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-   -   No Cursor (http://www.eqinterface.com/forums/showthread.php?t=13485)

Oonetsa 04-13-2004 02:27 PM

No Cursor
 
I am trying to use mav-Ranger_ui 3.3 I have it mostly working . Id post my earros file but thier isnt one. When i get in game i cant see my mouse cursor. I cant see highlighted areas and can move my boxes if i get on the edge. I cant click on a creatcher cuse i have no reverence point.

I have downloaded another cursor and put that in my range file and it didnt help. I have also changed the animations file like in the read me to no help.

Inokis 04-13-2004 03:03 PM

You need to look inside your equi_animations.xml and make sure u have the .tga for Defaultcursor in the ui folder.

Below are the entries if you want to use the standard default cursor:

Code:
<Ui2DAnimation item = "A_DefaultCursor"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>230</X> <Y>40</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>4</X> <Y>1</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation>

mortis42 04-15-2004 02:06 PM

If you are not getting any errors then it is likely that he graphic is not declared correctly.

Make sure that in the animations files there is a section that declared the .tga file that the cursor is in.

If your cursor was in a file called Cursor.tga, it would look something like this:
Code:
<TextureInfo item="Cursor.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>


Then the actual cursor would have to be defined using that graphic. It would look similar to this:
Code:
<Ui2DAnimation item="A_DefaultCursor"> <Cycle>true</Cycle> <Frames> <Texture>Cursor.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>1</X> <Y>1</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation>


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