Some Questions (Locked window positions?)
I have been fiddling with a lot of the new UI stuff and I have run across a few idiosyncracies. I was wondering if anyone out there has a solution:
1) The chat window seems to either lock in the bottom right or bottom left corner if you place it on the bottom, no matter what you specify your x coord as. X coord less than about 50 locks it in left corner, greater than 50 locks it in right corner. I want to be able to place it near the center of the screen on the bottom, and not have to reposition it everytime i /loadskin after making a mod to my xml files. 2) The Group window also seems to be buggy, this time in the Y coordinate. I have it stuck at the far right of the screen and i want to place it at approxiamately 115 on the Y coord, but once I go below 68 for the Y coord, it moves down to 135. Again this makes me move the window anytime i /loadskin to check an update I have made on my networked laptop (I edit on my laptop and /loadskin on my main comp so I can see my mods as I go) 3) Is there a way to set certain windows to not appear by default, ie the window selector and pet windows. As a monk I dont need the pet window, and i'd prefer the window selector defaulted to not show up. Any info would be appreciated. Thanks, Cymorg Veeshan |
my experiences:
1 & 2) -anytime i modify a ui file the whole ui gets scrambled to defaults -all my windows stay where i put them unless i change an xml file 3) i closed the pet window the first time i saw it and have never seen it since. but try this: in the main eq dir there's a config file called UI_CYMORG_##.ini the ## will be your server number, but who cares. in there look for [PetInfoWindow] XPos1024x768=50 YPos1024x768=304 BGTint.red=255 BGTint.green=255 BGTint.blue=255 Fades=true Delay=2000 Duration=500 Alpha=255 FadeToAlpha=128 Locked=false Show=0 if show=0 then, by default, the pet window won't show up. :D same thing for the window selector, which is right on top of the pet window |
I'm not going to type it all here again but I explain the problem with positioning in the developers help forum.
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