Target window help please.
Help please....
I picked up a target window mod a while back from here 4x somthing.. basicly its 4 times the normal size.. I can't get the new target box con color shading to possition right. The left side of it is 1/2 way through the 2nd of the 20 bubs of health. I can not figure out how to move it.. I figured out how to resize it though. geddine4xtargetwithpet.zip is the downloaded file This is the modified file as of right now. <?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <Gauge item = "Target_HP"> <ScreenID>TargetHP</ScreenID> <Font>0</Font> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>-20</Y> </Location> <Size> <CX>408</CX> <CY>44</CY> </Size> <GaugeOffsetY>36</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>6</EQType> <AlignCenter>true</AlignCenter> <GaugeDrawTemplate> <Background>A_TargetGaugeBackground</Background> <Fill>A_TargetGaugeFill</Fill> <Lines>A_TargetGaugeLines</Lines> <LinesFill>A_TargetGaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item ="Target_Name"> <ScreenID>TargetNameLabel</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>0</Y> </Location> <Size> <CX>223</CX> <CY>14</CY> </Size> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <EQType>28</EQType> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="Target_At"> <ScreenID>TargetAtLabel</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <Location> <X>229</X> <Y>0</Y> </Location> <Size> <CX>4</CX> <CY>14</CY> </Size> <Text>:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="Target_HPLabel"> <ScreenID>HPLabel</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <Location> <X>235</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <EQType>29</EQType> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="Target_HPPercLabel"> <ScreenID>HPPercLabel</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <Location> <X>260</X> <Y>0</Y> </Location> <Size> <CX>12</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item = "Target_Cast"> <ScreenID>TargetCast</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>22</Y> </Location> <Size> <CX>408</CX> <CY>4</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>215</R> <G>0</G> <B>215</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>7</EQType> <GaugeDrawTemplate> <Background>A_TargetGaugeBackground</Background> <Fill>A_TargetGaugeFill</Fill> <Lines>A_TargetGaugeLines</Lines> <LinesFill>A_TargetGaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Gauge item = "Target_PetHP"> <ScreenID>TargetPetHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>15</Y> </Location> <Size> <CX>400</CX> <CY>3</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>255</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <!--<Background>A_TargetGaugeBackground</Background>--> <Fill>A_TargetGaugeFill</Fill> <Lines>A_TargetGaugeLines</Lines> <LinesFill>A_TargetGaugeLinesFill</LinesFill> <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>--> <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <TextureInfo item = "TargetBox.tga"> <Size> <CX>432</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item = "A_TargetBox"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>6</X> <Y>2</Y> </Location> <Size> <CX>424</CX> <CY>30</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item = "A_TargetBoxStaticAnim"> <ScreenID>A_TargetBoxStaticAnim</ScreenID> <Animation>A_TargetBox</Animation> </StaticAnimation> <Screen item = "TargetWindow"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>63</X> <Y>240</Y> </Location> <Size> <CX>424</CX> <CY>35</CY> </Size> <Text>Target</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Your Current Target</TooltipReference> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Target_HP</Pieces> <Pieces>Target_Name</Pieces> <Pieces>Target_At</Pieces> <Pieces>Target_HPLabel</Pieces> <Pieces>Target_HPPercLabel</Pieces> <Pieces>A_TargetBoxStaticAnim</Pieces> <Pieces>Target_Cast</Pieces> <Pieces>Target_PetHP</Pieces> </Screen> </XML> |
FIXED!!!!
I figured out how to fix it and move the tinted window around.
Its sloppy as I do not know XML that well but here it is. <TextureInfo item = "TargetBox.tga"> <Size> <CX>482</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item = "A_TargetBox"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>30</X> <Y>1</Y> </Location> <Size> <CX>482</CX> <CY>34</CY> </Size> </Frames> </Ui2DAnimation> |
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