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-   -   UI Changes, 19 Dec 02 (http://www.eqinterface.com/forums/showthread.php?t=5085)

Cairenn 12-28-2002 02:08 AM

UI Changes, 19 Dec 02
 
IF you have a customized EQUI.xml file, open the file using any text editor (Word, WordPerfect, NotePad, etc.), and:

ADD:

<Include>EQUI_ShortDurationBuffWindow.xml</Include>

at the bottom of the <Include> list at the bottom of the file.

==============================================

IF you have a customized EQUI_SelectorWnd.xml file, open using a text editor, and:

Search/Find to:

<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then, ADD:

>"SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Short Duration Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then, in the:

<Button item = "SELW_HelpToggleButton">

section, CHANGE:

<Location>
<X>240</X>

to be:

<Location>
<X>270</X>

Then, Seach/Find to:
<Screen item = "SelectorWindow">

And CHANGE

<Size>
<CX>278</CX>
to be:

<Size>
<CX>308</CX>

Finally, ADD:

<Pieces>SELW_SDBuffToggleButton</Pieces>

to the <Pieces> section at the bottom of the file.

==============================================

IF you have a customized EQUI_LootWnd.xml file, open using a text editor, and:

Search/Find to:

<InvSlot item = "LW_LootSlot29">
<ScreenID>LW_LootSlot29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>560</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5029</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Then ADD:

<InvSlot item = "LW_LootSlot30">
<ScreenID>LW_LootSlot30</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>600</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5030</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Then Search/Find to:

<Pieces>LW_LootSlot29</Pieces>

and ADD:

<Pieces>LW_LootSlot30</Pieces>

==============================================

IF you have a custom EQUI_PetInfoWindow.xml, open using a text editor, and:

Search/Find to:

<TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference>

Then DELETE the

/Pet Stand Up

portion of it.

Then immediately following:

<Button item = "PIW_SitButton">
<ScreenID>SitButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>74</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Sit</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

ADD:

<!-- The stand button will ignore its own size/location and always be under the sit button (for smooth toggling) -->
<Button item = "PIW_StandButton">
<ScreenID>StandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>74</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Stand</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

In the <Pieces> section, ADD

<Pieces>PIW_StandButton</Pieces>

Kiriani 12-30-2002 01:20 AM

thanks for the changes...you make the patching so much easier. Already updating a spare set of files to test when/if this goes live.

Cairenn 12-30-2002 03:12 AM

I've been working on (another) UI I'm trying to create, and I figured I may as well kill two birds with one stone, so I'm testing it on a char on Test Server. The patches listed above are holding so far. :)

I'll continue to keep an eye on Test, in case anything else comes up, but it isn't my regular server, so if something changes there, I hope someone from Test will post here that it has, so I can go find out what the changes are.


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