foofyspells (storyline mod)
Foofy's Spell Lists
Current version is: Live 2015-02-24 18:35:49 md5: EE9B97B3AE1D35C33A81727E55434CD4 foofyspells.zip This is a conversion of the Lucy spell database created/provided by Allakhazam. Here's some answers to a few questions I've been asked. Q: I extracted this but it's not working. What did I do wrong? A: When extracting the files, you need to type in the name of your storyline folder; for me, that would be "c:\program files\everquest\storyline". When you have extracted things correctly, you should see the following items in your Everquest/Storyline folder:
Q: Why don't your New & Changed indexes match up with the things Lucy says are "new" and "changed"? A: Lucy calls a spell changed if even one field in the spell data changes. Things like "spell icon" or "unknown180" changing is enough to flag it changed. FoofySpells only reports a change for a field that is displayed by FoofySpells. Since it doesn't show things like "spellicon" or "unknown176", changes to those fields in the spell data aren't counted as changes in FoofySpells. Q: This unzips slow. A: FoofySpells has around 40,000 tiny little files. If you have anti-virus running, they tend to scan every file as it gets created so you'll definitely run into some slowing down. Could disable virus scanners while you unzip, but that's entirely your choice. There is also the possibility you are low on disk space, but most people have giant h/d so probably not. Regardless, even though the zip is about 20MB, it expands to enormous proportion because of something called "cluster size". if you have the default formatting for your h/d, your cluster size is 4k. with 40,000 files, this means it expands to around 200MB. it's up to you to decide if this is a problem or not. enjoy! Update History Code:
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that's a good idea ! :)
since i play on a localised server, would you allow me to change it a little bit to put in the french names and description ? (if i ever have time to do it :/) otherwise, one little question : how do you install it ? |
You would need to get a french version of lucy's database. The script I use only pulls values out of their file, it doesnt care english, french whatever. Well ok maybe a little bit like the titles and field labels.
See the download page for how to install, all you do is extract the zip to the right folder. |
Excellent work!
One thing you could consider is offering this mod separately for each class. That way, every spell only appears once in each file, and the back 'n forth buttons would be a lot easier to implement. Also, this would actually make the filesize -smaller- as people would be able to decide for themselves what they want.. Like say.. Their own class, and NPC spells (didn't check if you included those, just an example).. This would decrease the download time for most people. And the spell nuts who want all the spells for all classes (like me, sigh :/) probably won't mind downloading an additional megabyte or two. :) |
thats a direction ill keep in mind as i make mods to the script. its some flexibility i dont have right now so it would have to come gradually. though i will say i dont exactly look forward to uploading 14 or 15 different mods after every patch :eek:
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This is a really awesome mod!!! Now I don't have to do a web search while in game to see what a spell does if I'm not sure.
I actually do like having the spells for all classes since I have a druid, shaman, and necro, and my husband has an enchanter and beastlord. Especially on our low level chars, we always have to keep checking to see what we get at the next spell level. I can live without the back and forth navigation - small price to pay to have this information directly in game. Keep up the good work! |
I love this. Someone asks about a Focus Effect or some spell, and I am all like "Let me consult with Foofy!!" :D Seriously, it is very very useful, thanks!
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great! im glad you like it :) ill be updating after the patch on the 6th i think it is, i have a few new indexes as well.
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Quick question on the installation process of this.......
Your instructions say to "Remember to check the "Use Folder Names" box or you will have a bigger mess than you know how to deal with." Forgive the stupidity if this is an obvious thing, as my brain is having problems with flatulence at the moment, but what check box are you referring to? |
i was talking about in WinZip. If you are using some other way to extract files then you'll have to find some method of preserving the file structure stored in the zip.
For example, if you are using the built-in zip extractor in WinXP there are no options to choose, so don't worry about it. |
This UI mod kinda got some recent airtime on Graffe's (wiz forum), thanks to one of the moderators there. I installed it yesterday, and have to say, I'm very impressed.
I have a suggestion, which will help with the issue of navigating back and forth, and which I believe should be pretty simple to add. Basically, in the spell description where it lists the class/level of that spell, you could make that link back to the Spells by Level list for that Class/Level. So for example, Minor Healing would have: Classes: CLR/1 PAL/9 RNG/9 DRU/1 SHM/1 BST/9 And each one of those would be a link, eg LEVEL-CLR.txt#level1 LEVEL-PAL.txt#level9 And so on. Obiviously, to do this, you'd need to add <a name=level1> tags into the level lists, but this can be done at the same time you already output the spell level. Alternatively, if you want to be more ambitious, the number above links to the spell list by level, and the class name links to the alphabetical spell list. While neither of these changes is absolutely required, I feel they would make this information much more accessible for users to browse - particularly for class-related spells. (Edit: add forum link. Oops, did I say Arcanist; I meant Graffe's) |
thanks :D could you post a link to those forums?
thats not a bad idea, my main concern with putting links into the spell pages is the download size. links are the big thing everyone wants =\ thats the best idea yet and you're right its very doable. i wish there was a way to handle the indexes that aren't class-based though. |
I installed it right, but for some reasonw hen i click on the areas it doesnt do anything at all. Little help please
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Make sure all the files are there. It sounds like you only extracted one file; storyFooyfSpells.txt .. make sure you have the following in your Everquest folder:
a file: Everquest\Storyline\storyFoofySpells.txt a folder: Everqeust\Storyline\foofy in the foofy folder there should be a ton of files. |
i like your spell list. I would take out the message you get. Give some idea as to where the spell can be located.
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