10 February 04 - UI Changes (GoD)
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.
Files changed with this patch: EQUI.xml EQUI_AAWindow.xml EQUI_Animations.xml EQUI_BankWnd.xml EQUI_BigBankWnd.xml EQUI_CharacterCreate.xml EQUI_CombatAbilityWnd.xml EQUI_CombatSkillsSelectWnd.xml EQUI_GroupSearchWnd.xml EQUI_LoadskinWnd.xml EQUI_OptionsWindow.xml EQUI_PlayerWindow.xml EQUI_RaidOptionsWindow.xml EQUI_RaidWindow.xml EQUI_SelectorWnd.xml EQUI_SkillsWindow.xml EQUI_Templates.xml EQUI_TradeskillWnd.xml SIDL.xml TargetIndicator.ini dragitem27.tga gemicons02.tga spells05.tga window_pieces04.tga (Click on the File Name link to go to the post detailing the changes to that specific file.) Files added with this patch: EQUI_DynamicZoneWnd.xml EQUI_LeadershipWnd.xml EQUI_TargetOfTargetWindow.xml EQUI_TextMessageWindow.xml EQUI_TributeBenefitWnd.xml EQUI_TributeMasterWnd.xml assist.tga Berserker01.tga Berserker02.tga gemicons03.tga mark0.tga mark1.tga mark2.tga mark3.tga spells06.tga spells07.tga |
IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Include>EQUI_CombatSkillsSelectWindow.xml</Include> Immediately after that line, ADD: <Include>EQUI_TradeskillWnd.xml</Include> <Include>EQUI_DynamicZoneWnd.xml</Include> <Include>EQUI_TextMessageWindow.xml</Include> <Include>EQUI_TributeBenefitWnd.xml</Include> <Include>EQUI_TributeMasterWnd.xml</Include> <Include>EQUI_LeadershipWnd.xml</Include> <Include>EQUI_TargetOfTargetWindow.xml</Include> |
IF you have a custom EQUI_AAWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <TabBox item = "AAW_Subwindows"> Immediately before that line, ADD: <Listbox item = "AAW_List6"> <ScreenID>List6</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>210</Width> <Heading>Title</Heading> </Columns> <Columns> <Width>70</Width> <Heading>Cur/Max</Heading> </Columns> <Columns> <Width>40</Width> <Heading>Cost</Heading> </Columns> </Listbox> <Page item = "AAW_Page6"> <ScreenID>Page6</ScreenID> <RelativePosition>true</RelativePosition> <!-- Pages are sized and positioned by their parent tab --> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Gates</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Pieces>AAW_List6</Pieces> </Page> Find: <Pages>AAW_Page5</Pages> Immediately after that line, ADD: <Pages>AAW_Page6</Pages> |
IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Ui2DAnimation item = "A_ActionsBtnNormal"> Immediately before that line, ADD: <Ui2DAnimation item = "A_CombatSkillBtnNormal"> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>88</X> <Y>152</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CombatSkillBtnFlyby"> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>114</X> <Y>152</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CombatSkillBtnPressed"> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>140</X> <Y>152</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CombatSkillBtnPressedFlyby"> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>166</X> <Y>152</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CombatSkillBtnDisabled"> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>192</X> <Y>152</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> Find: <TextureInfo item="Spells05.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> Immediately after that, ADD: <TextureInfo item="Spells06.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="Spells07.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> Find: <TextureInfo item="gemicons02.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> Immediately after that, ADD: <TextureInfo item="gemicons03.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> Find: <TextureInfo item="beastlord01.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> Immediately after that, ADD: <TextureInfo item="berserker01.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="berserker02.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> Find: <Frames> <Texture>Spells05.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> Immediately after that, ADD: <Frames> <Texture>Spells06.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>Spells07.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> Find: <Frames> <Texture>gemicons02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> Immediately after that, ADD: <Frames> <Texture>gemicons03.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> Find: <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>5250</Duration> </Frames> </Ui2DAnimation> Immediately after that, ADD: <Ui2DAnimation item="A_ClassAnim16"> <Cycle>true</Cycle> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>berserker02.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>4250</Duration> </Frames> </Ui2DAnimation> Find: <Ui2DAnimation item="A_ClassAnimHighlight15"> <Cycle>true</Cycle> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> </Ui2DAnimation> Immediately after that, ADD: <Ui2DAnimation item="A_ClassAnimHighlight16"> <Cycle>true</Cycle> <Frames> <Texture>berserker01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> </Ui2DAnimation> |
IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item="BW_DoneButton"> <ScreenID>DoneButton</ScreenID> CHANGE: <Button item="BW_DoneButton"> <ScreenID>DoneButton</ScreenID> TO: <Button item="BW_ChangeButton"> <ScreenID>ChangeButton</ScreenID> Find: <Button item="BW_DoneButton"> <ScreenID>DoneButton</ScreenID>item="BW_ChangeButton"> <ScreenID>ChangeButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>25</X> <Y>382</Y> </Location> CHANGE: <Location> <X>25</X> <Y>382</Y> </Location> TO: <Location> <X>2</X> <Y>382</Y> </Location> Find: <Text>Done</Text> Immediately before that line, ADD: <Text>Change</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="BW_DoneButton"> <ScreenID>DoneButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>55</X> <Y>382</Y> </Location> <Size> <CX>40</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> Find: <Pieces>BW_DoneButton</Pieces> Immediately after that line, ADD: <Pieces>BW_ChangeButton</Pieces> |
IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item="BIGB_Money0"> <ScreenID>BIGB_Money0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>202</Y> </Location> CHANGE: <Location> <X>7</X> <Y>202</Y> </Location> TO: <Location> <X>7</X> <Y>198</Y> </Location> Find: <Button item="BIGB_Money1"> <ScreenID>BIGB_Money1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>226</Y> </Location> CHANGE: <Location> <X>7</X> <Y>226</Y> </Location> TO: <Location> <X>7</X> <Y>222</Y> </Location> Find: <Button item="BIGB_Money2"> <ScreenID>BIGB_Money2</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>250</Y> </Location> CHANGE: <Location> <X>7</X> <Y>250</Y> </Location> TO: <Location> <X>7</X> <Y>246</Y> </Location> Find: <Button item="BIGB_Money3"> <ScreenID>BIGB_Money3</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>274</Y> </Location> CHANGE: <Location> <X>7</X> <Y>274</Y> </Location> TO: <Location> <X>7</X> <Y>270</Y> </Location> Find: <Button item="BIGB_DoneButton"> Immediately before that line, ADD: <Button item="BIGB_ChangeButton"> <ScreenID>ChangeButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>296</Y> </Location> <Size> <CX>85</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Change</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <Button item="BIGB_DoneButton"> <ScreenID>DoneButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>284</Y> </Location> CHANGE: <Location> <X>140</X> <Y>284</Y> </Location> TO: <Location> <X>140</X> <Y>292</Y> </Location> Find: <Screen item="BigBankWnd"> <!--<ScreenID/>--> <!--<Font/>--> <RelativePosition>false</RelativePosition> <Location> <X>0</X> <Y>25</Y> </Location> <Size> <CX>208</CX> <CY>336</CY> </Size> CHANGE: <Size> <CX>208</CX> <CY>336</CY> </Size> TO: <Size> <CX>208</CX> <CY>340</CY> </Size> Find: <Pieces>BIGB_DoneButton</Pieces> Immediately after that line, ADD: <Pieces>BIGB_ChangeButton</Pieces> |
IF you have a custom EQUI_CombatAbilityWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Screen item = "CombatAbilityWnd"> <ScreenID/> <Font>2</Font> <RelativePosition>false</RelativePosition> <Location> <X>50</X> <Y>50</Y> </Location> <Size> <CX>174</CX> <CY>150</CY> </Size> <Text>Combat Abilities</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> CHANGE: <Style_Minimizebox>false</Style_Minimizebox> TO: <Style_Minimizebox>true</Style_Minimizebox> |
IF you have a custom EQUI_CombatSkillsSelectWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Listbox item = "CSSW_SkillSelectorList"> <ScreenID>CSSW_SkillSelectorList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <RightAnchorToLeft>false</RightAnchorToLeft> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>4</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> CHANGE: <BottomAnchorOffset>32</BottomAnchorOffset> TO: <BottomAnchorOffset>84</BottomAnchorOffset> Find: <Button item = "CSSW_MakeHotkeyButton"> Immediately before that line, ADD: <STMLbox item = "CSSW_SkillDescriptionStmlBox"> <ScreenID>CSSW_SkillDescriptionStmlBox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <RightAnchorToLeft>false</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>82</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <Style_VScroll>false</Style_VScroll> <Style_Border>true</Style_Border> <Text></Text> </STMLbox> Find: <Screen item = "CombatSkillSelectWnd"> <RelativePosition>false</RelativePosition> <Location> <X>150</X> <Y>55</Y> </Location> <Size> <CX>470</CX> <CY>250</CY> </Size> CHANGE: <Size> <CX>470</CX> <CY>250</CY> </Size> TO: <Size> <CX>470</CX> <CY>280</CY> </Size> Find: <Pieces>CSSW_SkillSelectorList</Pieces> Immediately after that line, ADD: <Pieces>CSSW_SkillDescriptionStmlBox</Pieces> |
IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item= "GIP_MnkCheckbox"> <ScreenID>GIP_MnkCheckbox</ScreenID> CHANGE: <Button item= "GIP_MnkCheckbox"> <ScreenID>GIP_MnkCheckbox</ScreenID> TO: <Button item= "GIP_BerCheckbox"> <ScreenID>GIP_BerCheckbox</ScreenID> Find: <Button item= "GIP_RogCheckbox"> <ScreenID>GIP_RogCheckbox</ScreenID> CHANGE: <Button item= "GIP_RogCheckbox"> <ScreenID>GIP_RogCheckbox</ScreenID> TO: <Button item= "GIP_MnkCheckbox"> <ScreenID>GIP_MnkCheckbox</ScreenID> Find: <Button item= "GIP_WarCheckbox"> <ScreenID>GIP_WarCheckbox</ScreenID> CHANGE: <Button item= "GIP_WarCheckbox"> <ScreenID>GIP_WarCheckbox</ScreenID> TO: <Button item= "GIP_RogCheckbox"> <ScreenID>GIP_RogCheckbox</ScreenID> Find: <Button item= "GIP_BrdCheckbox"> Immediately before that line, ADD: <Button item= "GIP_WarCheckbox"> <ScreenID>GIP_WarCheckbox</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> <LeftAnchorOffset>280</LeftAnchorOffset> <RightAnchorOffset>292</RightAnchorOffset> <TopAnchorOffset>118</TopAnchorOffset> <BottomAnchorOffset>130</BottomAnchorOffset> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_CheckBoxNormal</Normal> <Pressed>A_CheckBoxPressed</Pressed> </ButtonDrawTemplate> </Button> Find: <Label item ="GIP_MnkLabel"> Immediately before that line, ADD: <Label item ="GIP_BerLabel"> <ScreenID>GIP_BerLabel</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> <LeftAnchorOffset>295</LeftAnchorOffset> <RightAnchorOffset>355</RightAnchorOffset> <TopAnchorOffset>68</TopAnchorOffset> <BottomAnchorOffset>80</BottomAnchorOffset> <Text>BER</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> Find: <Label item ="GIP_MnkLabel"> <ScreenID>GIP_MnkLabel</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> <LeftAnchorOffset>295</LeftAnchorOffset> <RightAnchorOffset>355</RightAnchorOffset> <TopAnchorOffset>68</TopAnchorOffset> <BottomAnchorOffset>80</BottomAnchorOffset> CHANGE: <TopAnchorOffset>68</TopAnchorOffset> <BottomAnchorOffset>80</BottomAnchorOffset> TO: <TopAnchorOffset>84</TopAnchorOffset> <BottomAnchorOffset>96</BottomAnchorOffset> Find: <Label item ="GIP_RogLabel"> <ScreenID>GIP_RogLabel</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> <LeftAnchorOffset>295</LeftAnchorOffset> <RightAnchorOffset>355</RightAnchorOffset> <TopAnchorOffset>84</TopAnchorOffset> <BottomAnchorOffset>96</BottomAnchorOffset> CHANGE: <TopAnchorOffset>84</TopAnchorOffset> <BottomAnchorOffset>96</BottomAnchorOffset> TO: <TopAnchorOffset>100</TopAnchorOffset> <BottomAnchorOffset>112</BottomAnchorOffset> Find: <Label item ="GIP_WarLabel"> <ScreenID>GIP_WarLabel</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> <LeftAnchorOffset>295</LeftAnchorOffset> <RightAnchorOffset>355</RightAnchorOffset> <TopAnchorOffset>100</TopAnchorOffset> <BottomAnchorOffset>112</BottomAnchorOffset> CHANGE: <TopAnchorOffset>100</TopAnchorOffset> <BottomAnchorOffset>112</BottomAnchorOffset> TO: <TopAnchorOffset>116</TopAnchorOffset> <BottomAnchorOffset>128</BottomAnchorOffset> Find: <Pieces>GIP_WizCheckbox</Pieces> Immediately after that line, ADD: <Pieces>GIP_BerCheckbox</Pieces> Find: <Pieces>GIP_WarLabel</Pieces> Immediately after that line, ADD: <Pieces>GIP_BerLabel</Pieces> |
IF you have a custom EQUI_LoadskinWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Label item ="SKINW_SkinLabel"> <ScreenID>SkinLabel</ScreenID> <Font>5</Font> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>110</CX> <CY>24</CY> </Size> CHANGE: <Size> <CX>110</CX> <CY>24</CY> </Size> TO: <Size> <CX>140</CX> <CY>24</CY> </Size> Find: <Listbox item = "SKINW_SkinList"> <ScreenID>SkinList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>1</X> <Y>30</Y> </Location> <Size> <CX>108</CX> <CY>120</CY> </Size> CHANGE: <Size> <CX>108</CX> <CY>120</CY> </Size> TO: <Size> <CX>138</CX> <CY>120</CY> </Size> Find: <Button item = "SKINW_INIButton"> <ScreenID>INIButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>152</Y> </Location> <Size> <CX>80</CX> <CY>24</CY> </Size> <!--<TooltipReference/>--> <Style_Checkbox>true</Style_Checkbox> <Text>Use INI</Text> CHANGE: <Size> <CX>80</CX> <CY>24</CY> </Size> TO: <Size> <CX>110</CX> <CY>24</CY> </Size> CHANGE: <Text>Use INI</Text> TO: <Text>Keep Your Layout</Text> Immediately after that line, ADD: <TooltipReference>Keep your current UI layout instead of using the one from the skin you're loading.</TooltipReference> Find: <Button item = "SKINW_LoadButton"> <ScreenID>LoadButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>180</Y> </Location> <Size> <CX>80</CX> <CY>24</CY> </Size> CHANGE: <Size> <CX>80</CX> <CY>24</CY> </Size> TO: <Size> <CX>110</CX> <CY>24</CY> </Size> Find: <Screen item = "LoadskinWnd"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>196</X> <Y>50</Y> </Location> <Size> <CX>118</CX> <CY>228</CY> </Size> CHANGE: <Size> <CX>118</CX> <CY>228</CY> </Size> TO: <Size> <CX>148</CX> <CY>228</CY> </Size> |
IF you have a custom EQUI_PlayerWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Ui2DAnimation item = "A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> CHANGE: <Texture>TargetBox.tga</Texture> TO: <Texture>AttackIndicator.tga</Texture> |
IF you have a custom EQUI_RaidOptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item = "RAIDOPTIONS_ClassColor0"> <ScreenID>RAIDOPTIONS_ClassColor0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>5</X> <Y>175</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor1"> <ScreenID>RAIDOPTIONS_ClassColor1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>70</X> <Y>175</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>70</X> <Y>175</Y> </Location> TO: <Location> <X>87</X> <Y>175</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor2"> <ScreenID>RAIDOPTIONS_ClassColor2</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>135</X> <Y>175</Y> </Location> <Size> <CX>60</CX> CHANGE: <Button item = "RAIDOPTIONS_ClassColor2"> <ScreenID>RAIDOPTIONS_ClassColor2</ScreenID> TO: <Button item = "RAIDOPTIONS_ClassColor15"> <ScreenID>RAIDOPTIONS_ClassColor15</ScreenID> CHANGE: <Location> <X>135</X> <Y>175</Y> </Location> TO: <Location> <X>169</X> <Y>175</Y> </Location> CHANGE: <Size> <CX>60</CX> TO: <Size> <CX>75</CX> Immediately after that line (CX), ADD: <CY>25</CY> </Size> <Text>Berserker</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "RAIDOPTIONS_ClassColor2"> <ScreenID>RAIDOPTIONS_ClassColor2</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>251</X> <Y>175</Y> </Location> <Size> <CX>75</CX> Find: <Button item = "RAIDOPTIONS_ClassColor3"> <ScreenID>RAIDOPTIONS_ClassColor3</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>200</X> <Y>175</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>200</X> <Y>175</Y> </Location> TO: <Location> <X>5</X> <Y>205</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor4"> <ScreenID>RAIDOPTIONS_ClassColor4</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>265</X> <Y>175</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>265</X> <Y>175</Y> </Location> TO: <Location> <X>87</X> <Y>205</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor5"> <ScreenID>RAIDOPTIONS_ClassColor5</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>5</X> <Y>205</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>5</X> <Y>205</Y> </Location> TO: <Location> <X>169</X> <Y>205</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor6"> <ScreenID>RAIDOPTIONS_ClassColor6</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>70</X> <Y>205</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>70</X> <Y>205</Y> </Location> TO: <Location> <X>251</X> <Y>205</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor7"> <ScreenID>RAIDOPTIONS_ClassColor7</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>135</X> <Y>205</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>135</X> <Y>205</Y> </Location> TO: <Location> <X>5</X> <Y>235</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor8"> <ScreenID>RAIDOPTIONS_ClassColor8</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>200</X> <Y>205</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>200</X> <Y>205</Y> </Location> TO: <Location> <X>87</X> <Y>235</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor9"> <ScreenID>RAIDOPTIONS_ClassColor9</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>265</X> <Y>205</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>265</X> <Y>205</Y> </Location> TO: <Location> <X>169</X> <Y>235</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor10"> <ScreenID>RAIDOPTIONS_ClassColor10</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>5</X> <Y>235</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>5</X> <Y>235</Y> </Location> TO: <Location> <X>251</X> <Y>235</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor11"> <ScreenID>RAIDOPTIONS_ClassColor11</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>70</X> <Y>235</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text>ShdwKngt</Text> CHANGE: <Location> <X>70</X> <Y>235</Y> </Location> TO: <Location> <X>5</X> <Y>265</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> CHANGE: <Text>ShdwKngt</Text> TO: <Text>ShdwKnght</Text> Find: <Button item = "RAIDOPTIONS_ClassColor12"> <ScreenID>RAIDOPTIONS_ClassColor12</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>135</X> <Y>235</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>135</X> <Y>235</Y> </Location> TO: <Location> <X>87</X> <Y>265</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor13"> <ScreenID>RAIDOPTIONS_ClassColor13</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>200</X> <Y>235</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>200</X> <Y>235</Y> </Location> TO: <Location> <X>169</X> <Y>265</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Button item = "RAIDOPTIONS_ClassColor14"> <ScreenID>RAIDOPTIONS_ClassColor14</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Choose color for the class</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Location> <X>265</X> <Y>235</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> CHANGE: <Location> <X>265</X> <Y>235</Y> </Location> TO: <Location> <X>251</X> <Y>265</Y> </Location> CHANGE: <Size> <CX>60</CX> <CY>25</CY> </Size> TO: <Size> <CX>75</CX> <CY>25</CY> </Size> Find: <Screen item = "RaidOptionsWindow"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>200</X> <Y>78</Y> </Location> <Size> <CX>340</CX> <CY>290</CY> </Size> CHANGE: <Size> <CX>340</CX> <CY>290</CY> </Size> TO: <Size> <CX>340</CX> <CY>320</CY> </Size> Find: <Pieces>RAIDOPTIONS_ClassColor14</Pieces> Immediately after that line, ADD: <Pieces>RAIDOPTIONS_ClassColor15</Pieces> |
IF you have a custom EQUI_RaidWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Listbox item = "RAID_PlayerList"> <ScreenID>RAID_PlayerList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <TooltipReference>List of all players currently in your raid</TooltipReference> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>20</TopAnchorOffset> <RightAnchorOffset>5</RightAnchorOffset> <BottomAnchorOffset>150</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>30</Width> <Heading>Grp</Heading> </Columns> <Columns> <Width>85</Width> <Heading>Player Name</Heading> </Columns> <Columns> <Width>30</Width> <Heading>Lvl</Heading> </Columns> <Columns> <Width>60</Width> <Heading>Class</Heading> </Columns> CHANGE: <BottomAnchorOffset>150</BottomAnchorOffset> TO: <BottomAnchorOffset>180</BottomAnchorOffset> CHANGE: <Columns> <Width>85</Width> <Heading>Player Name</Heading> </Columns> TO: <Columns> <Width>100</Width> <Heading>Player Name</Heading> </Columns> CHANGE: <Columns> <Width>60</Width> <Heading>Class</Heading> </Columns> TO: <Columns> <Width>100</Width> <Heading>Class</Heading> </Columns> Immediately after that last line, ADD: <Columns> <Width>50</Width> <Heading>Role</Heading> </Columns> Find: <Label item ="RAID_NotInGroupPlayerListLabel"> <ScreenID>RAID_NotInGroupPlayerListLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>145</TopAnchorOffset> <RightAnchorOffset>190</RightAnchorOffset> <BottomAnchorOffset>130</BottomAnchorOffset> CHANGE: <TopAnchorOffset>145</TopAnchorOffset> TO: <TopAnchorOffset>175</TopAnchorOffset> CHANGE: <BottomAnchorOffset>130</BottomAnchorOffset> TO: <BottomAnchorOffset>160</BottomAnchorOffset> Find: <Listbox item = "RAID_NotInGroupPlayerList"> <ScreenID>RAID_NotInGroupPlayerList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <TooltipReference>List of all players currently in your raid not in a group</TooltipReference> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>130</TopAnchorOffset> <RightAnchorOffset>5</RightAnchorOffset> <BottomAnchorOffset>65</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>30</Width> <Heading>Grp</Heading> </Columns> <Columns> <Width>85</Width> <Heading>Player Name</Heading> </Columns> <Columns> <Width>30</Width> <Heading>Lvl</Heading> </Columns> <Columns> <Width>60</Width> <Heading>Class</Heading> </Columns> CHANGE: <TopAnchorOffset>130</TopAnchorOffset> TO: <TopAnchorOffset>160</TopAnchorOffset> CHANGE: <BottomAnchorOffset>65</BottomAnchorOffset> TO: <BottomAnchorOffset>95</BottomAnchorOffset> CHANGE: <Columns> <Width>85</Width> <Heading>Player Name</Heading> </Columns> TO: <Columns> <Width>100</Width> <Heading>Player Name</Heading> </Columns> CHANGE: <Columns> <Width>60</Width> <Heading>Class</Heading> </Columns> TO: <Columns> <Width>100</Width> <Heading>Class</Heading> </Columns> Immediately after that last line, ADD: <Columns> <Width>50</Width> <Heading>Role</Heading> </Columns> Find: <Button item = "Raid_InviteButton"> <ScreenID>Raid_InviteButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>60</TopAnchorOffset> <RightAnchorOffset>75</RightAnchorOffset> <BottomAnchorOffset>35</BottomAnchorOffset> CHANGE: <TopAnchorOffset>60</TopAnchorOffset> TO: <TopAnchorOffset>90</TopAnchorOffset> CHANGE: <BottomAnchorOffset>35</BottomAnchorOffset> TO: <BottomAnchorOffset>65</BottomAnchorOffset> Find: <Button item = "Raid_DisbandButton"> <ScreenID>Raid_DisbandButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>80</LeftAnchorOffset> <TopAnchorOffset>60</TopAnchorOffset> <RightAnchorOffset>150</RightAnchorOffset> <BottomAnchorOffset>35</BottomAnchorOffset> CHANGE: <TopAnchorOffset>60</TopAnchorOffset> TO: <TopAnchorOffset>90</TopAnchorOffset> CHANGE: <BottomAnchorOffset>35</BottomAnchorOffset> TO: <BottomAnchorOffset>65</BottomAnchorOffset> Find: <Button item = "Raid_AcceptButton"> <ScreenID>Raid_AcceptButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>60</TopAnchorOffset> <RightAnchorOffset>75</RightAnchorOffset> <BottomAnchorOffset>35</BottomAnchorOffset> CHANGE: <TopAnchorOffset>60</TopAnchorOffset> TO: <TopAnchorOffset>90</TopAnchorOffset> CHANGE: <BottomAnchorOffset>35</BottomAnchorOffset> TO: <BottomAnchorOffset>65</BottomAnchorOffset> Find: <Button item = "Raid_DeclineButton"> <ScreenID>Raid_DeclineButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>80</LeftAnchorOffset> <TopAnchorOffset>60</TopAnchorOffset> <RightAnchorOffset>150</RightAnchorOffset> <BottomAnchorOffset>35</BottomAnchorOffset> CHANGE: <TopAnchorOffset>60</TopAnchorOffset> TO: <TopAnchorOffset>90</TopAnchorOffset> CHANGE: <BottomAnchorOffset>35</BottomAnchorOffset> TO: <BottomAnchorOffset>65</BottomAnchorOffset> Find: <Button item = "Raid_MakeLeaderButton"> <ScreenID>Raid_MakeLeaderButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>155</LeftAnchorOffset> <TopAnchorOffset>60</TopAnchorOffset> <RightAnchorOffset>224</RightAnchorOffset> <BottomAnchorOffset>35</BottomAnchorOffset> CHANGE: <TopAnchorOffset>60</TopAnchorOffset> TO: <TopAnchorOffset>90</TopAnchorOffset> CHANGE: <BottomAnchorOffset>35</BottomAnchorOffset> TO: <BottomAnchorOffset>65</BottomAnchorOffset> Find: <Button item = "Raid_AddLooterButton"> <ScreenID>Raid_AddLooterButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>75</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> CHANGE: <TopAnchorOffset>30</TopAnchorOffset> TO: <TopAnchorOffset>60</TopAnchorOffset> CHANGE: <BottomAnchorOffset>5</BottomAnchorOffset> TO: <BottomAnchorOffset>35</BottomAnchorOffset> Find: <Button item = "Raid_RemoveLooterButton"> <ScreenID>Raid_RemoveLooterButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>80</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>150</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> CHANGE: <TopAnchorOffset>30</TopAnchorOffset> TO: <TopAnchorOffset>60</TopAnchorOffset> CHANGE: <BottomAnchorOffset>5</BottomAnchorOffset> TO: <BottomAnchorOffset>35</BottomAnchorOffset> Find: <Button item = "Raid_OptionsButton"> <ScreenID>Raid_OptionsButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>155</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>220</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> CHANGE: <TopAnchorOffset>30</TopAnchorOffset> TO: <TopAnchorOffset>60</TopAnchorOffset> CHANGE: <BottomAnchorOffset>5</BottomAnchorOffset> TO: <BottomAnchorOffset>35</BottomAnchorOffset> Find: <Button item = "Raid_DumpButton"> <ScreenID>Raid_DumpButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>225</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>295</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> CHANGE: <TopAnchorOffset>30</TopAnchorOffset> TO: <TopAnchorOffset>60</TopAnchorOffset> CHANGE: <BottomAnchorOffset>5</BottomAnchorOffset> TO: <BottomAnchorOffset>35</BottomAnchorOffset> Find: <Screen item = "RaidWindow"> Immediately before that line, ADD: <Button item = "Raid_MainAssistButton"> <ScreenID>Raid_MainAssistButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>75</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Toggle the selected member's Delegate Main Assist flag ("A")</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>MainAssist</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "Raid_MarkNPCButton"> <ScreenID>Raid_MarkNPCButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>80</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>150</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Toggle the selected member's Delegate Mark NPC flag ("M")</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>MarkNPC</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "Raid_FindPCButton"> <ScreenID>Raid_FindPCButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>155</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>220</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Find a path to the selected member</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>Find PC</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <Screen item = "RaidWindow"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>200</X> <Y>78</Y> </Location> <Size> <CX>335</CX> <CY>280</CY> </Size> CHANGE: <Location> <X>200</X> <Y>78</Y> </Location> TO: <Location> <X>100</X> <Y>78</Y> </Location> CHANGE: <Size> <CX>335</CX> <CY>280</CY> </Size> TO: <Size> <CX>423</CX> <CY>337</CY> </Size> Find: <Pieces>Raid_DumpButton</Pieces> Immediately after that line, ADD: <Pieces>Raid_MainAssistButton</Pieces> <Pieces>Raid_MarkNPCButton</Pieces> <Pieces>Raid_FindPCButton</Pieces> |
IF you have a custom EQUI_SelectorWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item = "SELW_PetInfoToggleButton"> <ScreenID>SELW_PetInfoToggleButton</ScreenID> CHANGE: <Button item = "SELW_PetInfoToggleButton"> <ScreenID>SELW_PetInfoToggleButton</ScreenID> TO: <Button item = "SELW_CombatSkillsToggleButton"> <ScreenID>SELW_CombatSkillsToggleButton</ScreenID> Find (the now): <Button item = "SELW_CombatSkillsToggleButton"> <ScreenID>SELW_CombatSkillsToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>180</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Style_Checkbox>true</Style_Checkbox> Immediately after that last line, ADD: <TooltipReference>Combat Abilities</TooltipReference> <ButtonDrawTemplate> <Normal>A_CombatSkillBtnNormal</Normal> <Pressed>A_CombatSkillBtnPressed</Pressed> <Flyby>A_CombatSkillBtnFlyby</Flyby> <Disabled>A_CombatSkillBtnDisabled</Disabled> <PressedFlyby>A_CombatSkillBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "SELW_PetInfoToggleButton"> <ScreenID>SELW_PetInfoToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>210</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Style_Checkbox>true</Style_Checkbox> Find: <Button item = "SELW_BuffToggleButton"> <ScreenID>SELW_BuffToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>210</X> <Y>0</Y> </Location> CHANGE: <Location> <X>210</X> <Y>0</Y> </Location> TO: <Location> <X>240</X> <Y>0</Y> </Location> Find: <Button item = "SELW_SDBuffToggleButton"> <ScreenID>SELW_SDBuffToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>240</X> <Y>0</Y> </Location> CHANGE: <Location> <X>240</X> <Y>0</Y> </Location> TO: <Location> <X>270</X> <Y>0</Y> </Location> Find: <Button item = "SELW_GuildToggleButton"> <ScreenID>SELW_GuildToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>270</X> <Y>0</Y> </Location> CHANGE: <Location> <X>270</X> <Y>0</Y> </Location> TO: <Location> <X>300</X> <Y>0</Y> </Location> Find: <Button item = "SELW_MapToggleButton"> <ScreenID>SELW_MapToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>300</X> <Y>0</Y> </Location> CHANGE: <Location> <X>300</X> <Y>0</Y> </Location> TO: <Location> <X>330</X> <Y>0</Y> </Location> Find: <Button item = "SELW_StoryToggleButton"> <ScreenID>SELW_StoryToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>330</X> <Y>0</Y> </Location> CHANGE: <Location> <X>330</X> <Y>0</Y> </Location> To: <Location> <X>360</X> <Y>0</Y> </Location> Find: <Button item = "SELW_JournalToggleButton"> <ScreenID>SELW_JournalToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>360</X> <Y>0</Y> </Location> CHANGE: <Location> <X>360</X> <Y>0</Y> </Location> TO: <Location> <X>390</X> <Y>0</Y> </Location> Find: <Button item = "SELW_HelpToggleButton"> <ScreenID>SELW_HelpToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>390</X> <Y>0</Y> </Location> CHANGE: <Location> <X>390</X> <Y>0</Y> </Location> TO: <Location> <X>420</X> <Y>0</Y> </Location> Find: <Screen item = "SelectorWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>135</X> <Y>0</Y> </Location> <Size> <CX>426</CX> <CY>50</CY> </Size> CHANGE: <Size> <CX>426</CX> <CY>50</CY> </Size> TO: <Size> <CX>456</CX> <CY>50</CY> </Size> Find: <Pieces>SELW_CastSpellToggleButton</Pieces> Immediately after that line, ADD: <Pieces>SELW_CombatSkillsToggleButton</Pieces> |
IF you have a custom EQUI_SkillsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Screen item = "SkillsWindow"> <!--<ScreenID/>--> <!--<Font/>--> <RelativePosition>false</RelativePosition> <Location> <X>20</X> <Y>445</Y> </Location> <Size> <CX>57</CX> <CY>72</CY> </Size> CHANGE: <Location> <X>20</X> <Y>445</Y> </Location> TO: <Location> <X>120</X> <Y>445</Y> </Location> CHANGE: <Size> <CX>57</CX> <CY>72</CY> </Size> TO: <Size> <CX>300</CX> <CY>200</CY> </Size> |
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