UI Changes, 19 Dec 02
IF you have a customized EQUI.xml file, open the file using any text editor (Word, WordPerfect, NotePad, etc.), and:
ADD: <Include>EQUI_ShortDurationBuffWindow.xml</Include> at the bottom of the <Include> list at the bottom of the file. ============================================== IF you have a customized EQUI_SelectorWnd.xml file, open using a text editor, and: Search/Find to: <Button item = "SELW_BuffToggleButton"> <ScreenID>SELW_BuffToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>210</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Style_Checkbox>true</Style_Checkbox> <TooltipReference>Effects</TooltipReference> <ButtonDrawTemplate> <Normal>A_BuffBtnNormal</Normal> <Pressed>A_BuffBtnPressed</Pressed> <Flyby>A_BuffBtnFlyby</Flyby> <Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled --> <PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Then, ADD: >"SELW_SDBuffToggleButton"> <ScreenID>SELW_SDBuffToggleButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>240</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Style_Checkbox>true</Style_Checkbox> <TooltipReference>Short Duration Effects</TooltipReference> <ButtonDrawTemplate> <Normal>A_BuffBtnNormal</Normal> <Pressed>A_BuffBtnPressed</Pressed> <Flyby>A_BuffBtnFlyby</Flyby> <Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled --> <PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Then, in the: <Button item = "SELW_HelpToggleButton"> section, CHANGE: <Location> <X>240</X> to be: <Location> <X>270</X> Then, Seach/Find to: <Screen item = "SelectorWindow"> And CHANGE <Size> <CX>278</CX> to be: <Size> <CX>308</CX> Finally, ADD: <Pieces>SELW_SDBuffToggleButton</Pieces> to the <Pieces> section at the bottom of the file. ============================================== IF you have a customized EQUI_LootWnd.xml file, open using a text editor, and: Search/Find to: <InvSlot item = "LW_LootSlot29"> <ScreenID>LW_LootSlot29</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>50</X> <Y>560</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Background>A_RecessedBox</Background> <EQType>5029</EQType> <ItemOffsetX>2</ItemOffsetX> <ItemOffsetY>2</ItemOffsetY> </InvSlot> Then ADD: <InvSlot item = "LW_LootSlot30"> <ScreenID>LW_LootSlot30</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>600</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Background>A_RecessedBox</Background> <EQType>5030</EQType> <ItemOffsetX>2</ItemOffsetX> <ItemOffsetY>2</ItemOffsetY> </InvSlot> Then Search/Find to: <Pieces>LW_LootSlot29</Pieces> and ADD: <Pieces>LW_LootSlot30</Pieces> ============================================== IF you have a custom EQUI_PetInfoWindow.xml, open using a text editor, and: Search/Find to: <TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference> Then DELETE the /Pet Stand Up portion of it. Then immediately following: <Button item = "PIW_SitButton"> <ScreenID>SitButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>56</X> <Y>74</Y> </Location> <Size> <CX>54</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Sit</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> ADD: <!-- The stand button will ignore its own size/location and always be under the sit button (for smooth toggling) --> <Button item = "PIW_StandButton"> <ScreenID>StandButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>56</X> <Y>74</Y> </Location> <Size> <CX>54</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Pet Stand Up</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Stand</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> In the <Pieces> section, ADD <Pieces>PIW_StandButton</Pieces> |
thanks for the changes...you make the patching so much easier. Already updating a spare set of files to test when/if this goes live.
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I've been working on (another) UI I'm trying to create, and I figured I may as well kill two birds with one stone, so I'm testing it on a char on Test Server. The patches listed above are holding so far. :)
I'll continue to keep an eye on Test, in case anything else comes up, but it isn't my regular server, so if something changes there, I hope someone from Test will post here that it has, so I can go find out what the changes are. |
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