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If you could add a bag tab to the inventory, that would be awesome. I been loving this ui. mh272, you are crushing it thank you for your hard work. |
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Will look into both. I haven't seen any 44 slot bags. Only 40. Did DayBreak remove them from game? Quote:
Maybe at a later time. I kind of like it the way it is. Quote:
Interesting. You want the inventory bags to be displayed like the bags in the big bank window right? What would be the benefit of doing this? Quote:
Thanks! I am just updating it, all credit goes to the original author. |
New update. See first post.
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Efreeti Trunk 44 slot (Hunter reward from TBL)
Benefit for bag tab is kinda the same as benefit of bigbank window. Slim compact and everything is neat and orderly. Opens with your inventory, no need to place bags. Fnyyen has a nice set up for it: https://www.eqinterface.com/downloa...nfo.php?id=6775 If you make the map sizable, it will stretch North / South, just not East / West. I think most people like to stretch it open to see the bigger picture then smaller to focus on where they are. |
The convert button is missing in the Itemdisplay UI. This causes crashes when trying to view the Wishing lamp or any item that has a convert button on it.
Wishing lamp :http://everquest.allakhazam.com/db/...tml?item=134320 |
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Ok, fixed the 40th slot in big bank window, I added the slots for the 44 slot bags. Please test this if you can, I did it blind. Will do the bag tab for inventory window no ETA. Quote:
The convert button code was in EQUI_itemdisplay.xml, but the code was different. So I think DB updated it and was never updated in graphite. Hopefully it works now. |
File updated. See first post.
With this I think all original UI pieces are updated. If I find anything I will be sure to add it. I hope you continue to do the same. The plan is to upload the Graphite_Update file into the Patch section of the download area on Wednesday April 10th barring any major problems. Things planned but no ETA are -Skin Key Ring Window -Make a 2560px EQMain Window (Bottom Bar) -Add bags tab to inventory window Thanks all :) |
4/7/2019 update
Added bag tabs to inventory. |
Can you add pet target to the pet window? AS a Pet class, I find it hard it frustrating to not know what my pet has targeted.
Thank you for the bag inventory slot, that was a big win! |
Quest Window
Quest windows is great but I noticed I cant see the progress on kill sections. i.e. 11 of 32 kills completed.
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nevermind, I took care of it. If you go back to default and resize the columns smaller then you can go back to graphite and adjust them.
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Tabbed Bank
Not to be a pain, but would like to make another request. Can the big bank main bags be broken in to 2 tabs (like the Inventory)?
The reasoning is, because the maximum number of slots of bags have increased and the number of bank slots have increased, it causes other things (items on cursor, other open bags, display item windows) to not render, when you have to many things open. Things being big bank window, search window, a couple of display items tabs up or just too many bags open (Combination there of). Keep up the great work, a lot of people are loving this reincarnation of this UI. Thank you! |
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Yeah, I was going to do something for big bank because I dislike that a big slot bag would go on for miles! making you stretch the window. I don't know when, but I will do something. I am going to take a break for a week or so. I need to play the game, as well as do other IRL things. Quote:
No problem! :) |
File is now in the Downloads area. See first post.
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more more more
It looks like a lot of work and not a priority but I found a BUNCH of windows not skinned: Calendar, Item Overflow, Find Item, Advanced Loot, Loot Filters, Mail, Marketplace, just too many. If I knew what skins to use on what windows, I could do this myself but I'm just not sure.
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