EQInterface Forums

EQInterface Forums (http://www.eqinterface.com/forums/index.php)
-   Patch fix archive (http://www.eqinterface.com/forums/forumdisplay.php?f=43)
-   -   5 Nov 03 - UI Changes (http://www.eqinterface.com/forums/showthread.php?t=10994)

Cairenn 11-05-2003 03:09 PM

5 Nov 03 - UI Changes
 
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI_OptionsWindow.xml
EQUI_TargetWindow.xml
EQUI_Animations.xml *

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

TargetBox.tga
TargetIndicator.ini **
TargetIndicator.tga **

Cairenn 11-05-2003 03:10 PM

IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>200</X>
<Y>205</Y>
</Location>


Find:

<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>230</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>230</Y>
</Location>

To be:

<Location>
<X>200</X>
<Y>225</Y>
</Location>


Find and DELETE:

<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>260</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Load UI Skin</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Button item = "OGP_SystemInfoButton">
<ScreenID>OGP_SystemInfoButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>280</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>280</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>195</Y>
</Location>


Find:

<!-- Item dropping options -->


Immediately before that line, ADD:

<!-- Newbie Left-click text -->
<Button item = "OGP_LeftClickHelpText">
<ScreenID>OGP_LeftClickHelpText</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>215</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Target Click Shows Help</Text>
<TooltipReference>Show help text when you left click on a target object or player.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "OGP_UseTellWindowsCheckbox">
<ScreenID>OGP_UseTellWindowsCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>235</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Use Tell Windows</Text>
<TooltipReference>Toggle whether you want tells to appear in their own separate chat windows.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>265</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Load UI Skin</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<!-- Anonymous -->


Immediately before that line, add:

<!-- Font Selection -->
<Label item ="OGP_FontLabel">
<ScreenID>OGP_FontLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>200</X>
<Y>260</Y>
</Location>
<Size>
<CX>90</CX>
<CY>14</CY>
</Size>
<Text>Current Font:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="OGP_CurrentFont">
<ScreenID>OGP_CurrentFont</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>290</X>
<Y>260</Y>
</Location>
<Size>
<CX>80</CX>
<CY>14</CY>
</Size>
<Text>Arial</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Combobox item = "OGP_FontSelector">
<ScreenID>OGP_FontSelector</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>200</X>
<Y>280</Y>
</Location>
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>
<ListHeight>90</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
</Combobox>

<Button item = "OGP_ChangeFont">
<ScreenID>OGP_ChangeFont</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>316</X>
<Y>280</Y>
</Location>
<Size>
<CX>50</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Accept</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Pieces>OGP_SystemInfoButton</Pieces>


Immediately after that line, ADD:

<Pieces>OGP_LeftClickHelpText</Pieces>
<Pieces>OGP_UseTellWindowsCheckbox</Pieces>


Find andDELETE:

<Pieces>OGP_ItemDroppingCombobox</Pieces>


Find:

<Pieces>OGP_PlayerTradeLabel</Pieces>


Immediately after that line, ADD:

<Pieces>OGP_FontLabel</Pieces>
<Pieces>OGP_CurrentFont</Pieces>
<Pieces>OGP_ChangeFont</Pieces>
<Pieces>OGP_FontSelector</Pieces>


Find:

<Pieces>OGP_PlayerTradeCombobox</Pieces>


Immediately after that line, ADD:

<Pieces>OGP_ItemDroppingCombobox</Pieces>

Find:

<!-- Level of Detail -->


Immediately before that line, ADD:

<!-- Show 3D Target Ring -->
<Button item = "ODP_ShowTargetRingCheckbox">
<ScreenID>ODP_ShowTargetRingCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Show 3D Target Ring</Text>
<TooltipReference>Toggle whether or not a colored target ring appears around the feet of the character you have clicked on.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Button item = "ODP_LevelOfDetailCheckbox">
<ScreenID>ODP_LevelOfDetailCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>


CHANGE:
<Location>
<X>10</X>
<Y>55</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>75</Y>
</Location>


Find:

<Label item ="ODP_SkyLabel">
<ScreenID>ODP_SkyLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>100</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>100</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>120</Y>
</Location>


Find:

<Combobox item = "ODP_SkyCombobox">
<ScreenID>ODP_SkyCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>120</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>120</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>140</Y>
</Location>


Find:

<Button item = "ODP_VideoModesButton">
<ScreenID>ODP_VideoModesButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>75</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>75</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>95</Y>
</Location>


Find:

<Label item ="ODP_FadeDelayLabel">
<ScreenID>ODP_FadeDelayLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>150</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>150</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>170</Y>
</Location>


Find:

<Slider item = "ODP_FadeDelaySlider">
<ScreenID>ODP_FadeDelaySlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>170</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>170</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>190</Y>
</Location>


Find:

<Label item ="ODP_FadeDelayValueLabel">
<ScreenID>ODP_FadeDelayValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>170</Y>
</Location>


CHANGE:

<Location>
<X>110</X>
<Y>170</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>190</Y>
</Location>


Find:

<Label item ="ODP_FadeDurationLabel">
<ScreenID>ODP_FadeDurationLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>190</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>190</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>210</Y>
</Location>


Find:

<Slider item = "ODP_FadeDurationSlider">
<ScreenID>ODP_FadeDurationSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>230</Y>
</Location>


Find:

<Label item ="ODP_FadeDurationValueLabel">
<ScreenID>ODP_FadeDurationValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>230</Y>
</Location>


Find:

<Label item ="ODP_WindowAlphaLabel">
<ScreenID>ODP_WindowAlphaLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>230</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>230</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>250</Y>
</Location>


Find:

<Slider item = "ODP_WindowAlphaSlider">
<ScreenID>ODP_WindowAlphaSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>250</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>270</Y>
</Location>


Find:

<Label item ="ODP_WindowAlphaValueLabel">
<ScreenID>ODP_WindowAlphaValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>250</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>270</Y>
</Location>


Find:

<Label item ="ODP_FadeToAlphaLabel">
<ScreenID>ODP_FadeToAlphaLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>270</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>270</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>290</Y>
</Location>


Find:

<Slider item = "ODP_FadeToAlphaSlider">
<ScreenID>ODP_FadeToAlphaSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>290</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>290</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>310</Y>
</Location>


Find:

<Label item ="ODP_FadeToAlphaValueLabel">
<ScreenID>ODP_FadeToAlphaValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>290</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>290</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>310</Y>
</Location>


Find:

<Pieces>ODP_NPCNamesCheckbox</Pieces>


Immediately after that line, ADD:

<Pieces>ODP_ShowTargetRingCheckbox</Pieces>


Find:

<Button item = "OFP_MyPetAttacks">
<ScreenID>MyPetAttacks</ScreenID>


CHANGE that to:

<Button item = "OFP_MyPetHits">
<ScreenID>MyPetHits</ScreenID>


Find:

<Text>My Pet Attacks</Text>


CHANGE that to:

<Text>My Pet Hits</Text>


Find:

<!-- PC Spells -->


Immediately before that, ADD:

<Button item = "OFP_MyPetMisses">
<ScreenID>MyPetMisses</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>290</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>My Pet Misses</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find and DELETE:

<Pieces>OFP_MyPetAttacks</Pieces>


Then ADD:

<Pieces>OFP_MyPetHits</Pieces>
<Pieces>OFP_MyPetMisses</Pieces>


Find:

<Page item = "OptionsColorPage">


Immediately before that line, ADD:

<Button item = "OCP_UserColor73">
<ScreenID>UserColor73</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>190</X>
<Y>760</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>74 - Damage Shield Reports</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Pieces>OCP_UserColor72</Pieces>


Immediately before that line, ADD:

<Pieces>OCP_UserColor73</Pieces>

Cairenn 11-05-2003 03:15 PM

IF you have a custom EQUI_TargetWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "TargetWindow">


Immediately before that line, ADD:

<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>


Find:

<Pieces>Target_HPPercLabel</Pieces>


Immediately after that line, ADD:

<Pieces>A_TargetBoxStaticAnim</Pieces>

Cairenn 11-05-2003 03:23 PM

* EQUI_Animations.xml file

This shows as having been updated. What happened (and you can follow the progression if you check the threads in the Test Server forum) is that originally when creating the Target Con box, they had put the definition for it in the Animations file. In their process of tweaking based on feedback they received, they subsequently took it back out of the Animations file and put it directly into the Target Window. Hence, no actual permanent change to the Animations file. In other words ... forget about it, you don't need to make any changes to your custom one.

** TargetIndicator.ini and TargetIndicator.tga

It is my understanding (I haven't verified this as of yet) is that if you wish to have the Target Indicator ring show up around your target, you need to copy these files into your custom UI folder.

Should either of those statements (re Animations or TargetIndicator) be incorrect, feel free to let me know so I can change this accordingly. ;)


All times are GMT -5. The time now is 03:26 AM.

vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.