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-   -   20 Nov 03 UI Changes on Test (http://www.eqinterface.com/forums/showthread.php?t=11324)

Cairenn 11-21-2003 10:16 AM

20 Nov 03 UI Changes on Test
 
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_CharacterCreate.xml
EQUI_GroupSearchWnd.xml

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

EQUI_MeleeBuffWindow.xml

Cairenn 11-21-2003 10:16 AM

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_FindLocationWnd.xml</Include>


Immediately after that line, ADD:

<Include>EQUI_MeleeBuffWindow.xml</Include>

Cairenn 11-21-2003 10:17 AM

IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="CC0_Class2_Button">
<ScreenID>CC0_Class2_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>92</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Class_Radios</RadioGroup>
<Text>Cleric</Text>


CHANGE:

<Text>Cleric</Text>

TO:

<Text>Berserker</Text>


Find and CHANGE:

<Text>Druid</Text>

TO:

<Text>Cleric</Text>


Find and CHANGE:

<Text>Enchanter</Text>

TO:

<Text>Druid</Text>


Find and CHANGE:

<Text>Magician</Text>

TO:

<Text>Enchanter</Text>


Find and CHANGE:

<Text>Monk</Text>

TO:

<Text>Magician</Text>


Find and CHANGE:

<Text>Necromancer</Text>

TO:

<Text>Monk</Text>


Find and CHANGE:

<Text>Paladin</Text>

TO:

<Text>Necromancer</Text>


Find and CHANGE:

<Text>Ranger</Text>

TO:

<Text>Paladin</Text>


Find and CHANGE:

<Text>Rogue</Text>

TO:

<Text>Ranger</Text>


Find and CHANGE:

<Text>ShadowKnight</Text>

TO:

<Text>Rogue</Text>


Find and CHANGE:

<Text>Shaman</Text>

TO:

<Text>ShadowKnight</Text>


Find and CHANGE:

<Text>Warrior</Text>

TO:

<Text>Shaman</Text>


Find:

<Button item="CC0_Class14_Button">
<ScreenID>CC0_Class14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>381</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Class_Radios</RadioGroup>


Immediately after that last line, ADD:

<Text>Warrior</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CC0_Class15_Button">
<ScreenID>CC0_Class15_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>405</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Class_Radios</RadioGroup>


Find:

<Screen item="CharacterCreationScreen0a">
<ScreenID>CharacterCreationScreen0a</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>210</CX>
<CY>415</CY>
</Size>


CHANGE:

<Size>
<CX>210</CX>
<CY>415</CY>
</Size>

TO:

<Size>
<CX>210</CX>
<CY>440</CY>
</Size>


Find:

<Pieces>CC0_Class14_Button</Pieces>


Immediately after that line, ADD:

<Pieces>CC0_Class15_Button</Pieces>

Cairenn 11-21-2003 10:17 AM

IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Label item ="GIP_RanLabel">
<ScreenID>GIP_RanLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>375</LeftAnchorOffset>
<RightAnchorOffset>435</RightAnchorOffset>
<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>
<Text>RAN</Text>


CHANGE:

<Text>RAN</Text>

TO:


<Text>RNG</Text>


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