SparxxUI EQ Button Menu
Sneak-Peek at one of my upcoming changes to SparxxUI (will be released this weekend).
Edit: It is released and posted here: http://www.eqinterface.com/download...nfo.php?id=6450 EQ Button The EQ menu has been bugging me for years. I finally took the time and FIXED it. - Created all new Icons - Rearranged menu items to a more logical order. - Alphabetized main menu, and sub menus. - Added a toggle Selector Window option under Actions. This change will be bundled with version 14.4 of SparxxUI, and will also be available as a stand-alone addon that will work with any UI. . |
Nice. (omgtencharacters)
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Heh. Did you build a custom menu using openwnd?
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No, this is a modification to: CascadeMenu.txt menuicons01.tga It is posted here: http://www.eqinterface.com/download...nfo.php?id=6450 |
Nice find.
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Is there documentation on the code?
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None. It was totally trial and error figuring it out. |
This is absolutely brilliant work! I compared yours to default, and their '^' notation makes little sense.
Well done sir! |
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/bow The default menu has always driven me crazy. I did not understand: 1) Why they did not alphabetize everything on the menu/sub menu (so you could find what you are looking for easier). 2) Why every menu choice did not have it's own icon. The best part about it is that it only updates the menu itself, not the EQ button. This was on a long list of things to fix. I am glad I took the time to get it straightened out lol. |
IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
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What? :confused: |
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