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-   -   Target window help please. (http://www.eqinterface.com/forums/showthread.php?t=11115)

Altairwolf 11-08-2003 11:03 PM

Target window help please.
 
Help please....

I picked up a target window mod a while back from here 4x somthing.. basicly its 4 times the normal size.. I can't get the new target box con color shading to possition right. The left side of it is 1/2 way through the 2nd of the 20 bubs of health. I can not figure out how to move it.. I figured out how to resize it though.

geddine4xtargetwithpet.zip is the downloaded file

This is the modified file as of right now.



<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

<Gauge item = "Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>0</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>-20</Y>
</Location>
<Size>
<CX>408</CX>
<CY>44</CY>
</Size>
<GaugeOffsetY>36</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<AlignCenter>true</AlignCenter>
<GaugeDrawTemplate>
<Background>A_TargetGaugeBackground</Background>
<Fill>A_TargetGaugeFill</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Label item ="Target_Name">
<ScreenID>TargetNameLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>223</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>28</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Target_At">
<ScreenID>TargetAtLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>229</X>
<Y>0</Y>
</Location>
<Size>
<CX>4</CX>
<CY>14</CY>
</Size>
<Text>:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="Target_HPLabel">
<ScreenID>HPLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>235</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>29</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Target_HPPercLabel">
<ScreenID>HPPercLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>
<Y>0</Y>
</Location>
<Size>
<CX>12</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>


<Gauge item = "Target_Cast">
<ScreenID>TargetCast</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>22</Y>
</Location>
<Size>
<CX>408</CX>
<CY>4</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>215</R>
<G>0</G>
<B>215</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Background>A_TargetGaugeBackground</Background>
<Fill>A_TargetGaugeFill</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>


<Gauge item = "Target_PetHP">
<ScreenID>TargetPetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>15</Y>
</Location>
<Size>
<CX>400</CX>
<CY>3</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>255</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<!--<Background>A_TargetGaugeBackground</Background>-->
<Fill>A_TargetGaugeFill</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>


<TextureInfo item = "TargetBox.tga">
<Size>
<CX>432</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>424</CX>
<CY>30</CY>
</Size>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>

<Screen item = "TargetWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>63</X>
<Y>240</Y>
</Location>
<Size>
<CX>424</CX>
<CY>35</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Target_HP</Pieces>
<Pieces>Target_Name</Pieces>
<Pieces>Target_At</Pieces>
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
<Pieces>Target_Cast</Pieces>
<Pieces>Target_PetHP</Pieces>
</Screen>

</XML>

Altairwolf 11-10-2003 11:42 AM

FIXED!!!!
 
I figured out how to fix it and move the tinted window around.

Its sloppy as I do not know XML that well but here it is.



<TextureInfo item = "TargetBox.tga">
<Size>
<CX>482</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>30</X>
<Y>1</Y>
</Location>
<Size>
<CX>482</CX>
<CY>34</CY>
</Size>
</Frames>
</Ui2DAnimation>


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