An error, caused by my coding perhaps?
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I am attempting to direct code a custom image into the EQUI_Animations.xml and EQUI_Templates.xml files. I have successfully done this before, yet now, as I am trying to point it to a file, I get an error every time I try to open it up in SIDLWIDL. Heres the Animations code I editted:
Quote:
The "box.tga" part isn't working, "block.tga" gives me no problems at all. Editd Templates text (just part of the box.tga area, what I changed): Quote:
Included ina zip is the TGA files: |
I've been fiddling with it to no avail so far. There seems to be absolutely nothing wrong with the code, and I made sure file sizes etc matched exactly. Time to mess with file names (Had aproblem with file names on my old computer also).
Edit: Well, that didn't work. Remaking the file also didn't work. Thought struck me that perhaps I didn't need the code in Templates? Nope, that didn't work. Too much code in Animations then? Failed at that also. Is it because both files begin with a "B"? Lets go try that now... |
Ok, I give up :( It's not going to let me code in that window, perhaps my HTML editor corrupted the file or whatnot? Who know. Time to start something else.
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/smacks self. /smack. /smack /smack /smack /smack! ::you get the point::
Know what I forgot in every TGA except the one named block? a @#&$!@ alpha channel. /bonk /bonk /bonk |
doh... dont hurt your self!!!
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GAH. Ok, added an alpha layer to the images I made. It fixed the problem, so I went ahead and made the other window textures I needed, made sure to put an alpha layer in them also. Guess what? Same error again!
I don't get it, the code isn't wrong, and the info on the textures is correct in size, location, etc. They all have their alpha layers. yet every time I open the damned things up in SidlWidl I get Quote:
Now I KNOW I didn't type in the code (well, copy and paste in this case) more than once, so WTF is up with this??? I'll go ahead and attach the image/xml files ina zip if anyone wants to look at it and tell me whats wrong :confused: |
could it be that you named both a "WindowDrawTemplate" and a "Ui2DAnimation" wdt_bar...
that might be it, not sure though |
Hum, might be, though as far as I could tell, you were supposed to ~shrug~. I will mess with it some more, though I had given up, LOL
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