Work inProgress
I have been working up AYA to fit My play style and Characters. I now have it close to working for ALL Types. The most recient change was to move the Pet Health Gauge and % to the Pet Buff window. I can now see pet health and Buffs at the same time in One single window. I retained the PH and % in the pet commands window also. Comments and suggestions are Welcome. ATM I'am working some further changes.
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Looks very good :)
Weskat |
Could use some suggestions on my labels for the Pet Info Window:
1. Player Equipment or Armor. = ? currently PI 2. Pet Commands. = PC 3. Pet Buffs. = PB I have redone them so they appear a bit better by putting them into a screen. I like the look but I'm not happy when the (PI). Any Suggestions? I know it's silly but that's ME...LOL ;) |
Not sure if the spaces are big enough, but "Info" may fit and if you swap to that, "Buffs" and "Com" (for continuity).
Potion Window - may want to give some consideration to a 3 slot window as there are items avail to raise the potion belt to 3 slots. Personally I don't really see how it will fit. If you don't have one of these items/aren't likely to get one you may not want to bother (I wouldn't :P) Weskat |
Thanks Weskat... I knew there were better Ideas there..:) I should be able to adjust to fit that combination in.
Your reading my mind.. I have been working on adjusting the Group and Target Windows to fit in Three Potion belt slots. The Potion Belt slots are located in a spot that adjusting Group and Target smaller kinda screws up the look... :rolleyes: Any Who..Thanks for the input :) |
I took Weskat's suggestions and applied them to the Pet Info window Labels.
I kinda like this label setup much better. I also have adjusted the Target window so I could place ALL Four potion belt slots in. I need to make some minor adjustments to it, but at this point I know it can be done. Thanks Weskat for the suggestions... ;) |
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