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-   -   4 February 03 - UI Changes (http://www.eqinterface.com/forums/showthread.php?t=6274)

Cairenn 02-04-2003 07:44 AM

4 February 03 - UI Changes
 
Wheee, lots of changes this time through. Here we go:

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

ADD:

<Include>EQUI_BigBankWnd.xml</Include>
<Include>EQUI_JournalNPCWnd.xml</Include>
<Include>EQUI_JournalTextWnd.xml</Include>
<Include>EQUI_JournalCatWnd.xml</Include>
<Include>EQUI_BodyTintWnd.xml</Include>

(Ignore BigBankWnd and BodyTintWnd additions if you already added them as part of the fix for the patch 28 Jan 03)
==============================================

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find Function of your text editor, Find:

<!-- Inventory Animations -->

Then ADD:

<Ui2DAnimation item = "A_InvCharm">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

==============================================

IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function of your text editor, FIND:

<Button item = "CC0_Race13_Button">
<ScreenID>CC0_Race13_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>357</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Race_Radios</RadioGroup>
<Text>Wood Elf</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then ADD:

<Button item = "CC0_Race14_Button">
<ScreenID>CC0_Race14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>381</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Race_Radios</RadioGroup>
<Text>Froglok</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Next FIND:

<Pieces>CC0_Race13_Button</Pieces>

Then ADD:

<Pieces>CC0_Race14_Button</Pieces>

==============================================

IF you have a custom EQUI_FacePick.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function of your text editor, Find:

<Text>WODE</Text>

CHANGE that to read:

<Text>WOAD</Text>

==============================================

IF you have a custom EQUI_NoteWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function of your text editor, Find:

<STMLbox item = "NW_NoteDisplay">
<ScreenID>Note</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_Border>false</Style_Border>
<Style_Transparent>true</Style_Transparent>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<Location>
<X>55</X>
<Y>73</Y>
</Location>
<Size>
<CX>265</CX>
<CY>180</CY>
<CY>255</CY>
</Size>
<Text>Test text</Text>
</STMLbox>

CHANGE:

<Y>73</Y>

To:

<Y>83</Y>

CHANGE:

<CX>265</CX>
<CY>180</CY>

To:

<CX>285</CX>
<CY>255</CY>

Then FIND:

<StaticAnimation item = "NW_BG1">
<ScreenID>BG1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_NoteBG01</Animation>
</StaticAnimation>

CHANGE:

<CX>256</CX>
<CY>256</CY>

To:

<CX>266</CX>
<CY>310</CY>

Next, Find:

<StaticAnimation item = "NW_BG2">
<ScreenID>BG2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>256</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Animation>A_NoteBG02</Animation>
</StaticAnimation>

CHANGE:

<X>256</X>

To:

<X>266</X>

Then CHANGE:

<CX>128</CX>
<CY>256</CY>

To:

<CX>138</CX>
<CY>310</CY>

Then FIND:

<StaticAnimation item = "NW_BG3">
<ScreenID>BG3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>256</Y>
</Location>
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
<Animation>A_NoteBG03</Animation>
</StaticAnimation>

CHANGE:

<Y>256</Y>

To:

<Y>310</Y>

Then CHANGE:


<CX>256</CX>
<CY>128</CY>

To:

<CX>266</CX>
<CY>182</CY>

Next FIND:

<StaticAnimation item = "NW_BG4">
<ScreenID>BG4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>256</X>
<Y>256</Y>
</Location>
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
<Animation>A_NoteBG04</Animation>
</StaticAnimation>

CHANGE:

<X>256</X>
<Y>256</Y>

To:

<X>266</X>
<Y>310</Y>

Then CHANGE:

<CX>128</CX>
<CY>128</CY>
To:

<CX>138</CX>
<CY>182</CY>

Next FIND:

<Button item = "NW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>234</LeftAnchorOffset>

CHANGE:

<LeftAnchorOffset>234</LeftAnchorOffset>

To:

<LeftAnchorOffset>214</LeftAnchorOffset>

Then FIND:

<Screen item = "NoteWindow">
<!--<ScreenID/>-->
<!--<Font>3</Font>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>384</CX>
<CY>354</CY><CX>404</CX>
<CY>444</CY>

CHANGE:

<CX>384</CX>
<CY>354</CY>

To:

<CX>404</CX>
<CY>444</CY>

=============================================

Please note, there are more changes to the window_pieces04.tga graphic file, including (but not limited to) the addition of the new charm slot icon

Files Added to the Default Folder in this patch:

EQUI_JournalCatWnd.xml
EQUI_JournalTextWnd.xml
EQUI_JournalNPCWnd.xml
EQUI_BigBankWnd.xml


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