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-   -   Keiz UI, or something close? (http://www.eqinterface.com/forums/showthread.php?t=17616)

Amedao 02-06-2006 06:09 PM

Keiz UI, or something close?
 
Anyone interested in updating keiz?

Its my understanding that the creator no longer plays, and I have to say after several years of using it I dont want to stop now.I've looked through ALOT of UI's and havent seen anything even close to Keiz for being clean and neat, as well as giving you everything you need without opening inv, etc.

I would happily pay someone to update it, or, tell me how to get the player window,group window and hotbuttons to work with the upcoming updates.

Charmed, I'm sure
Cennyan Evalion - The Nameless

Egras 02-06-2006 06:14 PM

Link to the UI? Gotta see what your looking at and if I feel like sponsoring a UI while keeping mine up to date.

Amedao 02-06-2006 06:27 PM

keiz page the best parts of this are the player\group and hotbutton windows.

Charmed, I'm sure
Cennyan Evalion - The Nameless

danny91643 02-06-2006 09:16 PM

The Link you posted for Keiz pulls AYA 7.50 Strike, the link to the Keiz isl
http://www.eqinterface.com/download...&sortorder=desc

Egras 02-06-2006 09:28 PM

Your link isnt working Danny

Amedao 02-06-2006 09:45 PM

Corrected link to Keiz

and I'll go one step further, heres the code for the hotbutton window I'd really like to keep -

Edit:Ok , so posting the code was a bad idea, didnt realise it was as long as it is.
On the bright side, the link works! I've downloaded the sidlwidl program and started tinkering with things, I can replace the windows I want,however when I load in eq I get the "your xml files arent compatible blah blah...." message in my chat window... Comparing the default ones to the new ones I'm making doesnt reveal any major code structure differences to me, but Im only soso with html\php etc and totally new to xml.


Charmed,I'm sure
Cennyan Evalion - The Nameless

danny91643 02-06-2006 10:56 PM

Sorry about the Link (Cut & Paste ), any way looking at the Keiz UI I can see at least the following require up dates:
Inventory Window
Bank Window
Hot Buttons
Cursor

There are more but if you really want to keep this UI it will require a good deal of work to bring it up to date. Just work one window at a time. You may want to pull the windows from the Default (Inv, Bank, Hot Buttons) and then work them through Sidil to your likeing. It will take time, so Good Luck.

Amedao 02-07-2006 11:29 AM

Ok, the group window, the hotbutton window, and the spell gems are the main things I want to keep, Ive got them working atm in the new default ui, but I still
get the incompatible message when I log on. Ive looked at the code for the group window and dont see anything obvious that needs to be updated, but then Im totally new to XML.

If anyone could point out what needs to be changed, or how I should format it to make it right I will happily make the changes public and share them with anyone that would like them.

Thanks for all the help!

Charmed, I'm sure
Cennyan Evalion

danny91643 02-07-2006 08:40 PM

I'm assuming your are using the New Default as your UI and Loading in the Windows you have modified. To track down the incompatible issue Start with a Clean New Default UI ( No Mods ), Then load in One window that you have Modded and see if you get the Compatible notice. If not try the next and so on. You can also use your UI Error Txt file to see what it says.
Hope that helps ;)

tiusson 02-08-2006 12:01 AM

I have partially updated Keiz
 
I have added the shroud button to the bank and extended the Buffs and Songs windows to have the new number of slots. I also added 3 horizontal hotbutton bars to the existing hot button/inv bar. Didn't really want to delve into the tabs on the Inv window, so I reverted to Sony's default_old.

Let me know if you want me to send what I got.

I agree with the OP, I have yet to find a ui mod that I like more than Keiz.

Amedao 02-08-2006 08:35 AM

Well after several hours of working at it last night I now know how little I know about XML.

I would love to see what you have tiusson, I was trying to get the group and buff windows last night, and have gotten it to the point that it would load, but still getting some errors in uierror.txt seems like I fix one thing and it goes to the next one,(I presume this is how xml loading works, ie:stop at each set of errors?) instead of listing them all to begin with?

Also learned that <!---wont work for comments--->

Would love to know what WILL work for comments.

Yes, Danny I just made a copy of the new default to work with so that I would know I didnt start out with errors.Any other help, input is greatly appreciated, thanks.

danny91643 02-08-2006 10:36 AM

<!--Comments-->
Use only (2) dashes, I have a bad habit of adding in a third... :)


You may want to try a compaire Program to help you out, the one I use is at:

http://www.a7soft.com/

Amedao 02-08-2006 01:02 PM

This is from my uierrors.txt

Code:
UIErrorLog created at Wed Feb 08 13:00:14 2006 [Wed Feb 08 13:00:23 2006] XML reference error! Ui2DAnimation[6]:HB_OptionsNormal[581] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:HB_OptionsPressed[582] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:HB_OptionsFlyby[583] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:HB_OptionsDisabled[584] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:HB_OptionsPressedFlyby[585] referenced but NEVER declared! XML reference error! ScreenPiece[14]:HB4_FileButton[0] referenced but NEVER declared! [Wed Feb 08 13:00:23 2006] Error validating symbol table. [Wed Feb 08 13:00:23 2006] Error loading skin: loading default skin instead.



Now I figure I could prolly figure out how to fix this... if I could figure out WHERE Its being refernced??? Any ideas on this one?

danny91643 02-08-2006 09:50 PM

<Ui2DAnimation item="A_HotButton1Normal">
<Ui2DAnimation item="A_HotButton1Pressed">
<Ui2DAnimation item="A_HotButton1PressedFlyby">
<Ui2DAnimation item="A_HotButton1Disabled">
<Pieces>HB4_FileButton</Pieces>

Each Hotbutton (1 - 10) Should have the above Ui2Animation item.
You should have a <Pieces> file listed above also.

I have never seen an XML reference error! Ui2DAnimation[6]:HB_OptionsFlyby[583]

(583) is the line of code to check.

Hope that helps a little... ;)

tiusson 02-09-2006 09:31 PM

4 Attachment(s)
[QUOTE=Amedao]
I would love to see what you have tiusson

I think these files should have the majority of my changes. You may notice that I subbed the sleeves for the secondary weapon in the top of the main Hot Button window. I have clickie sleeves and my Epic 1, so having these both readily available is helpful when I don't have them on a specific hot button.

Oh, just as an FYI, I always use HotButton Window #1 which is mostly unchanged. #2 thru #4 are horizontal that I stole from some other UI. I usually just keep #2 open at the top of my screen. It has Evac, Path to PC, Health of Target's Target, Dire Charm, Inc and Snare msgs etc. Basically things that I need available but don't use most of the time.

I keep Tracking, Cammo, my clickies, SoTW, Assist, and my heal spams on #1.

Amedao 02-10-2006 01:10 PM

Complete!
 
1 Attachment(s)
Ok, thanks to all the help from the folks here I have gotten everything that I personally want for now. I plan to continue learning how to do this stuff, and get some more parts of the original Keiz working with the new UI.Many thanks to Tiusson and Danny91643.

I still couldnt get Tiussons buffwindow working for some reason, but by looking at what he had done I was able to get it working on my PC here,uploading a screenshot now, and will get all the files available over the weekend for those that want them.

Thanks again for the help you guys gave me.

Amedao 02-10-2006 09:23 PM

AA count
 
Ok, so I cant be satisfied lol.

I'm trying to get my current AA count diplayed in the the group\player window, I've gotten it there, and it loads with no errors, and its where its supposed to be, however the data isnt there, it just loads a 0 for current aa count??
what am I not doing right to get it to put it there or can you not pull that info up outside of the AA window??

Heres the code, pulled form default AA window file.

Code:
<Label item="AAG_CurrentLabel"> <ScreenID>CurrentLabel</ScreenID> <!--<Font>2</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>56</X> <Y>0</Y> </Location> <Size> <CX>12</CX> <CY>10</CY> </Size> <Text>AA:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignLeft>true</AlignLeft> </Label> <Label item="AAG_CurrentCount"> <ScreenID>CurrentCount</ScreenID> <!--<Font>2</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>56</X> <Y>0</Y> </Location> <Size> <CX>12</CX> <CY>10</CY> </Size> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label>


Edit: I did have to change the name to AAG_ b\c it gave me a duplicate error when I left it the way it was originally, other than that and the locations, I didnt change anything.

Also the <pieces> are there as well at the end... Any ideas? suggestions?


Thanks!

Amedao 02-12-2006 02:49 PM

So far so good...
 
Ok got AA 's to display, now I need to update the bags so that clickies are avail on the side...For those that are interested I will upload the files soon, just want to get it finished first.
Ive also added timers, and XP gauges to the main window, but they are closable(timers in Adv window, XP gauges in target window, target in new window).
When Im done there will be a caster version, and a melee version.

iamthemedic 08-21-2006 07:25 AM

I Like your changes, and if it works with PoR I would LOVE to have it, upload the files already so we can start using!!

Sareanna 09-21-2006 05:26 PM

Can someone update it for TSS would love it then... Thanks in advance...

Philthee 04-11-2007 07:41 PM

If anyone has a working version of Keiz I'd love to have it, I crippled my older version through most everything but TSS killed it.

myxiplx 04-12-2007 02:35 AM

It's not Keiz, but you might want to have a look at my UI. It looks like Keiz and I had similar ideas about how a UI should look (I've even spotted some stuff in Keiz' UI that I've only just added to mine lol).

We've both tried to give a nice clear screen to work with, just gone about it in slightly different ways.

My original UI is probably the closest to Keiz:
Myxiplx's Widescreen UI

But I'd recommend taking a look at the new one, it might look cluttered but it's surprisingly discreet in use:
My new Hybrid Widescreen UI

Even if you just want to take a few components from mine to replace the broken ones in Keiz, feel free.

Myx


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