player window modification help
could someone take a look at the following codes and maybe see if they can figure out how to get it totally compliant with the tss expansion
Melee Player Window __________________________________________________ _________________ <?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <TextureInfo item = "AttackIndicator.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item = "A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>6</X> <Y>2</Y> </Location> <Size> <CX>116</CX> <CY>28</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item = "A_AttackIndicatorAnim"> <ScreenID>A_AttackIndicatorAnim</ScreenID> <Animation>A_AttackIndicator</Animation> </StaticAnimation> <Ui2DAnimation item="Infiniti-PW_BGa"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_i1.tga</Texture> <Location> <X>0</X> <Y>72</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="Infiniti-PW_BGb"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_i1.tga</Texture> <Location> <X>0</X> <Y>183</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="XPLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>173</X> <Y>59</Y> </Location> <Size> <CX>12</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="APLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>173</X> <Y>71</Y> </Location> <Size> <CX>11</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="MLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>237</X> <Y>59</Y> </Location> <Size> <CX>7</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="SLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>237</X> <Y>71</Y> </Location> <Size> <CX>6</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="G1Label"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>189</X> <Y>59</Y> </Location> <Size> <CX>10</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <StaticAnimation item="G1_Label"> <ScreenID>G1_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>35</Y> </Location> <Size> <CX>10</CX> <CY>7</CY> </Size> <Animation>G1Label</Animation> </StaticAnimation> <StaticAnimation item="XP_Label"> <ScreenID>XP_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>61</Y> </Location> <Size> <CX>12</CX> <CY>7</CY> </Size> <Animation>XPLabel</Animation> </StaticAnimation> <StaticAnimation item="AP_Label"> <ScreenID>AP_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>73</Y> </Location> <Size> <CX>11</CX> <CY>7</CY> </Size> <Animation>APLabel</Animation> </StaticAnimation> <StaticAnimation item="M_Label"> <ScreenID>M_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>146</Y> </Location> <Size> <CX>7</CX> <CY>7</CY> </Size> <Animation>MLabel</Animation> </StaticAnimation> <StaticAnimation item="S_Label"> <ScreenID>M_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>47</Y> </Location> <Size> <CX>6</CX> <CY>7</CY> </Size> <Animation>SLabel</Animation> </StaticAnimation> <StaticAnimation item="A_PW_BGa"> <ScreenID>A_PW_BG</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Animation>Infiniti-PW_BGa</Animation> </StaticAnimation> <StaticAnimation item="A_PW_BGb"> <ScreenID>A_PW_BG</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>64</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Animation>Infiniti-PW_BGb</Animation> </StaticAnimation> <Label item="Player_Name"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>1</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>9</X> <Y>9</Y> </Location> <Size> <CX>84</CX> <CY>14</CY> </Size> <Text>Reallylongname</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <!-- TSS Additions --> <Ui2DAnimation item="A_PWCSIn"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSTimer"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSDebuff"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSStanding"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSRegen"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>160</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item="Player_CombatTimer"> <ScreenID>Player_CombatTimer</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>22</X> <Y>23</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>220</R> <G>10</G> <B>250</B> </FillTint> <LinesFillTint> <R>0</R> <G>50</G> <B>150</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>29</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="Player_CombatTimerLabel"> <ScreenID>Player_CombatTimerLabel</ScreenID> <EQType>137</EQType> <RelativePosition>true</RelativePosition> <Font>1</Font> <Location> <X>28</X> <Y>19</Y> </Location> <Size> <CX>108</CX> <CY>10</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Button item="PW_CombatStateAnim"> <ScreenID>PW_CombatStateAnim</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>17</Y> </Location> <Size> <CX>14</CX> <CY>14</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>14</CX> <CY>14</CY> </DecalSize> </Button> <!-- End TSS Additions --> <Gauge item="Player_HP"> <ScreenID>PlayerHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>35</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <TextOffsetY>-250</TextOffsetY> <GaugeOffsetY>0</GaugeOffsetY> <GaugeOffsetX>0</GaugeOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>255</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> <TopAnchorOffset>0</TopAnchorOffset> <Font>2</Font> </Gauge> <Gauge item="Pet_HP"> <ScreenID>PetHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>137</Y> </Location> <Size> <CX>51</CX> <CY>6</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Background>A_MiniGaugeBackground</Background> <Fill>A_MiniGaugeFill</Fill> <LinesFill>A_MiniGaugeLines</LinesFill> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_Mana"> <ScreenID>PlayerMana</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>17</X> <Y>145</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>50</R> <G>50</G> <B>255</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_Fatigue"> <ScreenID>PlayerFatigue</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>47</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>3</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_EXP"> <ScreenID>PlayerHP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>61</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <TextOffsetX>-250</TextOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>10</R> <G>150</G> <B>200</B> </FillTint> <LinesFillTint> <R>10</R> <G>29</G> <B>93</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>4</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_AAXP"> <ScreenID>PlayerAAXP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>73</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <TextOffsetX>-250</TextOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>10</R> <G>150</G> <B>200</B> </FillTint> <LinesFillTint> <R>10</R> <G>29</G> <B>93</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Label item="Player_LevelNum"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>2</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>9</Y> </Location> <Size> <CX>18</CX> <CY>14</CY> </Size> <Text>65</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_Class"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>3</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>98</X> <Y>9</Y> </Location> <Size> <CX>144</CX> <CY>14</CY> </Size> <Text>Necromancer</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPNote"> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>9</X> <Y>22</Y> </Location> <Size> <CX>50</CX> <CY>10</CY> </Size> <Text>Hit Points:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPNumber"> <Font>3</Font> <ScreenID>PlayerHPNumber</ScreenID> <EQType>17</EQType> <RelativePosition>true</RelativePosition> <Location> <X>54</X> <Y>19</Y> </Location> <Size> <CX>42</CX> <CY>14</CY> </Size> <Text>10000</Text> <TextColor> <R>0</R> <G>255</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_HPDivider"> <Font>3</Font> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>19</Y> </Location> <Size> <CX>7</CX> <CY>14</CY> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPMax"> <Font>3</Font> <ScreenID>PlayerMaxHP</ScreenID> <EQType>18</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>19</Y> </Location> <Size> <CX>43</CX> <CX>35</CX> <CY>14</CY> </Size> <Text>10000</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPLabel"> <ScreenID>HPLabel</ScreenID> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>19</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>31</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_HPPercLabel"> <ScreenID>HPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>31</Y> </Location> <Size> <CX>10</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_ManaPercentage"> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>20</EQType> <RelativePosition>true</RelativePosition> <Location> <X>121</X> <Y>141</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_ManaPercLabel"> <ScreenID>ManaPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>148</X> <Y>142</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_EXPPercentage"> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>26</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>57</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_EXPPercLabel"> <ScreenID>EXPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>57</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_AAXPPercentage"> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>27</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>69</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_AAXPPercLabel"> <ScreenID>AAXPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>69</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_AC"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>11</X> <Y>84</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>AC</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ATK"> <TextColor> <B>0</B> <G>0</G> <R>255</R> </TextColor> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>11</X> <Y>95</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>ATK</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ACNum"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>22</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>32</X> <Y>84</Y> </Location> <Size> <CX>25</CX> <CY>10</CY> </Size> <Text>1888</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ATKNum"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>23</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>32</X> <Y>95</Y> </Location> <Size> <CX>23</CX> <CY>10</CY> </Size> <Text>1888</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="PW_STR"> <ScreenID>STRLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>62</X> <Y>84</Y> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>Str</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_STRNumber"> <ScreenID>STRNumberLabel</ScreenID> <EQType>5</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>84</X> <Y>84</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_STA"> <ScreenID>STALabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>62</X> <Y>95</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>Sta</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_STANumber"> <ScreenID>STANumberLabel</ScreenID> <EQType>6</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>84</X> <Y>95</Y> </Location> <Size> <CX>50</CX> <CY>10</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_AGI"> <ScreenID>AGILabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>11</X> <Y>106</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>Agi</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_AGINumber"> <ScreenID>AGINumberLabel</ScreenID> <EQType>8</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>34</X> <Y>106</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_DEX"> <ScreenID>DEXLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>62</X> <Y>106</Y> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>Dex</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_DEXNumber"> <ScreenID>DEXNumberLabel</ScreenID> <EQType>7</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>84</X> <Y>106</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_WIS"> <ScreenID>WISLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>84</Y> </Location> <Size> <CX>27</CX> <CY>14</CY> </Size> <Text>Wis</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_WISNumber"> <ScreenID>WISNumberLabel</ScreenID> <EQType>9</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>84</Y> </Location> <Size> <CX>19</CX> <CY>10</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_INT"> <ScreenID>INTLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>95</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Int</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_INTNumber"> <ScreenID>INTNumberLabel</ScreenID> <EQType>10</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>95</Y> </Location> <Size> <CX>20</CX> <CY>10</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_CHA"> <ScreenID>CHALabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>106</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>Cha</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_CHANumber"> <ScreenID>CHANumberLabel</ScreenID> <EQType>11</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>106</Y> </Location> <Size> <CX>20</CX> <CY>10</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_TributeTimer"> <ScreenID>TributeTime</ScreenID> <EQType>116</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>52</X> <Y>81</Y> </Location> <Size> <CX>32</CX> <CY>10</CY> </Size> <Text>12345</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="PlayerWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>0</Y> </Location> <Size> <CX>162</CX> <CY>127</CY> </Size> <Text>Player</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>A_PW_BGa</Pieces> <Pieces>A_PW_BGb</Pieces> <Pieces>Player_ACNum</Pieces> <Pieces>Player_ATKNum</Pieces> <Pieces>Player_ATK</Pieces> <Pieces>Player_AC</Pieces> <Pieces>PW_STR</Pieces> <Pieces>PW_STRNumber</Pieces> <Pieces>PW_STA</Pieces> <Pieces>PW_STANumber</Pieces> <Pieces>PW_AGI</Pieces> <Pieces>PW_AGINumber</Pieces> <Pieces>PW_DEX</Pieces> <Pieces>PW_DEXNumber</Pieces> <Pieces>PW_WIS</Pieces> <Pieces>PW_WISNumber</Pieces> <Pieces>PW_INT</Pieces> <Pieces>PW_INTNumber</Pieces> <Pieces>PW_CHA</Pieces> <Pieces>PW_CHANumber</Pieces> <Pieces>Player_HPNumber</Pieces> <Pieces>Player_HPDivider</Pieces> <Pieces>Player_HPMax</Pieces> <Pieces>Player_HPNote</Pieces> <Pieces>Player_HPLabel</Pieces> <Pieces>Player_ManaPercentage</Pieces> <Pieces>Player_EXPPercentage</Pieces> <Pieces>Player_AAXPPercentage</Pieces> <Pieces>Player_HPPercLabel</Pieces> <Pieces>A_AttackIndicatorAnim</Pieces> <Pieces>Player_ManaPercLabel</Pieces> <Pieces>Player_EXPPercLabel</Pieces> <Pieces>Player_AAXPPercLabel</Pieces> <Pieces>Player_Name</Pieces> <Pieces>Player_HP</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>Player_EXP</Pieces> <Pieces>Player_AAXP</Pieces> <Pieces>Player_LevelNum</Pieces> <Pieces>Player_Class</Pieces> <Pieces>Pet_HP</Pieces> <Pieces>G1_Label</Pieces> <Pieces>M_Label</Pieces> <Pieces>S_Label</Pieces> <Pieces>AP_Label</Pieces> <Pieces>XP_Label</Pieces> <Pieces>PW_TributeTimer</Pieces> <Pieces>Player_CombatTimer</Pieces> <Pieces>Player_CombatTimerLabel</Pieces> <Pieces>PW_CombatStateAnim</Pieces> </Screen> </XML> |
part 2
Caster Player Window
__________________________________________________ _________________ <?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Ui2DAnimation item="Infiniti-PW_BGa"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_i1.tga</Texture> <Location> <X>0</X> <Y>72</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="Infiniti-PW_BGb"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_i1.tga</Texture> <Location> <X>0</X> <Y>183</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="XPLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>173</X> <Y>59</Y> </Location> <Size> <CX>12</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="APLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>173</X> <Y>71</Y> </Location> <Size> <CX>11</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="MLabel"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>237</X> <Y>59</Y> </Location> <Size> <CX>7</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="G1Label"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces_v1.tga</Texture> <Location> <X>189</X> <Y>59</Y> </Location> <Size> <CX>10</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <StaticAnimation item="G1_Label"> <ScreenID>G1_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>35</Y> </Location> <Size> <CX>10</CX> <CY>7</CY> </Size> <Animation>G1Label</Animation> </StaticAnimation> <StaticAnimation item="XP_Label"> <ScreenID>XP_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>66</Y> </Location> <Size> <CX>12</CX> <CY>7</CY> </Size> <Animation>XPLabel</Animation> </StaticAnimation> <StaticAnimation item="AP_Label"> <ScreenID>AP_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>77</Y> </Location> <Size> <CX>11</CX> <CY>7</CY> </Size> <Animation>APLabel</Animation> </StaticAnimation> <StaticAnimation item="M_Label"> <ScreenID>M_Label</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>54</Y> </Location> <Size> <CX>7</CX> <CY>7</CY> </Size> <Animation>MLabel</Animation> </StaticAnimation> <StaticAnimation item="A_PW_BGa"> <ScreenID>A_PW_BG</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Animation>Infiniti-PW_BGa</Animation> </StaticAnimation> <StaticAnimation item="A_PW_BGb"> <ScreenID>A_PW_BG</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>64</Y> </Location> <Size> <CX>162</CX> <CY>64</CY> </Size> <Animation>Infiniti-PW_BGb</Animation> </StaticAnimation> <Label item="Player_Name"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>1</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>9</X> <Y>9</Y> </Location> <Size> <CX>84</CX> <CY>14</CY> </Size> <Text>Reallylongname</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Gauge item="Player_HP"> <ScreenID>PlayerHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>35</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <TextOffsetY>-250</TextOffsetY> <GaugeOffsetY>0</GaugeOffsetY> <GaugeOffsetX>0</GaugeOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>255</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> <TopAnchorOffset>0</TopAnchorOffset> <Font>2</Font> </Gauge> <Gauge item="Pet_HP"> <ScreenID>PetHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>73</X> <Y>44</Y> </Location> <Size> <CX>51</CX> <CY>6</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Background>A_MiniGaugeBackground</Background> <Fill>A_MiniGaugeFill</Fill> <LinesFill>A_MiniGaugeLines</LinesFill> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_Mana"> <ScreenID>PlayerMana</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>54</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>50</R> <G>50</G> <B>255</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_Fatigue"> <ScreenID>PlayerFatigue</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>44</Y> </Location> <Size> <CX>51</CX> <CY>6</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>3</EQType> <GaugeDrawTemplate> <Background>A_MiniGaugeBackground</Background> <Fill>A_MiniGaugeFill</Fill> <Lines>A_MiniGaugeLines</Lines> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_EXP"> <ScreenID>PlayerHP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>66</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <TextOffsetX>-250</TextOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>255</R> <G>255</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>80</G> <B>220</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>4</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_AAXP"> <ScreenID>PlayerAAXP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>21</X> <Y>77</Y> </Location> <Size> <CX>103</CX> <CY>8</CY> </Size> <TextOffsetX>-250</TextOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>220</R> <G>200</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>80</G> <B>220</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Label item="Player_LevelNum"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>2</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>9</Y> </Location> <Size> <CX>18</CX> <CY>14</CY> </Size> <Text>65</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_Class"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>3</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>98</X> <Y>9</Y> </Location> <Size> <CX>144</CX> <CY>14</CY> </Size> <Text>Necromancer</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPNote"> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>9</X> <Y>22</Y> </Location> <Size> <CX>50</CX> <CY>10</CY> </Size> <Text>Hit Points:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPNumber"> <Font>3</Font> <ScreenID>PlayerHPNumber</ScreenID> <EQType>17</EQType> <RelativePosition>true</RelativePosition> <Location> <X>54</X> <Y>19</Y> </Location> <Size> <CX>42</CX> <CY>14</CY> </Size> <Text>10000</Text> <TextColor> <R>0</R> <G>255</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_HPDivider"> <Font>3</Font> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>19</Y> </Location> <Size> <CX>7</CX> <CY>14</CY> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPMax"> <Font>3</Font> <ScreenID>PlayerMaxHP</ScreenID> <EQType>18</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>19</Y> </Location> <Size> <CX>43</CX> <CX>35</CX> <CY>14</CY> </Size> <Text>10000</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HPLabel"> <ScreenID>HPLabel</ScreenID> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>19</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>31</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_HPPercLabel"> <ScreenID>HPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>31</Y> </Location> <Size> <CX>10</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_ManaPercentage"> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>20</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>50</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_ManaPercLabel"> <ScreenID>ManaPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>50</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_EXPPercentage"> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>26</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>62</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_EXPPercLabel"> <ScreenID>EXPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>62</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_AAXPPercentage"> <Font>2</Font> <ScreenID>HPPercentage</ScreenID> <EQType>27</EQType> <RelativePosition>true</RelativePosition> <Location> <X>122</X> <Y>73</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="Player_AAXPPercLabel"> <ScreenID>AAXPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>73</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Player_AC"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>87</Y> </Location> <Size> <CX>22</CX> <CY>14</CY> </Size> <Text>AC</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ATK"> <TextColor> <B>0</B> <G>0</G> <R>255</R> </TextColor> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>98</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>ATK</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ACNum"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>22</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>35</X> <Y>87</Y> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>1888</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <!-- TSS Additions --> <Ui2DAnimation item="A_PWCSIn"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSTimer"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSDebuff"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSStanding"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSRegen"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>160</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item="Player_CombatTimer"> <ScreenID>Player_CombatTimer</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>22</X> <Y>23</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>220</R> <G>10</G> <B>250</B> </FillTint> <LinesFillTint> <R>0</R> <G>50</G> <B>150</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>29</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="Player_CombatTimerLabel"> <ScreenID>Player_CombatTimerLabel</ScreenID> <EQType>137</EQType> <RelativePosition>true</RelativePosition> <Font>1</Font> <Location> <X>28</X> <Y>19</Y> </Location> <Size> <CX>108</CX> <CY>10</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Button item="PW_CombatStateAnim"> <ScreenID>PW_CombatStateAnim</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>17</Y> </Location> <Size> <CX>14</CX> <CY>14</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>14</CX> <CY>14</CY> </DecalSize> </Button> <!-- End TSS Additions --> <Label item="Player_ATKNum"> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <EQType>23</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>35</X> <Y>98</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>1888</Text> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="PW_STR"> <ScreenID>STRLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>59</X> <Y>87</Y> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>Str</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_STRNumber"> <ScreenID>STRNumberLabel</ScreenID> <EQType>5</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>87</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_STA"> <ScreenID>STALabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>59</X> <Y>98</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>Sta</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_STANumber"> <ScreenID>STANumberLabel</ScreenID> <EQType>6</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>98</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_AGI"> <ScreenID>AGILabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>109</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>Agi</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_AGINumber"> <ScreenID>AGINumberLabel</ScreenID> <EQType>8</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>35</X> <Y>109</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_DEX"> <ScreenID>DEXLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>59</X> <Y>109</Y> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>Dex</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_DEXNumber"> <ScreenID>DEXNumberLabel</ScreenID> <EQType>7</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>109</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_WIS"> <ScreenID>WISLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>87</Y> </Location> <Size> <CX>27</CX> <CY>14</CY> </Size> <Text>Wis</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_WISNumber"> <ScreenID>WISNumberLabel</ScreenID> <EQType>9</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>87</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_INT"> <ScreenID>INTLabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>109</X> <Y>98</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Int</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_INTNumber"> <ScreenID>INTNumberLabel</ScreenID> <EQType>10</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>98</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_CHA"> <ScreenID>CHALabel</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>109</X> <Y>109</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>Cha</Text> <TextColor> <B>255</B> <G>255</G> <R>255</R> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="PW_CHANumber"> <ScreenID>CHANumberLabel</ScreenID> <EQType>11</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>109</Y> </Location> <Size> <CX>24</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <TextureInfo item = "AttackIndicator.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item = "A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>6</X> <Y>2</Y> </Location> <Size> <CX>116</CX> <CY>28</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item = "A_AttackIndicatorAnim"> <ScreenID>A_AttackIndicatorAnim</ScreenID> </StaticAnimation> <Screen item="PlayerWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>0</Y> </Location> <Size> <CX>162</CX> <CY>127</CY> </Size> <Text>Player</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>The Breath Meter</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>A_PW_BGa</Pieces> <Pieces>A_PW_BGb</Pieces> <Pieces>Player_ACNum</Pieces> <Pieces>Player_CombatTimer</Pieces> <Pieces>Player_CombatTimerLabel</Pieces> <Pieces>PW_CombatStateAnim</Pieces> <Pieces>Player_ATKNum</Pieces> <Pieces>Player_ATK</Pieces> <Pieces>Player_AC</Pieces> <Pieces>PW_STR</Pieces> <Pieces>PW_STRNumber</Pieces> <Pieces>PW_STA</Pieces> <Pieces>PW_STANumber</Pieces> <Pieces>PW_AGI</Pieces> <Pieces>PW_AGINumber</Pieces> <Pieces>PW_DEX</Pieces> <Pieces>PW_DEXNumber</Pieces> <Pieces>PW_WIS</Pieces> <Pieces>PW_WISNumber</Pieces> <Pieces>PW_INT</Pieces> <Pieces>PW_INTNumber</Pieces> <Pieces>PW_CHA</Pieces> <Pieces>PW_CHANumber</Pieces> <Pieces>Player_HPNumber</Pieces> <Pieces>Player_HPDivider</Pieces> <Pieces>Player_HPMax</Pieces> <Pieces>Player_HPNote</Pieces> <Pieces>Player_HPLabel</Pieces> <Pieces>Player_ManaPercentage</Pieces> <Pieces>Player_EXPPercentage</Pieces> <Pieces>Player_AAXPPercentage</Pieces> <Pieces>Player_HPPercLabel</Pieces> <Pieces>Player_ManaPercLabel</Pieces> <Pieces>Player_EXPPercLabel</Pieces> <Pieces>Player_AAXPPercLabel</Pieces> <Pieces>Player_Name</Pieces> <Pieces>Player_HP</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>Player_EXP</Pieces> <Pieces>Player_AAXP</Pieces> <Pieces>Player_LevelNum</Pieces> <Pieces>Player_Class</Pieces> <Pieces>Pet_HP</Pieces> <Pieces>G1_Label</Pieces> <Pieces>M_Label</Pieces> <Pieces>AP_Label</Pieces> <Pieces>XP_Label</Pieces> <Pieces>A_AttackIndicatorAnim</Pieces> </Screen> </XML> |
What errors are you getting thats causing it to fail?
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They both work it just that they need some minor adjustments I already posted the images under the help section of the forums to show what kind of problems that are shown which are in need of minor adjustments but if you can take a look at them and maybe tweak them just a bit to look right as I was lucky that I got them to work with the additions I added for tss but the problem is getting them organized to fit in the windows without messing up the shape of the window
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If its a problem with borders and such, my first guess would be to inspect the WDT (Windows Draw Template) and make sure the dimensions are matching the assigned .tga values.
If its a problem with backgrounds then that would also be a WDT issue. The way the window is drawn is defined in a WDT, the default WDT are in the EQUI_Templates.xml. Any custom WDTs can either be added to that file or appended to each window xml file independently. |
Post deleted by user
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