Changes to the Animations file
Warning! this is a long post. :)
i went through and compared the old animations default and the new animations default. these are the changes. following this on your custom animations file should, if you are lucky, make your UI work again. make sure you have a copy of your animations file BEFORE you mess with it somewhere safe, so if it doesn't work you still have your original. Code:
hope this helps some folks out. |
excellent post.
Worked like a charm. Thanks for the assist! -Caldorn 75 Holy Defender The Tribunal |
Isn't it posted here just like any other patch compare?
http://www.eqinterface.com/patches/...Animations.html |
I did exactly what kudilukudzu suggested for my LODI UI and it now works.
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at the time i did this and posted it the official compare wasn't up yet.
the compare is a little more complicated than mine as well - it's got a couple 1-pixel position changes and does some of it's add-ins in the middle of a tree. to be honest, i was kinda speedy and sloppy on this - i opened up the old one (with 'old' tacked on the end so i could tell the difference) and the new one side by side in Notepad++, and compared line numbers with the trees closed. if the line numbers didn't match up, i fiddled until they did and put what i did to make it match in a new file. what this means is that if an individual line changed, i didn't catch it. however, i did this with a custom animations file for my boyfriend last night, because he uses Delta X and was stuck with default until i did. it worked then. i don't know if this will work for everyone, but it's a quick and specific 'do this', rather than having to figure it out yourself if you're not a code person. i did make mine a little more text-intensive than it needed, as well - the entire last 'replace' section could be done by just adding the final 'frames' tree (the one for dragitem49) to the end of that piece, before the closing tag for it, but i wanted to make this as easy to understand as possible. |
Thank you,
I applied these changes to the Delta3_Fazor EQUI_Animations file and it has loaded. I have quite a few error lines in the UIErrors file, but it seems to work ok so far. |
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