with very good instructions on how to add your own graphic.

The two most important things to remember however when adding your own graphic are to make sure that your final wnd_bg_inventory file is sized in increments of 64 for example 256x256 or 512x1024. If you just cut and paste a graphic onto his inventory background though this is not usually a problem as the size is maintained. The other important thing to make sure you do is save the file with a transparent alpha channel. If you do not do this the inventory window will fail to display properly.

Menodarkanon 10-08-2002 04:56 PM

Hmm timers not working for me, can only watch them go up, but cant set the times

I miss something? (

Wicklen 10-08-2002 05:01 PM

Very Nice
 
I like..

Infectar 10-08-2002 05:19 PM

Menodarkanon,

The timers kind of threw me for a loop the first time I used them too. The colored bar is going to keep moving until it reaches the time limit for the particular timer bar then it will reset and start moving from left to right again. The way the user marks time is by moving the slider to the point on the time bar that an event is set to happen and wait for the colored bar to reach that point. Once it does you move the slider again.

For example let's say you have just killed a mob that respawns every 12 minutes and you want to know when it will spawn again. On your one hour timer move the slider over 6 ticks (3 ticks on a 2 hour timer, 1.5 on the 3 hour) from where the end of the colored bar is currently at. When the color bar catches up to the slider 12 minutes will have elapsed and the mob will pop. If you want to reset the bar before it reaches the end of its cycle you can do so by reloading your skin but this gets to be a bit of a pain in the butt and in hunting situations can be down right dangerous.

I hope this explanation helps. Once you get the hang of it the timers are very useful.

Infectar

Menodarkanon 10-08-2002 09:47 PM

Thanks, explains

Last question, there a command to make it appear and disappear, like alt + w or the like?

Infectar 10-09-2002 04:25 PM

As far as anyone can tell there is no key combination that will bring up the help window. The only know way is by using the button located on the selector window bar.

cgainey 10-11-2002 01:37 PM

What about a rob zombie pic? maybe some of his artwork?

Arista 10-11-2002 02:37 PM

Slider Timers
 
Nice necro UI. I feel honored that my timers have been included in the mod. :) I'd like to make some clarifications about how the timers are used, however.

Quote:
Originally posted by Infectar
The timers kind of threw me for a loop the first time I used them too. The colored bar is going to keep moving until it reaches the time limit for the particular timer bar then it will reset and start moving from left to right again. The way the user marks time is by moving the slider to the point on the time bar that an event is set to happen and wait for the colored bar to reach that point. Once it does you move the slider again.

For example let's say you have just killed a mob that respawns every 12 minutes and you want to know when it will spawn again. On your one hour timer move the slider over 6 ticks (3 ticks on a 2 hour timer, 1.5 on the 3 hour) from where the end of the colored bar is currently at. When the color bar catches up to the slider 12 minutes will have elapsed and the mob will pop. If you want to reset the bar before it reaches the end of its cycle you can do so by reloading your skin but this gets to be a bit of a pain in the butt and in hunting situations can be down right dangerous.

While that is certainly a valid way to use the timers (whatever works for each individual), that is actually not the way the timers were designed to be used. The method I personally recommend is easier and does not require doing any math addition in your head.

Instead of making a lot of general timers with 1- or 2-hour durations, make some task-specific timers for the things you want to time. Set the duration of each timer to the duration of the event. When that event happens, you simply move the slider to point to the current position of the bar (no need to calculate or move ahead). It will take the bar exactly the duration of your event to reach the slider again.

For example, as a necro, you might want to time your current darkness spell, for example Cascading Darkness, which lasts 1 minute and 36 seconds. You would create a timer with a duration of 1 minute and 36 seconds, and name it "Cascading Darkness". Now, whenever you cast the spell, you simply point the slider to where the bar happens to be at that time. The bar will continue to fill up, starting over when it reaches the end. The spell will wear off exactly when the bar reaches the slider again.

The task-specific timer is the most typical use of the timer, good for buffs/debuffs, DoTs, abilities, disciplines, etc. However, along with your task-specific timers, you can still include just one general-use timer (like the ones shown in this thread) for timing spawns. Since spawn times vary from area to area, make this general-use timer a round number as Infectar has done. For example, with the duration set to one hour, each major tick mark represents 10 minutes, so you can use that to determine how much time has elapsed. When you want to start timing, you can either move the slider to the current position of the bar (like in task-specific timers) or you can move it ahead as Infectar has suggested. With general-use timers where the duration of the timer does not match the duration of the event, either method will work.

Again, any approach that you take is great as long as it works for you, whether you use all general-use timers or if you use mostly task-specific timers. Task-specific timers are strictly easier to use, but requires you to know what you are timing beforehand. Also, as a side note, you should never have to reset these slider timers. Since they keep cycling over and over, and the slider pointer can be positioned anywhere, there is no reason to reset them.

If you want to generate your own personal custom configuration of the timer, visit the timer home page:
http://www.horizonsoutpost.com/eq/timer.asp

Using the XML generator, you can specify the name and duration of each timer. The file you generate can simply replace the timer file included with this necro mod.

CVamian 10-11-2002 02:47 PM

I like em all, gonna try the darkness picture today :)

Infectar 10-12-2002 06:04 AM

Thank you Arista for the claification. Looks like I have a few more modifications to make now :) But first this necro is going to the beach for a week. See you folks when I return.

ebudan 10-17-2002 06:53 AM

broken
 
Worked before 10/16 patch ... dosent now :confused: . Atleast not for me

Abattoir 10-17-2002 07:35 AM

...
 
Very cool!

blahblahblah 10-18-2002 03:31 PM

Hey Infector,

I REALLY love your UI mods for encros, but the Dark Purple is the same as Reaver Purple DL. You got a link anywhere that I might get the Dark Purple set? I like the pics alot better, as well as the group window being a box verti, instead of hori. Any help would be great thank you!

blahblahblah

Infectar 10-18-2002 04:30 PM

Blahblahblah,

The color difference between the reaver purple and the dark purple may well not be that obvious due to the quality of the screenshots. There is, however, a difference. The reaver color set has more red in it producing a magenta color while the dark purple is closer in hue to plum. If you download both sets and do a side by side comparison of one of the windows pieces files, say windows_pieces03.tga you will definitely see the difference.

blahblahblah 10-19-2002 03:03 AM

I'm sorry if I didn't make myself more clear ;)

You have the exact same file posted for both. Well if the jpg's are any indication, the inv screens are totally different. In the reaver purp there is a guy on it seeming to cast a spell, in the other purple one, there is a beautiful sunset picture waiting for nightfall I think is the jpg name. My main concern other than that was the group box, which in the purple one with the picture waiting for nightfall it was a vert box, not a hori box which I prefer.

I was just wondering if you knew you had posted same file for both sets (reaver and purple) and if you did have the purple one, could you change it please? I'd love to try it out.

Me

Infectar 10-19-2002 12:29 PM

Blahblah I see what you are saying now. Every version of the skin comes with the ArchLich inventory window graphic, the guy casting the spell. The screenshot for the Dark Purple version was taken after I had started using the Waiting for Darkness background in game. I can see where this could be confusing to those not in the know. I will get this changed asap to prevent any further confusion. There are several alternate backgrounds available for the inventory box that you can download here, Waiting for Darkness among them. Instructions for how to switch from ArchLich to the new background of your choice are included in the readme file in each background zip package.

As for the group window. It actually is not shown in the screenshot for Dark Purple, it may be the timer bars you are thinking of. The group bar in the Dark Purple version is horizontal just as it is in the other two versions of the skin.

I hope that answers your questions. If not just post here and I will give it another try :)

blahblahblah 10-19-2002 02:02 PM

Infectar, check your personal messages on this board, I sent ya a couple :)

Blahblahblah

blahblahblah 10-19-2002 03:11 PM

Okay you must think me retarded by now, but I got another problem, I cant switch that pic on the inv screen, could ya give me a walkthrough, or point me to documentation? I didn't see any in the readme file that is in your zip file.

THanks so much!

Blahblahblah

aviendha101 10-19-2002 10:28 PM

Sweet!
 
I love the graphics! And that purple really fits.. hehe

Infectar 10-21-2002 08:26 AM

Bumping this to the top. Please note changes made so far for 10/21 patch.

blahblahblah 10-21-2002 07:53 PM

Infectar,

Hiyas! I got everything working fine, one question.. What window is that LOC window you got up in the .jpg up top located at? I'm not sure which it is also do you have anything special in the alt + m window? I would like to use a map skin i'm fond of which takes over that part, but i only use it for maps that whole window but if it is going to cause a problem or overwrites the loc window (which Ihaven't been able to find) I wont do it. Thanks for advice

Blahblahblah

Infectar 10-22-2002 04:28 PM

The LOC window can be accessed via the feedback window. Use /feedback. The mod doesn't utilize the Actions (Atl-M) window so feel free to load up that map mod.

glitch 10-24-2002 06:12 PM

OMG!! that is so awsome.. i had to dl it... is there anything with all those features for a druid or mage???? i love the timer and map/loc feature but would like ot customized for my druid or mage.. if anyone has seen anything like this for iether class pls let me know thanks a bunch

Mimut Rice

Infectar 10-25-2002 05:39 PM

Bazaar Search Window Updated 10/25/02
 
See the update for 10/25 back at the top of the thread to download the bazaar search window containing the min/max price features added today.

glitch 10-26-2002 12:00 AM

well i loaded it today and got everything set up nice and pretty.. i am so maazed with this UI.. im not a necro, but i have to use this, its just soo awsome.. i think it would be cool to have something like this for all classes. example instead of skuls on the backround have leafs for the druids or bears/wolfs for shammys.. something like that.. but still an awsome UI..

Thanks alot

and keep up the good work

Mimut Rice

Infectar 10-26-2002 03:08 PM

Please see today's update for corrections to some silly mistakes by yours truly.


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