26 May 04 - UI Changes
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.
Files changed with this patch: EQUI.xml EQUI_BazaarSearchWnd.xml EQUI_BigBankWnd.xml EQUI_CharacterCreate.xml EQUI_CharacterSelect.xml EQUI_GuildManagementWnd.xml EQUI_HelpWnd.xml EQUI_LargeDialogWnd.xml EQUI_OptionsWindow.xml (Click on the File Name link to go to the post detailing the changes to that specific file.) Files added with this patch: EQUI_TicketCommentWindow.xml EQUI_TicketWindow.xml |
IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Include>EQUI_LargeDialogWnd.xml</Include> Immediately after that line, ADD: <Include>EQUI_PvPMerchantWnd.xml</Include> <Include>EQUI_PvPLeaderBoardWnd.xml</Include> <Include>EQUI_PvPStatsWnd.xml</Include> <Include>EQUI_TicketWindow.xml</Include> <Include>EQUI_TicketCommentWindow.xml</Include> |
IF you have a custom EQUI_BazaarSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item = "BZR_QueryButton"> Immediately before that line, ADD: <Button item = "BZR_HideTradersButton"> <ScreenID>BZR_HideTradersButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <TooltipReference>Hides all traders (makes them invisible to you).</TooltipReference> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>535</LeftAnchorOffset> <TopAnchorOffset>24</TopAnchorOffset> <RightAnchorOffset>625</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Checkbox>true</Style_Checkbox> <Text>Hide All Traders</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <!--<SoundPressed/>--> <!--<SoundUp/>--> <!--<SoundFlyby/>--> </Button> Find: <Pieces>BZR_FindTraderButton</Pieces> Immediately after that line, ADD: <Pieces>BZR_HideTradersButton</Pieces> |
IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find and DELETE: <Label item="BIGB_SharedBankLabel"> <ScreenID>BIGB_SharedBankLabel</ScreenID> <Font>3</Font> <Text>Shared Bank</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>80</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>110</X> ADD: <Button item="BIGB_AutoButton"> <ScreenID>AutoButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>10</X> Find: <Y>198</Y> </Location> Immediately after the last line, ADD: <Size> <CX>80</CX> <CY>56</CY> </Size> <Style_Transparent>false</Style_Transparent> <TooltipReference>Click on this button with an item on your cursor, and it will be placed in your non-shared bank, if possible.</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Auto-Bank</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Label item="BIGB_SharedBankLabel"> <ScreenID>BIGB_SharedBankLabel</ScreenID> <Font>3</Font> <Text>Shared Bank</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>80</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>10</X> <Y>258</Y> </Location> Find: <InvSlot item="BIGB_SharedBankSlot0"> <ScreenID>BIGB_SharedBankSlot0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>216</Y> </Location> CHANGE: <Location> <X>110</X> <Y>216</Y> </Location> TO: <Location> <X>10</X> <Y>276</Y> </Location> Find: <InvSlot item="BIGB_SharedBankSlot1"> <ScreenID>BIGB_SharedBankSlot1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>150</X> <Y>216</Y> </Location> CHANGE: <Location> <X>150</X> <Y>216</Y> </Location> TO: <Location> <X>50</X> <Y>276</Y> </Location> Find: <Button item="BIGB_SharedMoney0"> <ScreenID>BIGB_SharedMoney0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>107</X> <Y>256</Y> </Location> CHANGE: <Location> <X>107</X> <Y>256</Y> </Location> TO: <Location> <X>7</X> <Y>316</Y> </Location> Find: <Button item="BIGB_Money0"> <ScreenID>BIGB_Money0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>198</Y> </Location> CHANGE: <Location> <X>7</X> <Y>198</Y> </Location> TO: <Location> <X>107</X> <Y>198</Y> </Location> Find: <Button item="BIGB_Money1"> <ScreenID>BIGB_Money1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>222</Y> </Location> CHANGE: <Location> <X>7</X> <Y>222</Y> </Location> TO: <Location> <X>107</X> <Y>222</Y> </Location> Find: <Button item="BIGB_Money2"> <ScreenID>BIGB_Money2</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>246</Y> </Location> CHANGE: <Location> <X>7</X> <Y>246</Y> </Location> TO: <Location> <X>107</X> <Y>246</Y> </Location> Find: <Button item="BIGB_Money3"> <ScreenID>BIGB_Money3</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>270</Y> </Location> CHANGE: <Location> <X>7</X> <Y>270</Y> </Location> TO: <Location> <X>107</X> <Y>270</Y> </Location> Find: <Button item="BIGB_ChangeButton"> <ScreenID>ChangeButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>7</X> <Y>296</Y> </Location> CHANGE: <Location> <X>7</X> <Y>296</Y> </Location> TO: <Location> <X>107</X> <Y>296</Y> </Location> Find: <Button item="BIGB_DoneButton"> <ScreenID>DoneButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>292</Y> </Location> <Size> <CX>50</CX> <CY>24</CY> </Size> CHANGE: <Location> <X>140</X> <Y>292</Y> </Location> TO: <Location> <X>110</X> <Y>320</Y> </Location> CHANGE: <Size> <CX>50</CX> <CY>24</CY> </Size> TO: <Size> <CX>80</CX> <CY>24</CY> </Size> Find: <Screen item="BigBankWnd"> <!--<ScreenID/>--> <!--<Font/>--> <RelativePosition>false</RelativePosition> <Location> <X>0</X> <Y>25</Y> </Location> <Size> <CX>208</CX> <CY>340</CY> </Size> CHANGE: <Size> <CX>208</CX> <CY>340</CY> </Size> TO: <Size> <CX>208</CX> <CY>370</CY> </Size> Find: <Pieces>BIGB_BankSlot15</Pieces> Immediately after that line, ADD: <Pieces>BIGB_AutoButton</Pieces> |
CharacterCreate holder
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IF you have a custom EQUI_CharacterSelect.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item = "CSW_Rotate_Button"> Immediately before that line, ADD: <Button item = "CSW_Tutorial_Button"> <ScreenID>Tutorial_Button</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>60</Y> </Location> <Size> <CX>58</CX> <CY>32</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Tutorial</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <Pieces>CSW_Rotate_Button</Pieces> Immediately after that line, ADD: <Pieces>CSW_Tutorial_Button</Pieces> |
IF you have a custom EQUI_GuildManagementWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Listbox item = "GT_MemberList"> <ScreenID>MemberList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <TooltipReference>List of Guild members.</TooltipReference> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>146</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>100</Width> <Heading>Name</Heading> </Columns> <Columns> <Width>45</Width> <Heading>Lvl</Heading> </Columns> <Columns> <Width>60</Width> <Heading>Class</Heading> </Columns> <Columns> <Width>45</Width> <Heading>Rank</Heading> </Columns> <Columns> <Width>80</Width> <Heading>Last On</Heading> </Columns> <Columns> <Width>100</Width> <Heading>Zone</Heading> </Columns> <Columns> <Width>150</Width> <Heading>Public Note</Heading> </Columns> <Columns> <Width>150</Width> <Heading>Personal Note</Heading> </Columns> </Listbox> CHANGE: <TopAnchorOffset>28</TopAnchorOffset> TO: <TopAnchorOffset>4</TopAnchorOffset> CHANGE: <BottomAnchorOffset>146</BottomAnchorOffset> TO: <BottomAnchorOffset>84</BottomAnchorOffset> CHANGE: <Columns> <Width>150</Width> <Heading>Public Note</Heading> </Columns> TO: <Columns> <Width>120</Width> <Heading>Public Note</Heading> </Columns> DELETE: <Columns> <Width>150</Width> <Heading>Personal Note</Heading> </Columns> Find and DELETE: <Label item = "GT_PublicLabel"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>140</TopAnchorOffset> <RightAnchorOffset>90</RightAnchorOffset> <BottomAnchorOffset>120</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Public Note:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Editbox item = "GT_PublicInput"> <ScreenID>PublicInput</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <TooltipReference>This note is viewable by the entire guild.</TooltipReference> <Style_Border>true</Style_Border> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>98</LeftAnchorOffset> <TopAnchorOffset>142</TopAnchorOffset> <RightAnchorOffset>68</RightAnchorOffset> <BottomAnchorOffset>118</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Editbox> <Button item = "GT_UpdatePublicButton"> <ScreenID>UpdatePublicButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>64</LeftAnchorOffset> <TopAnchorOffset>142</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>118</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Change the public note to the text input (Officer only).</TooltipReference> <Text>Update</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Label item = "GT_PersonalLabel"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>110</TopAnchorOffset> <RightAnchorOffset>90</RightAnchorOffset> <BottomAnchorOffset>90</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Personal Note:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Editbox item = "GT_PersonalInput"> <ScreenID>PersonalInput</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <TooltipReference>This note is viewable only by you.</TooltipReference> <Style_Border>true</Style_Border> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>98</LeftAnchorOffset> <TopAnchorOffset>112</TopAnchorOffset> Find: <Editbox item = "GT_PublicInput"> <ScreenID>PublicInput</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <TooltipReference>This note is viewable by the entire guild.</TooltipReference> <Style_Border>true</Style_Border> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>98</LeftAnchorOffset> <TopAnchorOffset>58</TopAnchorOffset> <RightAnchorOffset>68</RightAnchorOffset> <BottomAnchorOffset>88</BottomAnchorOffset> CHANGE: <BottomAnchorOffset>88</BottomAnchorOffset> TO: <BottomAnchorOffset>32</BottomAnchorOffset> Immediately after that line that you just changed, ADD: <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Editbox> <Button item = "GT_UpdatePublicButton"> <ScreenID>UpdatePublicButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>64</LeftAnchorOffset> <TopAnchorOffset>58</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> Immediately after those lines you just added, DELETE: <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Editbox> <Button item = "GT_UpdatePersonalButton"> <ScreenID>UpdatePersonalButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>64</LeftAnchorOffset> <TopAnchorOffset>112</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>88</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Change the personal note to the text input.</TooltipReference> <Text>Update</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <TopAnchorOffset>82</TopAnchorOffset> <TopAnchorOffset>52</TopAnchorOffset> <RightAnchorOffset>90</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Editbox item = "GT_MOTDInput"> <ScreenID>MOTDInput</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_VScroll>true</Style_VScroll> <RelativePosition>true</RelativePosition> <TooltipReference>This is your Guild's Message of the Day.</TooltipReference> <Style_Border>true</Style_Border> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>98</LeftAnchorOffset> <TopAnchorOffset>82</TopAnchorOffset> <RightAnchorOffset>68</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Multiline>true</Style_Multiline> </Editbox> <Button item = "GT_UpdateMOTDButton"> <ScreenID>UpdateMOTDButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>64</LeftAnchorOffset> <TopAnchorOffset>69</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>45</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Update the MOTD for your guild.</TooltipReference> <Text>Update</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <STMLbox item = "GT_MOTDViewer"> <ScreenID>MOTDViewer</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <Style_VScroll>true</Style_VScroll> <TooltipReference>This is your Guild's Message of the Day.</TooltipReference> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>98</LeftAnchorOffset> <TopAnchorOffset>82</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Border>true</Style_Border> </STMLbox> <Button item = "GT_MakeLeaderButton"> <ScreenID>MakeLeaderButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>104</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Make the selected Player the new Guild Leader (Guild Leader only).</TooltipReference> <Text>Make Leader</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "GT_PromoteButton"> <ScreenID>PromoteButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>108</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>188</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Promote the selected player to Officer (GuildLeader only), player must be targetted.</TooltipReference> <Text>Promote</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "GT_DemoteButton"> <ScreenID>DemoteButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>192</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>272</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Demote the selected player from Officer to Member (GuildLeader or self only).</TooltipReference> <Text>Demote</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "GT_RemoveButton"> <ScreenID>RemoveButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>277</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>357</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Remove the player from the guild (Higher rank or self only).</TooltipReference> <Text>Remove</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <TopAnchorOffset>24</TopAnchorOffset> <RightAnchorOffset>480</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Show Offline</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item = "GT_PlayerCountLabelText"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>130</LeftAnchorOffset> <TopAnchorOffset>25</TopAnchorOffset> <RightAnchorOffset>30</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Text>Member Count:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item = "GT_PlayerCountLabel"> <ScreenID>PlayerCount</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>28</LeftAnchorOffset> <TopAnchorOffset>25</TopAnchorOffset> <RightAnchorOffset>3</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item = "GuildManagementWnd"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>50</X> <Y>100</Y> </Location> <Size> <CY>410</CY> </Size> <Text>Guild Management</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>This is the Guild Management Window.</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>GT_GuildNameLabel</Pieces> <Pieces>GT_DumpButton</Pieces> <Pieces>GT_PublicLabel</Pieces> <Pieces>GT_PublicInput</Pieces> <Pieces>GT_UpdatePublicButton</Pieces> <Pieces>GT_PersonalLabel</Pieces> <Pieces>GT_PersonalInput</Pieces> <Pieces>GT_UpdatePersonalButton</Pieces> <Pieces>GT_PlayerCountLabelText</Pieces> <Pieces>GT_PlayerCountLabel</Pieces> <Pieces>GT_ShowOfflineButton</Pieces> <Pieces>GT_ShowOfflineLabel</Pieces> </Screen> </XML> Find: <Label item = "GT_PersonalLabel"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>26</TopAnchorOffset> <RightAnchorOffset>90</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> Immediately after the last line, ADD: <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Personal Note:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Editbox item = "GT_PersonalInput"> <ScreenID>PersonalInput</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <TooltipReference>This note is viewable only by you.</TooltipReference> <Style_Border>true</Style_Border> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>98</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>68</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Editbox> <Button item = "GT_UpdatePersonalButton"> <ScreenID>UpdatePersonalButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>64</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Change the personal note to the text input.</TooltipReference> <Text>Update</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Page item = "GT_NotePage"> <ScreenID>NotePage</ScreenID> <RelativePosition>false</RelativePosition> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Notes</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Pieces>GT_NoteList</Pieces> <Pieces>GT_PublicLabel</Pieces> <Pieces>GT_PublicInput</Pieces> <Pieces>GT_UpdatePublicButton</Pieces> <Pieces>GT_PersonalLabel</Pieces> <Pieces>GT_PersonalInput</Pieces> <Pieces>GT_UpdatePersonalButton</Pieces> <Style_Sizable>true</Style_Sizable> </Page> <TabBox item = "GT_Subwindows"> <ScreenID>Subwindows</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate> <PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate> <Pages>GT_MemberPage</Pages> <Pages>GT_NotePage</Pages> </TabBox> <Button item = "GT_ShowOfflineButton"> <ScreenID>ShowOfflineButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>10</LeftAnchorOffset> <TopAnchorOffset>24</TopAnchorOffset> <RightAnchorOffset>26</RightAnchorOffset> <BottomAnchorOffset>8</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_CheckBoxNormal</Normal> <Pressed>A_CheckBoxPressed</Pressed> </ButtonDrawTemplate> </Button> <Label item = "GT_ShowOfflineLabel"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>30</LeftAnchorOffset> <TopAnchorOffset>24</TopAnchorOffset> <RightAnchorOffset>128</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Show Offline</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item = "GT_PlayerCountLabelText"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>130</LeftAnchorOffset> <TopAnchorOffset>25</TopAnchorOffset> <RightAnchorOffset>30</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Text>Member Count:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item = "GT_PlayerCountLabel"> <ScreenID>PlayerCount</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>28</LeftAnchorOffset> <TopAnchorOffset>25</TopAnchorOffset> <RightAnchorOffset>3</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item = "GuildManagementWnd"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>50</X> <Y>100</Y> </Location> <Size> <CX>600</CX> <CY>410</CY> </Size> <Text>Guild Management</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>This is the Guild Management Window.</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>GT_GuildNameLabel</Pieces> <Pieces>GT_DumpButton</Pieces> <Pieces>GT_Subwindows</Pieces> <Pieces>GT_PlayerCountLabelText</Pieces> <Pieces>GT_PlayerCountLabel</Pieces> <Pieces>GT_ShowOfflineButton</Pieces> <Pieces>GT_ShowOfflineLabel</Pieces> </Screen> </XML> |
IF you have a custom EQUI_HelpWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Button item = "HELP_Tips"> Immediately before that line, ADD: <Button item = "HELP_CustomerService"> <ScreenID>CustomerServiceButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>294</LeftAnchorOffset> <TopAnchorOffset>2</TopAnchorOffset> <RightAnchorOffset>174</RightAnchorOffset> <BottomAnchorOffset>26</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorToLeft>false</LeftAnchorToLeft> <Size> <CX>120</CX> <CY>24</CY> </Size> <TooltipReference>Bring up the Customer Service window.</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>Customer Service</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <Pieces>HELP_Tips</Pieces> Immediately after that line, ADD: <Pieces>HELP_CustomerService</Pieces> |
IF you have a custom EQUI_LargeDialogWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> DELETE: version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> ADD: version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> Find: <!-- Unlike EQUI_ConfirmationDialog.xml, this window is large, scrollable, and --> <!-- resizable. It is meant more for longer text notices, tutorial messages, etc. --> Immediately after that, ADD: <!-- rather than quick, one- or two-liner Yes/No questions. --> <STMLbox item="LDW_TextBox"> <ScreenID>LDW_TextBox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>0</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>52</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>true</Style_VScroll> <Style_Border>true</Style_Border> <Style_Transparent>false</Style_Transparent> </STMLbox> <Button item="LDW_YesButton"> <ScreenID>LDW_YesButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>22</TopAnchorOffset> <RightAnchorOffset>52</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Yes</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="LDW_NoButton"> <ScreenID>LDW_NoButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>52</LeftAnchorOffset> <TopAnchorOffset>22</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>No</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="LDW_OkButton"> <ScreenID>LDW_OkButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>100</LeftAnchorOffset> <RightAnchorOffset>100</RightAnchorOffset> <TopAnchorOffset>22</TopAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>OK</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Slider item="LDW_SoundVolumeSlider"> <ScreenID>LDW_SoundVolumeSlider</ScreenID> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>150</LeftAnchorOffset> <RightAnchorOffset>240</RightAnchorOffset> <TopAnchorOffset>42</TopAnchorOffset> <BottomAnchorOffset>22</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Size> <CX>0</CX> <CY>0</CY> </Size> <AlignCenter>true</AlignCenter> <SliderArt>SDT_DefSlider</SliderArt> </Slider> <Label item="LDW_SoundVolumeValueLabel"> <ScreenID>LDW_SoundVolumeValueLabel</ScreenID> <LeftAnchorOffset>76</LeftAnchorOffset> <RightAnchorOffset>143</RightAnchorOffset> <TopAnchorOffset>46</TopAnchorOffset> <BottomAnchorOffset>24</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Text>Vol. 0 %</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>true</AlignRight> <Size> <CX>0</CX> <CY>0</CY> </Size> <AutoStretch>true</AutoStretch> </Label> <Button item="LDW_MuteButton"> <ScreenID>LDW_MuteButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>62</LeftAnchorOffset> <TopAnchorOffset>48</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Mute</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="LDW_ReplayButton"> <ScreenID>LDW_ReplayButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>48</TopAnchorOffset> <RightAnchorOffset>62</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Replay</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Screen item="LargeDialogWindow"> <RelativePosition>false</RelativePosition> <Text /> <!-- Window title set by server --> <Location> <X>20</X> <Y>20</Y> </Location> <Size> <CX>330</CX> <CY>338</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>LDW_TextBox</Pieces> <Pieces>LDW_YesButton</Pieces> <Pieces>LDW_NoButton</Pieces> <Pieces>LDW_OkButton</Pieces> <Pieces>LDW_SoundVolumeSlider</Pieces> <Pieces>LDW_SoundVolumeValueLabel</Pieces> <Pieces>LDW_ReplayButton</Pieces> <Pieces>LDW_MuteButton</Pieces> </Screen> Now immediately below the section you just added, DELETE: <!-- rather than quick, one- or two-liner Yes/No questions. --> <STMLbox item = "LDW_TextBox"> <ScreenID>LDW_TextBox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>0</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>25</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>true</Style_VScroll> <Style_Border>true</Style_Border> <Style_Transparent>false</Style_Transparent> </STMLbox> <Button item = "LDW_YesButton"> <ScreenID>LDW_YesButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>22</TopAnchorOffset> <RightAnchorOffset>52</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Yes</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "LDW_NoButton"> <ScreenID>LDW_NoButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>52</LeftAnchorOffset> <TopAnchorOffset>22</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>No</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "LDW_OkButton"> <ScreenID>LDW_OkButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>100</LeftAnchorOffset> <RightAnchorOffset>100</RightAnchorOffset> <TopAnchorOffset>22</TopAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>OK</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Screen item = "LargeDialogWindow"> <RelativePosition>false</RelativePosition> <Text></Text> <!-- Window title set by server --> <Location> <X>20</X> <Y>20</Y> </Location> <Size> <CX>438</CX> <CY>313</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>LDW_TextBox</Pieces> <Pieces>LDW_YesButton</Pieces> <Pieces>LDW_NoButton</Pieces> <Pieces>LDW_OkButton</Pieces> </Screen> |
IF you have a custom EQUI_LargeDialogWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <!-- Video modes --> Immediately before that line, ADD: <!-- Toggle Full screen/windowed --> <Button item = "ODP_ToggleWindowedButton"> <ScreenID>ODP_ToggleWindowedButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>90</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text>Run Full Screen</Text> <TooltipReference>Toggle between windowed mode and full screen.</TooltipReference> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <!-- Video modes --> <Button item = "ODP_VideoModesButton"> <ScreenID>ODP_VideoModesButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>85</Y> </Location> CHANGE: <Location> <X>10</X> <Y>85</Y> </Location> TO: <Location> <X>10</X> <Y>110</Y> </Location> Find: <!-- Delay before fading slider --> <Label item ="ODP_FadeDelayLabel"> <ScreenID>ODP_FadeDelayLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>115</Y> </Location> CHANGE: <Location> <X>10</X> <Y>115</Y> </Location> TO: <Location> <X>10</X> <Y>145</Y> </Location> Find: <Slider item = "ODP_FadeDelaySlider"> <ScreenID>ODP_FadeDelaySlider</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>135</Y> </Location> CHANGE: <Location> <X>10</X> <Y>135</Y> </Location> TO: <Location> <X>10</X> <Y>165</Y> </Location> Find: <Label item ="ODP_FadeDelayValueLabel"> <ScreenID>ODP_FadeDelayValueLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>135</Y> </Location> CHANGE: <Location> <X>110</X> <Y>135</Y> </Location> TO: <Location> <X>110</X> <Y>165</Y> </Location> Find: <!-- fade duration slider --> <Label item ="ODP_FadeDurationLabel"> <ScreenID>ODP_FadeDurationLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>155</Y> </Location> CHANGE: <Location> <X>10</X> <Y>155</Y> </Location> TO: <Location> <X>10</X> <Y>185</Y> </Location> Find: <Slider item = "ODP_FadeDurationSlider"> <ScreenID>ODP_FadeDurationSlider</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>175</Y> </Location> CHANGE: <Location> <X>10</X> <Y>175</Y> </Location> TO: <Location> <X>10</X> <Y>205</Y> </Location> Find: <Label item ="ODP_FadeDurationValueLabel"> <ScreenID>ODP_FadeDurationValueLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>175</Y> </Location> CHANGe: <Location> <X>110</X> <Y>175</Y> </Location> TO: <Location> <X>110</X> <Y>205</Y> </Location> Find: <!-- Window alpha slider --> <Label item ="ODP_WindowAlphaLabel"> <ScreenID>ODP_WindowAlphaLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>195</Y> </Location> CHANGE: <Location> <X>10</X> <Y>195</Y> </Location> TO: <Location> <X>10</X> <Y>225</Y> </Location> Find: <Slider item = "ODP_WindowAlphaSlider"> <ScreenID>ODP_WindowAlphaSlider</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>215</Y> </Location> CHANGE: <Location> <X>10</X> <Y>215</Y> </Location> TO: <Location> <X>10</X> <Y>245</Y> </Location> Find: <Label item ="ODP_WindowAlphaValueLabel"> <ScreenID>ODP_WindowAlphaValueLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>215</Y> </Location> CHANGE: <Location> <X>110</X> <Y>215</Y> </Location> TO: <Location> <X>110</X> <Y>245</Y> </Location> Find: <!-- Fade-to alpha slider --> <Label item ="ODP_FadeToAlphaLabel"> <ScreenID>ODP_FadeToAlphaLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>235</Y> </Location> CHANGE: <Location> <X>10</X> <Y>235</Y> </Location> TO: <Location> <X>10</X> <Y>265</Y> </Location> Find: <Slider item = "ODP_FadeToAlphaSlider"> <ScreenID>ODP_FadeToAlphaSlider</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>255</Y> </Location> CHANGE: <Location> <X>10</X> <Y>255</Y> </Location> TO: <Location> <X>10</X> <Y>285</Y> </Location> Find: <Label item ="ODP_FadeToAlphaValueLabel"> <ScreenID>ODP_FadeToAlphaValueLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>255</Y> </Location> CHANGE: <Location> <X>110</X> <Y>255</Y> </Location> To: <Location> <X>110</X> <Y>285</Y> </Location> Find: <Pieces>ODP_VideoModesButton</Pieces> Immediately after that, ADD: <Pieces>ODP_ToggleWindowedButton</Pieces> Find: <!-- PC Spells --> Immediately before that line, ADD: <Button item = "OFP_MyFocusEffects"> <ScreenID>MyFocusEffects</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>310</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text>Focus Effects</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <Pieces>OFP_MyPetMisses</Pieces> Immediately after that line, ADD: <Pieces>OFP_MyFocusEffects</Pieces> Find: <Page item = "OptionsColorPage"> Immediately before that line, ADD: <Button item = "OCP_UserColor75"> <ScreenID>UserColor75</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>190</X> <Y>780</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>76 - Pet Rampage/Flurry</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "OCP_UserColor76"> <ScreenID>UserColor76</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>800</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>77 - Pet Crits</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "OCP_UserColor77"> <ScreenID>UserColor77</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>190</X> <Y>800</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>78 - Focus Effects</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "OCP_UserColor78"> <ScreenID>UserColor78</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>820</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>79 - Experience Messages</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "OCP_UserColor79"> <ScreenID>UserColor79</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>190</X> <Y>820</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>80 - System Messages</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Find: <Pieces>OCP_UserColor74</Pieces> Immediately after that, ADD: <Pieces>OCP_UserColor75</Pieces> <Pieces>OCP_UserColor76</Pieces> <Pieces>OCP_UserColor77</Pieces> <Pieces>OCP_UserColor78</Pieces> <Pieces>OCP_UserColor79</Pieces> |
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