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Updated :) |
Is there an eq type for the extended target window name for each slot ?
Well hmm I also am curious is there an eq type for the targets target of the npcs and such that show up in this window or the person their after ? I actually made a mod to show this and realized once I target something I will get 5 hott targets ( |
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I believe these have changed slightly, based on the Default and UIError messages I'm getting. Code:
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Looks the same to me, nothing changed |
which file in the default ui? Do you mean looking at each xml file to see where it is pointing?
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most of the EQUI_*.xml you will see in each file EQUI_PlayerWindow.xml has Code:
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yah wow thats what I meant going through each ui and pulling each type and writing it down tedious. there is no other way to extract eqtypes?
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You can always PM one of the devs on the EQ forums. They could easily copy/paste the EQTypes from their DB for you.
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Added 146 = IW_AltCurr_LoyaltyVelocity to gauges
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Do you think they will add a gauge % EQ Type like they have for say exp?
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Just a heads up that on test most EQTypes have been changed in quite a few files.
For instance, in the EQUI_Inventory.xml piece, what used to be <EQType>23</EQType> is now <EQType>inventory/Equip 23</EQType>. The EQTypes in the 5000 range for looted items were <EQType>5010</EQType>, they're now <EQType>inventory/Loot 10</EQType>. All eqtypes on most pieces have been changed like that. Oddly enough the eqtypes in the EQUI_PlayerWindow.xml haven't been changed yet, that's not to say the change might still be incoming though. Files affected so far are: EQUII_BankWnd.xml EQUI_BazaarWnd.xml EQUI_BigBankWnd.xml EQUI_Inventory.xml EQUI_LootWnd.xml EQUI_TradeWnd.xml |
I can say there will be some handfulls of eqtype updates coming soon over the next month, but nothing out of the ordinary. Basically updating eqtypes and adding new ones of the same venue. Some old ones will still work, while some you wont need anymore.
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INV EQTypes for House of Thule
Usage: <EQType>inventory/Equip 23</EQType> 23 = First Inventory Slot (Top Left in Default UI) 24 = Second Inventory Slot (Top Right in Default UI) 25 = Third Inventory Slot (Upper Middle Left in Default UI) 26 = Fourth Inventory Slot (Upper Middle Right in Default UI) 27 = Fifth Inventory Slot (Middle Left in Default UI) 28 = Sixth Inventory Slot (Middle Right in Default UI) 29 = Seventh Inventory Slot (Lower Middle Left in Default UI) 30 = Eigth Inventory Slot (Lower Middle Right in Default UI) 31 = Ninth Inventory Slot (Bottom Left in Default UI) 32 = Tenth Inventory Slot (Bottom Right in Default UI) |
Sorry, forgot to update the thread before launch.
Updated though now! :) |
never mind
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Anyone know if there are eqtypes for pet buffs 31 to 89 ?
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Added to the list:
147 = Vitality Gauge 148 = AA Vitality Gauge |
Also added more Labels:
670 = Pet Blocked Buff 20 671 = Pet Blocked Buff 21 672 = Pet Blocked Buff 22 673 = Pet Blocked Buff 23 674 = Pet Blocked Buff 24 675 = Pet Blocked Buff 25 676 = Pet Blocked Buff 26 677 = Pet Blocked Buff 27 678 = Pet Blocked Buff 28 679 = Pet Blocked Buff 29 211 = Haste 212 = Hp Regen 213 = Mana Regen 214 = End Regen 215 = Spell Shield 216 = Combat Eff 217 = Shielding 218 = Dmg Shielding 219 = Dot Shielding 220 = Dmg Shield Mit 221 = Avoidance 222 = Accuracy 223 = Stun Resist 224 = Strike Through 225 = Heal Amount 226 = Spell Damage 227 = Clairvoyance 228 = Skill Dam Bash 229 = Skill Dam Backstab 230 = Skill Dam Dragonpunch 231 = Skill Dam Eaglestrike 232 = Skill Dam Flyingkick 233 = Skill Dam Kick 234 = Skill Dam Roundkick 235 = Skill Dam Tigerclaw 236 = Skill Dam Frenzy 237 = Wgt Maxwgt 238 = Base Str 239 = Base Sta 240 = Base Dex 241 = Base Agi 242 = Base Wis 243 = Base Int 244 = Base Cha 245 = Base Svp 246 = Base Svd 247 = Base Svf 248 = Base Svc 249 = Base Svm 250 = Base Svco 251 = Heroic Str 252 = Heroic Sta 253 = Heroic Dex 254 = Heroic Agi 255 = Heroic Wis 256 = Heroic Int 257 = Heroic Cha 258 = Heroic Svp 259 = Heroic Svd 260 = Heroic Svf 261 = Heroic Svc 262 = Heroic Svm 263 = Heroic Svco 264 = Cap Str 265 = Cap Sta 266 = Cap Dex 267 = Cap Agi 268 = Cap Wis 269 = Cap Int 270 = Cap Cha 271 = Cap Svp 272 = Cap Svd 273 = Cap Svf 274 = Cap Svc 275 = Cap Svm 276 = Cap Svco 277 = Cap Spell Shield 278 = Cap Combat Eff 279 = Cap Shielding 280 = Cap Dmg Shielding 281 = Cap Dot Shielding 282 = Cap Dmg Shield Mit 283 = Cap Avoidance 284 = Cap Accuracy 285 = Cap Stun Resist 286 = Cap Strike Through 287 = Cap Skill Dam Bash 288 = Cap Skill Dam Backstab 289 = Cap Skill Dam Dragonpunch 290 = Cap Skill Dam Eaglestrike 291 = Cap Skill Dam Flyingkick 292 = Cap Skill Dam Kick 293 = Cap Skill Dam Roundkick 294 = Cap Skill Dam Tigerclaw 295 = Cap Skill Dam Frenzy 296 = Loyalty Token Count 297 = Tribute Trophy Timer 298 = Tribute Trophy Cost |
What is the best way to get AA information?
I am thinking of having a format 11/222% over the guage, obviously centered on the guage. 11 = number of AA to spend 222% = the current guage % value Here is what i have so far: Code:
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Anyone have the EQtypes for buff labels 30 through 41 in VoA? I assume EQtypes 530-542?
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Correct, 500 - 541. Also pet target hp percent type is 301.
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299 = Guild Tribute Trophy Timer 300 = Guild Tribute Trophy Cost 301 = Target of Pet HP |
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530 = Buff 30 531 = Buff 31 532 = Buff 32 533 = Buff 33 534 = Buff 34 535 = Buff 35 536 = Buff 36 537 = Buff 37 538 = Buff 38 539 = Buff 39 540 = Buff 40 541 = Buff 41 |
Forgot to add this:
(updated listing) Button EQType hotbutton/Bar [0-9]/[0-11] (example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot) sorry bout that :) |
[QUOTE=Drakah]
hotbutton/Bar [0-9]/[0-11] (example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot) [QUOTE] Maybe im missing something but how am i supposed to use this type of syntax in the XML? |
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Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this? |
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Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away. |
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Taking a logical guess here but <HotButton item="hotbutton/bar 1/11"> then fill in using normal button details |
It is actually an EQType
<EQType>hotbutton/Bar 0/0</EQType> |
SpellGem info
I am trying to consolidate several windows into one, mostly for casters.
In doing so i am trying to take the "EQUI_CastSpellWnd.xml" file and place its contents into another window i have already verified. Any advise on how to place the TileLayout Window from the default into another window? Tried doing a copy/paste of the existing window and doing the appropriate add of the component to the window i am talking about but its not showing up correctly. |
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