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-   -   Overseer quest window unreadable FIX (http://www.eqinterface.com/forums/showthread.php?t=22191)

BalforH 03-13-2020 04:36 AM

Overseer quest window unreadable FIX
 
2 Attachment(s)
Howdy All

I hope I am posting in the correct forum, if not please move the post or direct to the correct one.

I noticed that my Overseer quest window was unreadable and after some experimentation I discovered if I removed the custom target ring the Overseer window looked as it should. I first thought I would have to choose between readable overseer window or custom target ring. But then I noticed default only has 1 target ring .tga (white.tga), which made me go Hmmm I wonder.. So here is what I did.

First I opened my Custom UI and sorted by type. Found the 7 ring .tga and renamed them by adding the word ring, blue.tga became bluering.tga green.tga became greenring.tga and so on. You can choose to rename the colors as you wish.
Once all 7 were renamed I looked for and opened the document Targetindicator.ini it will also be in your custom UI folder. Open the document and you will see something similar to
[Trivial]
Texture=grey
TwistFactor=1.0
TwistSpeed=0.0005
FrameCount=0
Duration=0
And so on.. See where it says Texture=grey.. change it to texture=greyring or whatever word, number etc you chose to define your custom ui color. Scroll down and make the change to all 7 of the texture=color.

Reload your ui and zone, now everything should work correctly. The overseer window will be readable as its using the default white.tga, and our custom target rings will use the renamed .tga's in our custom UI and .ini file

Hope this helps
Balfor

Haleoo 03-14-2020 10:07 AM

Overseer
 
Thanks for the heads up and getting Overseer working and looking good.

carladar 03-14-2020 10:59 PM

Just want to say Thank you for this fix. My TargetIndicator.ini referenced a single tga file, but the existence of the seven individual color tga files still messed with the Quests list. Removing them fixed me up!

Izzikk 06-25-2020 01:09 PM

Oversser fix
 
Nice find BalforH! Thanks for posting the fix.


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