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-   -   [live] Patch 6.11.08 (http://www.eqinterface.com/forums/showthread.php?t=19687)

Dolby 06-11-2008 04:38 PM

[live] Patch 6.11.08
 
There was only one small change to the EQUI_Animations.xml. I'm not going to post a compare of the entire file. I'll just tell you what has changed and where.

In EQUI_Animations.xml find:
Code:
<TextureInfo item="dragitem59.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>


Directly below insert a new line and paste the following:

Code:
<TextureInfo item="dragitem60.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>



In EQUI_Animations.xml find:
Code:
<Frames> <Texture>dragitem59.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames>


Directly below insert a new line and paste the following:

Code:
<Frames> <Texture>dragitem60.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames>

Nyssah 07-09-2008 11:37 PM

Hi Dolby,
This fix didn't work for me, unfortunately it messed up the entire rest of my UI - is there anything else I can try?

Prexis 07-09-2008 11:44 PM

If you are using a custom UI, or custom pieces, you might have a custom animations.xml file too. This was a month old, and was another change today. What exactly is broken? Also what custom UI's or pieces are you using? You might want to post the contents of the uierrors.txt file from the Everquest folder.


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