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-   -   Infiniti Blue Di28889 (http://www.eqinterface.com/forums/showthread.php?t=20993)

Kaotik1z 07-20-2011 02:37 PM

Infiniti Blue Di28889
 
Need an update for this when you can please. Best UI available.

Experience 07-20-2011 03:17 PM

I agree
 
I really like this UI hope it is updated soon

J_axxy 07-20-2011 03:51 PM

Take a look at BEIMAITH'S IB fix

Quote:
This is a fix to the modified Templates and Animations files from the 7-20-2011 Patch. There are no other changes.

Name: 7-20-2011-Fix
Author:
beimeith
Date: 07-20-2011 02:30 PM
Size: 19.56 Kb
Version: 1


I hope this helps, it worked for me on my hodgepodge UI that's loosely based on the Infinite Blue we all love so much.

Deadbroke 07-20-2011 04:19 PM

Ty, update works perfectly

Mores 07-20-2011 04:27 PM

Me as well. Love the UI's and panic when they need work.

deenmore 07-20-2011 05:05 PM

Quote:
Originally Posted by Kaotik1z
Need an update for this when you can please. Best UI available.

I am anciously awaiting as well Please Please Please!!

J_axxy 07-20-2011 06:24 PM

Quote:
Originally Posted by deenmore
I am anciously awaiting as well Please Please Please!!

I am not sure if you read all of the thread, but in the 3rd post down, i linked to a fix that is proven to be working for the majority of people, please let us know if this fix by, Beimaith works or not for you.

Quote:
Originally Posted by J_axxy
Take a look at BEIMAITH'S IB fix



I hope this helps, it worked for me on my hodgepodge UI that's loosely based on the Infinite Blue we all love so much.

Lynienu 07-20-2011 06:45 PM

Didn't wor
 
Didn't work for me. My group tonight is royally screwed =(

Ironheart 07-20-2011 06:45 PM

Quote:
Originally Posted by J_axxy
I am not sure if you read all of the thread, but in the 3rd post down, i linked to a fix that is proven to be working for the majority of people, please let us know if this fix by, Beimaith works or not for you.


Not working for me. :(

beimeith 07-20-2011 07:27 PM

If you use other custom UI pieces besides the default the fix may not work for you as it was made based on the default configuration.

If it isn't working for you, you can email me the "uierrors.txt" file at [email protected] and I will take a look at it.

Alternately, send me a tell in-game: [tell luclin.beimeith and I will see what I can do.

It will -definitely- work if you re-downloaded the base UI and apply the fix. Can do that until you get your specific implementation working again.

BeimEith

Ironheart 07-20-2011 07:33 PM

Quote:
Originally Posted by beimeith
If you use other custom UI pieces the fix may not work for you.

If it isn't working for you, you can email me the "uierrors.txt" file at [email protected] and I will take a look at it.

Alternately, send me a tell in-game: [tell luclin.beimeith


Got it working by using your EQUI_Templates.xml file and adding the text from
http://www.eqinterface.com/forums/s...ead.php?t=20991
to the EQUI_Animations.xml file

beimeith 07-20-2011 07:43 PM

Quote:
Originally Posted by Ironheart
Got it working by using your EQUI_Templates.xml file and adding the text from
http://www.eqinterface.com/forums/s...ead.php?t=20991
to the EQUI_Animations.xml file


Yeah, doing that breaks it if you use the default Infiniti config ;)

Question: Do you use a different map window (not Infiniti one)?

beimeith 07-20-2011 08:05 PM

Ok, I figured it out.

Some code was moved out of the map window and into the animations file. Since I left the map file alone, I did not need to add it to the animations file for it to work (for me). But since other people use other map windows, it was breaking for them.

I had uploaded a fix that should work for -Everyone-

Even if you already got it working earlier, you need to replace ALL files AGAIN. Don't just add in the map window. Replace all three.

di28889 07-20-2011 08:14 PM

Updated for the patch

Ironheart 07-20-2011 09:02 PM

Quote:
Originally Posted by beimeith
Yeah, doing that breaks it if you use the default Infiniti config ;)

Question: Do you use a different map window (not Infiniti one)?


Yeah default map

Sandcaster 07-04-2012 06:49 PM

Infiniti Clear?
 
Beimeith:

This is your old friend Sandcaster from Luclin - Stromm (Veeshan!) . Is there a possible way to get your interface addon to work with Infiniti Clear? If it works with Infiniti Blue, it should work with Infiniti Clear, or is it different coding? Good Addon for the game by the way.

Sandcaster

Mores 08-21-2012 10:27 AM

Are they going to fix this UI. Seems it is taking longer each time we have a new patch. I hate defaults but I may be forced to go back to them.

di28889 08-23-2012 12:12 PM

Quote:
Originally Posted by Mores
Are they going to fix this UI. Seems it is taking longer each time we have a new patch. I hate defaults but I may be forced to go back to them.

whats wrong I logged in and I get no error

Mores 09-27-2012 09:48 AM

Latest patch fix failed for me
 
I downloaded the Patch for 9/26/12 and could not make it work for me. I hope that a major fix is in the works.

carpankor 09-27-2012 10:07 AM

I've asked in two places for the contents of people's UIErrors.txt file. I am trying to get folks up and going, but it's currently working for me with just the one Animations update.

Can't help without knowing the problem!

di_28889 doesn't play anymore, but updates when asked, at his convenience. A vast number of people are able to help, though.

carpankor 09-27-2012 10:25 AM

I think the error some (all?) are having is related to using mix-and-match Templates and Animations files.


Does anyone know the process to get full rights to updating the UIs? Do I just need to get in contact with di_28889? I'd like to push a full working version so everyone can be using the same thing, instead of the mix everyone seems to have.

Regardless, if you have the following in your UIErrors.txt:

Code:
XML reference error! Ui2DAnimation[6]:A_SCBtnNormal[1268] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_SCBtnPressed[1269] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_SCBtnFlyby[1270] referenced but NEVER declared! XML reference error! Ui2DAnimation[6]:A_SCBtnDisabled[1271] referenced but NEVER declared!


Add the following before the closing </xml> tag in EQUI_Animations.xml:
Code:
<Ui2DAnimation item = "A_SCBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SCBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>44</X> <Y>128</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SCBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>88</X> <Y>128</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SCBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>132</X> <Y>128</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation>

Mores 09-27-2012 03:58 PM

Still can't make it work
 
I have tried all combinations to make this work and I give up. I hate defaults, but I guess that is my only out. Been using this for some time and hate giving up. And we will have the expansion coming up, so one more time more will be needed. I don't mind sending a small donation to help out, but help is what it will take for me to get this going.

carpankor 09-27-2012 05:59 PM

I've submitted a working copy of this that will hopefully be available soon. Too much work figuring out what needs to be done for several different mixes of UI pieces and fixes.

Please look for it in the Functional sets soon and post issues/requests there.

carpankor 09-27-2012 06:05 PM

Here: http://www.eqinterface.com/download...nfo.php?id=6370

Mores 09-28-2012 01:39 PM

Your UI's
 
That is as close to being what it used to be as possible. Only thing lacking was in bag 1 you had half of your items listed with the bags on the side. Made it easy to click items on without going up to the top to open the second window button. But my hat is off to you to getting this far. If I know what to do, I would help you for sure, but at this stage, all I can do is say thanks for all that YOU do on your own. :nana:

carpankor 09-28-2012 03:35 PM

I'll post up a version of that window with the buttons back. I never really cared to have it there (I like more open space), so when it broke I just ditched it.

Time-pending, but I'll get it available.

Mores 09-28-2012 11:52 PM

Thanks. Also the spell casting buttons are default. I know I am being a pain, but is that fixable as well? I have been so used to using these UI's than when they are down, I just play WoW or do nothing. To tell you the truth, in a few days I will be 69 years old but for some stupid reason I act like a 2 year old. I should just adjust to new things and forget it.

carpankor 10-01-2012 03:06 PM

Posted a "fix" for this in the comments on the full UI I uploaded. Please all further support on my copy there!

Mores 10-01-2012 04:12 PM

I didn't see the download for the newest full version. I am being a pain and I know it. But in a few months when the newest expansion comes out, we will be at square 1 again anyway.

Kaotik1z 10-01-2012 07:00 PM

Thanks again for your time doing this. If possible when you have the time could you make a patch for the forged armor? Thanks in advance.


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