Tablets UI - Need help Updating for TSS
Hello,
Is anyone still working on this UI or expecting to update it for TSS support? Thanks for your Time, Bellvar |
i hope someone can update it=(
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I am trying to fix this UI, I have it working up through PoR but have had issues with TSS, It may take me some time because I am not very experienced in XML but am in other languages. I will update the site when i get it running. Unless or course someone more experienced is working on this.
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Oh bless you!
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Thank you TB. I was going to take a stab at it next week when I have some time but I don't know XML either so I'm sure I'd be spinning my wheels a great deal.
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Be sure to delete the filgre form your updates it makes a right mess of tablets
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Anyone having any luck?
I made modifications myself when PoR came out and was able to keep using Tablets, but this time it's kicking my butt. I know next to nothing about it, though I'm starting to learn quite a bit. Symbol Table error (I'm guessing this has to do with the EQUI_Animations file) and Filigrees are driving me nuts.
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Tanv,
Same with me, I got it working through PoR but having the same issues, I just don't have tons of time to spend on it. Wish I could hire and XML Programmer to fix this. |
Same here :(
I started editing the changed files last night using the compares that are posted here. The one big problem I'm still getting is the error validating symbol table - I read that if you copy the EQUI_Animiations.xml file from default it gets rid of that error so I did that and in fact that error is gone but it now won't load tablets again. I've only updated the first 3 files though so it may work once I get through all of the changed files. I won't be able to work on it again until next week *cry*. I hope someone can get it working again. I don't know XML either. I only know a little HTML - pretty much just the basics - but I have messed with the tablets files before. When my mana and hp both went over 10k they didn't fit in the Actions window any more so I tweaked it in small increments until they fit. |
Well I know from toying with it you can't just copy the EQUI_Animations file over because you'll lose all the Tablets specific graphic references. Also can't do a direct compare and add in items that are missing because Tablets actually breaks the EQUI_Animations file into multiple smaller animation files (all the anim_*.xml files) then the main animations file just includes all the smaller ones. The changes to the buffs for adding the new yellow background buffs that don't effect OOC regen have to be made in the anim_buffs.xml file. I'm going to try and work on this some more tonight. I thought I had all the necessary animation changes, but to be honest I did some cut and paste and was in a bit of a hurry so I might have made mistakes along the way. This is kind of fun learning how things work, but sure is a lot of work for the layman.
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Be sure to delete the filgre form your updates it makes a right mess of tablets
Where specifically can I find and fix the Filigree issue? It's the only thing aside from player window that I can't update. Mareeuh |
I believe (and again this is layman poking around) that the Filigree issue has to do with any windows that don't have tablet specific customization. Take the new reward window for example (I don't know if it has filigree just using for example). There isn't an xml file for that window in Tablets so it uses the one in default. That is ok, but if the default one uses the WDT_Filigree template it won't find it because Tablets doesn't define one. Sorry, if that doesn't make sense or if I'm completely off, but I'm pretty sure that's the problem from some files I was looking at this morning.
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This is the fix they are refering to. I remember it causing huge problems.
http://www.eqinterface.com/forums/s...ead.php?t=17668 |
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yeah I found that out the hard way. Quote:
Yeah I haven't gotten to that section yet - just the EQUI and AA windows and for both of those I stayed in line with what was already in the files just made tweaks to load the new files in the EQUI and the AA window copied tab 11 and changed to tab 12 on all instances of tab 11 then changed the name. Quote:
I agree, it's very cool to see how it all comes together but it is a PITA. I didn't even notice the yellow background - I haven't really played since the release 'cause I've been messing with UI's and working LOL. |
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Awesome, thank you for the link now I know what to take out! |
For the YellowIconBackground part I just did a copy of the Red and renamed it, but doing it that way you won't see a yellow background because there is no yellow section in the t_buffs.tga file (figured I'd fix that part later). Have you gotten EQUI_Animations patched up enough to work at all? I'm still getting the symbol table error, which I guess could still be the filigree thing.
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Hah, now I've made it so EQ crashes. The only way it will even load Character Select is if I take out the custom Tablets folder from the uifiles directory. Which makes me wonder if EQ parses(?) all custom ui directories when it starts whether they are trying to load or not.
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I've managed to get it working all except the player window. The filigree thing was just plain silly. Now to find a player window that looks just like tablets and I'll be set.
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wow mareeuh awesome work. Do you have a place to host the files so they can be shared?
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so is anyone going to post the files so my dumb ass cna download=P
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The last time I submitted a UI to get uploaded here it didn't happen so I mainly just do it to keep my own UI working since I seem lost playing without it.
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I am almost finished with this, I have to go through some testing but hope to have it today if not should be tomorrow. I haven't messed with the Animations File yet but going to see how that works out with my changes. I am having to load EQ on a PC at work to test this.
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Well I'm stuck. I started trying to figure out why EQ was crashing before character select. Removing the Tablets folder from the uifiles directory completely allows EQ to load normally again. So then I started adding in all the files I changed one at a time. It seems every time I try and add a modified tracking window (one with WDT_defaultChat_Def changed to something like WDT_Rounded) it crashes. Remove the tracking window and let it load default and EQ will run, but UI won't load because of the reference to WDT_defaultChat_Def. Maybe I'm doing something else totally wrong, but I'm at a loss.
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Make sure your EQUI_Templates.xml in your custom UI folder contains the proper <WindowDrawTemplate item = "WDT_Rounded"> entry so when it hits that value in the EQUI_TrackingWnd.xml it knows what it is. Hope that makes sense.
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Ok, forget the tracking window thing. I was double checking some things and the error must still lie somewhere else. I can leave out a modified EQUI_SpellDisplay.xml file and EQ will load up. So the problem lies somewhere else and having all modified files in the directory simply completes the circuit, so to speak, and allows the main problem to manifest itself. The part that I still find a bit puzzling is the fact that simply having the custom directory in the uifiles folder will cause EQ to not load even if the ui is not set to load.
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Finally got mine working. When I added the new MaleRace/FemaleRace stuff into the animations file something got messed up and was causing my problems. I removed those lines from animations and EQ loaded again and then I copy/pasted them back in from default animations file and everything worked. I have the OOC regen added to player window, but still need to add corruption resist and the Character Select screen is uglier than usual, but everything is functional at least.
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Any chance you will post the files on here or make a link to them for us? :) I love this UI but I lack the knowledge, skill and mostly time to mess with it.
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I had tablets UI compatible to POR then came all the problems.This is the info ive collected and so far i have it back up and running.Still need a few more fixes but im getting there.
<!-- New Character Select --> <Ui2DAnimation item="A_CharacterSelect"> <Frames> <Texture>window_pieces08.tga</Texture> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>125</CX> <CY>25</CY> </Size> </Frames> </Ui2DAnimation> Add that to EQUI_Animations.xml. In your custom EQUI.xml you need an entry for EQUI_CharacterListWnd.xml and comment out or remove EQUI_CharacterSelect.xml. Add EQUI_SpellDisplay.xml and include it in EQUI.xml as well. Update the EQUI_ItemDisplay.xml Check EQUI_CharacterListWnd.xml, EQUI_SpellDisplay.xml and EQUI_ItemDisplay.xml for the line WDT_Filigree or WDT_Filigree3 and change to WDT_Rounded. I found any Filigree and the tablets UI will not load goes back to default. Hope u can make sense of this and it helps. |
still not having any luck fixing this UI /cry. have tried all suggestions people have posted and it always load back to default......i guess i must wait for someone to upload the files on to here,
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The biggest help is checking the UIErrors log file after each time it loads to default. It helps you to see what pieces are missing or need fixed. Do one fix at a time and save what you have after each successful load.
I have zero errors at the moment with my Tablets, but I have conjured up an awfully ugly player window. If I can manage to fix it and stay with the Tablets theme for a player window I'll see if I can upload what I have then. Mareeuh |
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