Pet HP Display Question
1 Attachment(s)
I have a plain Target window, nothing fancy. I wanted to put my pet percent hp above the target hp (for when charm killing), which is easy enough.
But when I don't have a pet, I do not want to see a green "0" there for no hp on a pet I don't have. I want it blank if I have no pet. As I've seen group windows that do not have anything showing until a group member joins, I'm thinking it has to be possible, but I can't get it to vanish yet. Including my target file here and a sample of how the target looks. Any help is appreciated, thanks! <?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <!-- Disregard following between lines --> <Label item ="Target_HPLabel"> <ScreenID>HPLabel</ScreenID> <EQType>29</EQType> <RelativePosition>true</RelativePosition> <Location> <X>500</X> <Y>500</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Text>Playername123456</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="Target_HPPercLabel"> <ScreenID>HPPercLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>500</X> <Y>500</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <!-- Disregard above between lines --> <Gauge item = "Target_HP"> <ScreenID>TargetHP</ScreenID> <Font>2</Font> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>0</Y> </Location> <Size> <CX>115</CX> <CY>24</CY> </Size> <GaugeOffsetY>16</GaugeOffsetY> <TextOffsetX>0</TextOffsetX> <TextOffsetY>3</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>240</R> <G>105</G> <B>85</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>6</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Label item ="Target_Percent"> <ScreenID>TargetPercentage</ScreenID> <EQType>29</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>98</X> <Y>14</Y> </Location> <Size> <CX>35</CX> <CY>15</CY> </Size> <Text>0</Text> <TextColor> <R>237</R> <G>204</G> <B>87</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Target_PercentFig"> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>106</X> <Y>14</Y> </Location> <Size> <CX>35</CX> <CY>15</CY> </Size> <Text>%</Text> <TextColor> <R>237</R> <G>204</G> <B>87</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <!-- IS PET HP READOUT --> <Label item ="Target_PetHPPercent"> <ScreenID>Target_PetHPPercent</ScreenID> <EQType>69</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>98</X> <Y>5</Y> </Location> <Size> <CX>35</CX> <CY>15</CY> </Size> <Text>0</Text> <TextColor> <R>40</R> <G>240</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <!-- 11/5 TARGET WINDOW PATCH --> <TextureInfo item = "TargetBox.tga"> <Size> <CX>157</CX> <CY>31</CY> </Size> </TextureInfo> <Ui2DAnimation item = "A_TargetBox"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>7</X> <Y>2</Y> </Location> <Size> <CX>157</CX> <CY>31</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item = "A_TargetBoxStaticAnim"> <ScreenID>A_TargetBoxStaticAnim</ScreenID> <Animation>A_TargetBox</Animation> </StaticAnimation> <!-- END OF 11/5 TARGET WINDOW PATCH --> <Screen item = "TargetWindow"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>197</X> <Y>240</Y> </Location> <Size> <CX>150</CX> <CY>35</CY> </Size> <Text>Target</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Your Current Target</TooltipReference> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Target_HP</Pieces> <Pieces>Target_Percent</Pieces> <Pieces>Target_PercentFig</Pieces> <Pieces>Target_HPLabel</Pieces> <Pieces>Target_HPPercLabel</Pieces> <Pieces>Target_PetHPPercent</Pieces> <Pieces>A_TargetBoxStaticAnim</Pieces> </Screen> </XML> |
Unfortunately, from everything I've been able to find out, if you move a gauge or the corresponding percentage to any window other than its "parent' window, it'll always show (exception to this being the spell cast bar). Sorry. =/
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