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-   -   Patch July 20, 2011 (http://www.eqinterface.com/forums/showthread.php?t=20991)

Cudya 07-20-2011 07:21 AM

Patch July 20, 2011
 
Posting EQUI_Animations.xml changes first, will add in some others later or someone else will. One step at a time.

In EQUI_Animations.xml add the following right at the end just before "</XML>":


Code:
<Ui2DAnimation item="A_ZoomInButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>

Sparxx 07-20-2011 09:59 AM

????
 
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.

Atzen 07-20-2011 10:40 AM

Evo 3 fix?
 
Can anyone take a look at the EVO 3 UI?? I've used it for so long and now its broke. I'm lost without it!! lol

Cudya 07-20-2011 10:44 AM

Quote:
Originally Posted by Sparxx
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.

They added it for the Object Preview window, so you can look at items better.

My guess is that it got priority because that way people can see how the items they plan to buy with Station Cash look.

Of course, it isn't a bad thing to be able to better preview even if you never use Station Cash.

kamguk65 07-20-2011 10:58 AM

tried to copy though files but it didnt fix my ui

am i doing something wrong? do there need to be spaces and suck?

Cudya 07-20-2011 11:12 AM

Quote:
Originally Posted by kamguk65
tried to copy though files but it didnt fix my ui

am i doing something wrong? do there need to be spaces and suck?

There should not need to be any spaces.

I did just activate the advanced editor here (I didn't know it was an option until I checked) so I just edited my post to show the proper formatting using the "code" tags.

But that really shouldn't matter, it is just for human readability.

Akran 07-20-2011 11:31 AM

The above fix didn't work for me either. So I checked my UIError.txt file and it seems it only had an issue with the later section of it.... so everything below the A_PanLeft stuff, pasting in worked:

Code:
<Ui2DAnimation item="A_RotateUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>

Minalcar 07-20-2011 11:33 AM

Also changed the mapview window. It borked my UI and I use the default animations file.

I had to go back to the default map window.

Minalcar

Cudya 07-20-2011 11:47 AM

Quote:
Originally Posted by Minalcar
Also changed the mapview window. It borked my UI and I use the default animations file.

I had to go back to the default map window.

Minalcar

I use a map window that has a button to Change the background color from white to black and back again. I managed to edit the new UI mapview window so it works.

SirFerret 07-20-2011 01:24 PM

Didn't fix problem with DeltaX
 
I copied and pasted the changes to EQUI_Animations.XML with no luck on DeltaX. Any help would be appreciated.

Aurelio 07-20-2011 01:29 PM

You need to edit the templates.xml as well.

Vulk 07-20-2011 01:45 PM

For EQUI_Templates.xml copy and paste the following right at the end just before "</XML>":
Code:
<ButtonDrawTemplate item="BDT_PanLeft"> <Normal>A_PanLeftButtonNormal</Normal> <Pressed>A_PanLeftButtonPressed</Pressed> <Flyby>A_PanLeftButtonFlyby</Flyby> <Disabled>A_PanLeftButtonNormal</Disabled> <PressedFlyby>A_PanLeftButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanRight"> <Normal>A_PanRightButtonNormal</Normal> <Pressed>A_PanRightButtonPressed</Pressed> <Flyby>A_PanRightButtonFlyby</Flyby> <Disabled>A_PanRightButtonNormal</Disabled> <PressedFlyby>A_PanRightButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanUp"> <Normal>A_PanUpButtonNormal</Normal> <Pressed>A_PanUpButtonPressed</Pressed> <Flyby>A_PanUpButtonFlyby</Flyby> <Disabled>A_PanUpButtonNormal</Disabled> <PressedFlyby>A_PanUpButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanDown"> <Normal>A_PanDownButtonNormal</Normal> <Pressed>A_PanDownButtonPressed</Pressed> <Flyby>A_PanDownButtonFlyby</Flyby> <Disabled>A_PanDownButtonNormal</Disabled> <PressedFlyby>A_PanDownButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateLeft"> <Normal>A_RotateLeftButtonNormal</Normal> <Pressed>A_RotateLeftButtonPressed</Pressed> <Flyby>A_RotateLeftButtonFlyby</Flyby> <Disabled>A_RotateLeftButtonNormal</Disabled> <PressedFlyby>A_RotateLeftButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateRight"> <Normal>A_RotateRightButtonNormal</Normal> <Pressed>A_RotateRightButtonPressed</Pressed> <Flyby>A_RotateRightButtonFlyby</Flyby> <Disabled>A_RotateRightButtonNormal</Disabled> <PressedFlyby>A_RotateRightButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateUp"> <Normal>A_RotateUpButtonNormal</Normal> <Pressed>A_RotateUpButtonPressed</Pressed> <Flyby>A_RotateUpButtonFlyby</Flyby> <Disabled>A_RotateUpButtonNormal</Disabled> <PressedFlyby>A_RotateUpButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateDown"> <Normal>A_RotateDownButtonNormal</Normal> <Pressed>A_RotateDownButtonPressed</Pressed> <Flyby>A_RotateDownButtonFlyby</Flyby> <Disabled>A_RotateDownButtonNormal</Disabled> <PressedFlyby>A_RotateDownButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ZoomIn"> <Normal>A_ZoomInButtonNormal</Normal> <Pressed>A_ZoomInButtonPressed</Pressed> <Flyby>A_ZoomInButtonFlyby</Flyby> <Disabled>A_ZoomInButtonNormal</Disabled> <PressedFlyby>A_ZoomInButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ZoomOut"> <Normal>A_ZoomOutButtonNormal</Normal> <Pressed>A_ZoomOutButtonPressed</Pressed> <Flyby>A_ZoomOutButtonFlyby</Flyby> <Disabled>A_ZoomOutButtonNormal</Disabled> <PressedFlyby>A_ZoomOutButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate>

Hope this helps. This along with Cudya's change and moving MapViewWnd to another directory allowed me to load my AYAHoTV51 again.

SirFerret 07-20-2011 01:47 PM

Edit Templates.XML...
 
Quote:
Originally Posted by Aurelio
You need to edit the templates.xml as well.


What needs to be edited? Add the same info to templates?

Would also be nice to know exact file name of templates file, as there is more than one.

Aurelio 07-20-2011 01:50 PM

Vulk pasted it now. There was new stuff at the end of the templates.xml as well. Just compare whats missing and add the new stuff to the end of your templates.xml

SirFerret 07-20-2011 02:00 PM

Thanks much.
 
Many thanks, DeltaX is working with those mods.

gizzaran 07-20-2011 08:46 PM

This has not helped on the Tablets UIs. Still looking for a fix.

Sanghor 07-21-2011 04:55 AM

:(
 
Well, DeltaX still not working for me with the Copy & Past in above posts :(

Someone can post the modified files please ?

Thanks,

Sanghor.

Eggborn 07-21-2011 10:47 AM

Where is there a good place to learn how to update this stuff?
Most of the people whose pieces I use have retired. I am too picky to use the complete sets; there's always something that gives me a headache about them. When I try to add a piece from a complete set, my UI fails.

Basically I want the default but SMALLER! I also miss my tiny map that changes colors and my fun blinkly dragon spell book from 2002.

Is there some simple line I can type in to get my stuff back?

Is there a way to make my hotbars not sticking up going the wrong way?

I am very new to this, and I guess finally need to learn to do it myself. I have no idea where to start.

Balton 07-21-2011 11:30 AM

It's not exactly Delta X, I've modified it somewhat, but http://www.eqinterface.com/download....php?s=&id=5650 is working

Angahran 07-21-2011 11:47 AM

Quote:
Originally Posted by Sparxx
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.


These animations were originally in the map window, but since they added these same buttons to the preview window they did the sensible thing of moving them to the animations file so that both the map window and preview window would reference the same animations.

Halelen 07-21-2011 02:19 PM

Quote:
Originally Posted by Eggborn
Where is there a good place to learn how to update this stuff?
Most of the people whose pieces I use have retired. I am too picky to use the complete sets; there's always something that gives me a headache about them. When I try to add a piece from a complete set, my UI fails.

Basically I want the default but SMALLER! I also miss my tiny map that changes colors and my fun blinkly dragon spell book from 2002.

Is there some simple line I can type in to get my stuff back?

Is there a way to make my hotbars not sticking up going the wrong way?

I am very new to this, and I guess finally need to learn to do it myself. I have no idea where to start.




i also have the mini maps in my ui feel free to take the parts you want ...just open and use replace function to replace all .dds with .tga and they will plug in with any ui.

Sanghor 07-21-2011 02:47 PM

:)
 
Thanks a lot Balton, its working :)

Sanghor.

melan 07-21-2011 05:40 PM

1 Attachment(s)
Unified diff patch files.

Necromage 07-22-2011 09:14 AM

I am in the same boat as Eggborn.

I've always been simply using a separate folder to hold the pieces I want to change from the default UI (e.g. EQUI_Inventory.xml, EQUI_HotButtonWnd.xml, gemicons01.tga, spells01.tga), and this separate folder will overwrite what the default UI tries to load.

However, the patch of Jul 20 is not allowing this separate folder to overwrite anymore. Is there anything I can change in the default UI so that it will allow this overwriting again?

valaury3169 07-22-2011 09:49 AM

That is not quite what is happening Necromage. When you create a custom UI folder, the game attempts to load all files from that folder. If that custom UI folder does not have a copy of the next file in the list, it goes to the default folder to load it. If, at any point, the loader finds an error or confilct, it abandons its load, and starts all over loading every file from default.

Therefore, if your UI reverts to the default, then you have an error or conflict in the files contained in your custom UI which would need to be fixed to get your UI to load.

As a note, each time you patch, all of the files in default are redownloaded if they differ from the ones SOE has. Basically, modifying any file in default won't do any good anyway.

The beginning of this thread gives some instructions on how to fix your custom UI pieces with the changes made with the recent patch. If you do not have in your custom UI folder a version of EQUI_Animations.xml, EQUI_Templates.xml or EQUI_MapViewWnd.xml, then you have another issue, as those are the files that were changed in default that would now cause a conflict in your custom UI.

Necromage 07-22-2011 10:22 AM

Quote:
Originally Posted by valaury3169
If, at any point, the loader finds an error or confilct, it abandons it load, and starts all over loading every file from default.


Thank you so much for your detailed explanation, Valaury.

My mistake is that I thought if nothing from my custom folder loads, then all files (including things like gemicons01.tga) are in conflict. I didn't realize that all it takes is one conflicting file (in my case EQUI_MapViewWnd.xml) and all other files will be kicked back to default.

I've removed EQUI_MapViewWnd.xml from my custom folder now, and all the other pieces loaded fine.

Thanks again for pointing me in the right direction.

minadin 07-23-2011 07:43 AM

Adding the text to the EQUI_Animations.xml file as shown above, and deleting the EQUI_MapViewWnd.xml, fixed my slightly modified version of Fanra's Old UI.


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