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-   -   EQTYPE Full Listing (http://www.eqinterface.com/forums/showthread.php?t=18784)

Drakah 01-12-2010 11:40 PM

Quote:
Originally Posted by redwise
Edit: Nevermind, they appear to be the following:
171-190 = Mana Percentage_Extended_Target_Window_0-19
191-210 = Sta Percentage_Extended_Target_Window_0-19



Updated :)

Makavien420 02-09-2010 05:03 AM

Is there an eq type for the extended target window name for each slot ?
Well hmm I also am curious is there an eq type for the targets target of the npcs and such that show up in this window or the person their after ? I actually made a mod to show this and realized once I target something I will get 5 hott targets (

deepdown79 04-04-2010 06:35 PM

Quote:
Originally Posted by Drakah
Labels EQType/ScreenID:
19/"HPLabel0" = Hit Point Percentage
"HPPercLabel0" = Hit Point Percent Label (%) - Only ScreenID
20/"ManaLabel0" = Mana Percentage
"ManaPercLabel0" = Mana Percent Label (%) - Only ScreenID
21/"STALabel0" = Stamina Percentage
"STAPercLabel0" = Stamina Percent Label (%) - Only ScreenID

I believe these have changed slightly, based on the Default and UIError messages I'm getting.

Code:
<ScreenID>HPLabel</ScreenID> <EQType>19</EQType> <ScreenID>HPPerLabel</ScreenID> <ScreenID>ManaLabel</ScreenID> <EQType>20</EQType> <ScreenID>ManPercLabel</ScreenID> <ScreenID>FatigueLabel</ScreenID> <EQType>21</EQType> <ScreenID>FatiguePercLabel</ScreenID>

di28889 04-04-2010 10:45 PM

Quote:
Originally Posted by deepdown79
I believe these have changed slightly, based on the Default and UIError messages I'm getting.

Code:
<ScreenID>HPLabel</ScreenID> <EQType>19</EQType> <ScreenID>HPPerLabel</ScreenID> <ScreenID>ManaLabel</ScreenID> <EQType>20</EQType> <ScreenID>ManPercLabel</ScreenID> <ScreenID>FatigueLabel</ScreenID> <EQType>21</EQType> <ScreenID>FatiguePercLabel</ScreenID>


Looks the same to me, nothing changed

runicNomad 06-11-2010 03:10 PM

which file in the default ui? Do you mean looking at each xml file to see where it is pointing?

di28889 06-12-2010 09:02 AM

Quote:
Originally Posted by runicNomad
which file in the default ui? Do you mean looking at each xml file to see where it is pointing?


most of the EQUI_*.xml
you will see in each file


EQUI_PlayerWindow.xml has

Code:
<Gauge item="Player_CombatTimer"> <ScreenID>Player_CombatTimer</ScreenID> <RelativePosition>true</RelativePosition> <GaugeOffsetY>0</GaugeOffsetY> <FillTint> <R>169</R> <G>169</G> <B>169</B> </FillTint> <EQType>29</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>62</TopAnchorOffset> <BottomAnchorOffset>72</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge>

runicNomad 06-12-2010 10:08 AM

yah wow thats what I meant going through each ui and pulling each type and writing it down tedious. there is no other way to extract eqtypes?

Drakah 06-12-2010 10:21 AM

You can always PM one of the devs on the EQ forums. They could easily copy/paste the EQTypes from their DB for you.

Drakah 07-28-2010 03:09 PM

Added 146 = IW_AltCurr_LoyaltyVelocity to gauges

Savok 07-28-2010 03:17 PM

Do you think they will add a gauge % EQ Type like they have for say exp?

Mutley 09-11-2010 09:11 AM

Just a heads up that on test most EQTypes have been changed in quite a few files.

For instance, in the EQUI_Inventory.xml piece, what used to be <EQType>23</EQType> is now <EQType>inventory/Equip 23</EQType>. The EQTypes in the 5000 range for looted items were <EQType>5010</EQType>, they're now <EQType>inventory/Loot 10</EQType>. All eqtypes on most pieces have been changed like that. Oddly enough the eqtypes in the EQUI_PlayerWindow.xml haven't been changed yet, that's not to say the change might still be incoming though.

Files affected so far are:
EQUII_BankWnd.xml
EQUI_BazaarWnd.xml
EQUI_BigBankWnd.xml
EQUI_Inventory.xml
EQUI_LootWnd.xml
EQUI_TradeWnd.xml

Drakah 09-11-2010 10:57 AM

I can say there will be some handfulls of eqtype updates coming soon over the next month, but nothing out of the ordinary. Basically updating eqtypes and adding new ones of the same venue. Some old ones will still work, while some you wont need anymore.

deepdown79 10-12-2010 05:48 PM

INV EQTypes for House of Thule
Usage:
<EQType>inventory/Equip 23</EQType>

23 = First Inventory Slot (Top Left in Default UI)
24 = Second Inventory Slot (Top Right in Default UI)
25 = Third Inventory Slot (Upper Middle Left in Default UI)
26 = Fourth Inventory Slot (Upper Middle Right in Default UI)
27 = Fifth Inventory Slot (Middle Left in Default UI)
28 = Sixth Inventory Slot (Middle Right in Default UI)
29 = Seventh Inventory Slot (Lower Middle Left in Default UI)
30 = Eigth Inventory Slot (Lower Middle Right in Default UI)
31 = Ninth Inventory Slot (Bottom Left in Default UI)
32 = Tenth Inventory Slot (Bottom Right in Default UI)

Drakah 10-14-2010 09:07 PM

Sorry, forgot to update the thread before launch.

Updated though now! :)

danille 05-25-2011 07:43 PM

never mind

Angahran 06-13-2011 10:22 PM

Anyone know if there are eqtypes for pet buffs 31 to 89 ?

Drakah 10-28-2011 05:49 PM

Added to the list:

147 = Vitality Gauge
148 = AA Vitality Gauge

Drakah 10-28-2011 06:34 PM

Also added more Labels:

670 = Pet Blocked Buff 20
671 = Pet Blocked Buff 21
672 = Pet Blocked Buff 22
673 = Pet Blocked Buff 23
674 = Pet Blocked Buff 24
675 = Pet Blocked Buff 25
676 = Pet Blocked Buff 26
677 = Pet Blocked Buff 27
678 = Pet Blocked Buff 28
679 = Pet Blocked Buff 29
211 = Haste
212 = Hp Regen
213 = Mana Regen
214 = End Regen
215 = Spell Shield
216 = Combat Eff
217 = Shielding
218 = Dmg Shielding
219 = Dot Shielding
220 = Dmg Shield Mit
221 = Avoidance
222 = Accuracy
223 = Stun Resist
224 = Strike Through
225 = Heal Amount
226 = Spell Damage
227 = Clairvoyance
228 = Skill Dam Bash
229 = Skill Dam Backstab
230 = Skill Dam Dragonpunch
231 = Skill Dam Eaglestrike
232 = Skill Dam Flyingkick
233 = Skill Dam Kick
234 = Skill Dam Roundkick
235 = Skill Dam Tigerclaw
236 = Skill Dam Frenzy
237 = Wgt Maxwgt
238 = Base Str
239 = Base Sta
240 = Base Dex
241 = Base Agi
242 = Base Wis
243 = Base Int
244 = Base Cha
245 = Base Svp
246 = Base Svd
247 = Base Svf
248 = Base Svc
249 = Base Svm
250 = Base Svco
251 = Heroic Str
252 = Heroic Sta
253 = Heroic Dex
254 = Heroic Agi
255 = Heroic Wis
256 = Heroic Int
257 = Heroic Cha
258 = Heroic Svp
259 = Heroic Svd
260 = Heroic Svf
261 = Heroic Svc
262 = Heroic Svm
263 = Heroic Svco
264 = Cap Str
265 = Cap Sta
266 = Cap Dex
267 = Cap Agi
268 = Cap Wis
269 = Cap Int
270 = Cap Cha
271 = Cap Svp
272 = Cap Svd
273 = Cap Svf
274 = Cap Svc
275 = Cap Svm
276 = Cap Svco
277 = Cap Spell Shield
278 = Cap Combat Eff
279 = Cap Shielding
280 = Cap Dmg Shielding
281 = Cap Dot Shielding
282 = Cap Dmg Shield Mit
283 = Cap Avoidance
284 = Cap Accuracy
285 = Cap Stun Resist
286 = Cap Strike Through
287 = Cap Skill Dam Bash
288 = Cap Skill Dam Backstab
289 = Cap Skill Dam Dragonpunch
290 = Cap Skill Dam Eaglestrike
291 = Cap Skill Dam Flyingkick
292 = Cap Skill Dam Kick
293 = Cap Skill Dam Roundkick
294 = Cap Skill Dam Tigerclaw
295 = Cap Skill Dam Frenzy
296 = Loyalty Token Count
297 = Tribute Trophy Timer
298 = Tribute Trophy Cost

goldbishop 11-07-2011 08:39 PM

What is the best way to get AA information?

I am thinking of having a format 11/222% over the guage, obviously centered on the guage.

11 = number of AA to spend
222% = the current guage % value

Here is what i have so far:

Code:
<Gauge item="Player_AltAdvGauge"> <ScreenID>PlayerAltAdvGauge</ScreenID> <RelativePosition>true</RelativePosition> <GaugeOffsetY>0</GaugeOffsetY> <FillTint> <R>220</R> <G>150</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>40</G> <B>150</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>72</TopAnchorOffset> <BottomAnchorOffset>82</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Label item="Player_AACurrCount"> <ScreenID>CurrentCount</ScreenID> <EQType>71</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <Font>1</Font> <AutoStretch>true</AutoStretch> <TopAnchorOffset>72</TopAnchorOffset> <BottomAnchorOffset>82</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Tooltip>false</Style_Tooltip> </Label>

Darkmatil 11-09-2011 08:42 PM

Anyone have the EQtypes for buff labels 30 through 41 in VoA? I assume EQtypes 530-542?

Savok 11-09-2011 10:14 PM

Correct, 500 - 541. Also pet target hp percent type is 301.

Drakah 11-10-2011 07:55 PM

Added:

299 = Guild Tribute Trophy Timer
300 = Guild Tribute Trophy Cost
301 = Target of Pet HP

Drakah 11-10-2011 08:02 PM

Added:

530 = Buff 30
531 = Buff 31
532 = Buff 32
533 = Buff 33
534 = Buff 34
535 = Buff 35
536 = Buff 36
537 = Buff 37
538 = Buff 38
539 = Buff 39
540 = Buff 40
541 = Buff 41

Drakah 11-17-2011 06:41 AM

Forgot to add this:
(updated listing)


Button EQType

hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)


sorry bout that :)

goldbishop 03-03-2012 10:45 AM

[QUOTE=Drakah]
hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)
[QUOTE]

Maybe im missing something but how am i supposed to use this type of syntax in the XML?

Dimencia 03-03-2012 03:38 PM

Quote:
Originally Posted by Drakah
Forgot to add this:
(updated listing)


Button EQType

hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)


sorry bout that :)


Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this?

goldbishop 03-03-2012 05:49 PM

Quote:
Originally Posted by Dimencia
Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this?


Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away.

Dimencia 03-03-2012 09:45 PM

Quote:
Originally Posted by goldbishop
Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away.


Taking a logical guess here but

<HotButton item="hotbutton/bar 1/11">

then fill in using normal button details

Drakah 03-03-2012 10:55 PM

It is actually an EQType

<EQType>hotbutton/Bar 0/0</EQType>

goldbishop 03-26-2012 04:22 AM

SpellGem info
 
I am trying to consolidate several windows into one, mostly for casters.

In doing so i am trying to take the "EQUI_CastSpellWnd.xml" file and place its contents into another window i have already verified.

Any advise on how to place the TileLayout Window from the default into another window?

Tried doing a copy/paste of the existing window and doing the appropriate add of the component to the window i am talking about but its not showing up correctly.


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