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-   -   11 Jun 03 - UI Changes (http://www.eqinterface.com/forums/showthread.php?t=8881)

Cairenn 06-11-2003 11:00 AM

11 Jun 03 - UI Changes
 
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_HelpWnd.xml
EQUI_OptionsWindow.xml

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Cairenn 06-11-2003 11:00 AM

IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

CHANGE to be:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

Find:

<Label item ="BW_BankerName">

Immediately before that, ADD:

<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>196</Y>
</Location>
</Label>

Find:

<InvSlot item = "BW_BankSlot3">
<ScreenID>BW_BankSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>152</Y>
</Location>

CHANGE:

<Location>
<X>10</X>
<Y>152</Y>
</Location>

TO:

<Location>
<X>11</X>
<Y>217</Y>
</Location>

Find:

<InvSlot item = "BW_BankSlot7">
<ScreenID>BW_BankSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>152</Y>
</Location>

CHANGE:

<Location>
<X>50</X>
<Y>152</Y>
</Location>

TO:

<Location>
<X>50</X>
<Y>217</Y>
</Location>

Find:

<Button item="BW_Money0">

Immediately before that, ADD:

<InvSlot item="BW_SharedBankSlot0">
<ScreenID>BW_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2500</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_SharedBankSlot1">
<ScreenID>BW_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2501</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Find:

<Button item = "BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>197</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>197</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>266</Y>
</Location>

Find:

<Button item = "BW_Money1">
<ScreenID>BW_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>221</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>221</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>290</Y>
</Location>

Find:

<Button item = "BW_Money2">
<ScreenID>BW_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>245</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>245</Y>
</Location>

TO:


<Location>
<X>7</X>
<Y>314</Y>
</Location>

Find:

<Button item = "BW_Money3">
<ScreenID>BW_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>269</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>269</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>338</Y>
</Location>

Find:

<Button item = "BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>300</Y>
</Location>

CHANGE:

<Location>
<X>25</X>
<Y>300</Y>
</Location>

TO:

<Location>
<X>25</X>
<Y>369</Y>
</Location>

Find:

<Pieces>BW_BankSlot7</Pieces>


ADD:

<Pieces>BW_SharedBankSlot0</Pieces>
<Pieces>BW_SharedBankSlot1</Pieces>

Find:

<Pieces>BW_DoneButton</Pieces>


ADD:

<Pieces>BW_SharedBankLabel</Pieces>

Cairenn 06-11-2003 11:01 AM

IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

CHANGE to be:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

Find:

<Label item ="BIGB_BankerName">

Immediately before that, ADD:

<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>

Find:

<Button item = "BIGB_Money0">

Immediately before that, ADD:

<InvSlot item="BIGB_SharedBankSlot0">
<ScreenID>BIGB_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>216</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2500</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_SharedBankSlot1">
<ScreenID>BIGB_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>216</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2501</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Find:

<Pieces>BIGB_BankSlot15</Pieces>

ADD:

<Pieces>BIGB_SharedBankSlot0</Pieces>
<Pieces>BIGB_SharedBankSlot1</Pieces>

Find:

<Pieces>BIGB_DoneButton</Pieces>

ADD:

<Pieces>BIGB_SharedBankLabel</Pieces>

Cairenn 06-11-2003 11:05 AM

IF you have a custom EQUI_HelpWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Text>Show Tips</Text>

CHANGE that to be:

<Text>Reset Tips</Text>

Cairenn 06-11-2003 11:19 AM

IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>150</Y>
</Location>

CHANGE:

<Y>150</Y>

TO:

<Y>170</Y>

Find:

<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>170</Y>
</Location>

CHANGE:

<Y>170</Y>

TO:

<Y>190</Y>

Find:

<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>200</Y>
</Location>

CHANGE:

<Y>200</Y>

TO:

<Y>220</Y>

Find:

<Label item ="OGP_ItemDroppingLabel">
<ScreenID>OGP_ItemDroppingLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>200</X>
<Y>130</Y>
</Location>

CHANGE:

<Y>130</Y>

TO:

<Y>154</Y>

Find:

<Combobox item = "OGP_ItemDroppingCombobox">
<ScreenID>OGP_ItemDroppingCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>200</X>
<Y>150</Y>
</Location>

CHANGE:

<Y>150</Y

TO:

<Y>174</Y>

Find:

<!-- Sound realism value -->

Immediately before that line, ADD:

<Button item = "OGP_PetWindowPopupCheckbox">
<ScreenID>OGP_PetWindowPopupCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Pet Window Popup</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<!-- General options page -->

Immediately before that line, ADD:

<!-- Environment sounds -->
<Button item = "OGP_EnvSoundsCheckbox">
<ScreenID>OGP_EnvSoundsCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>200</X>
<Y>130</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Environment Sounds</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>OGP_RoleplayingCheckbox</Pieces>

ADD:

<Pieces>OGP_PetWindowPopupCheckbox</Pieces>
<Pieces>OGP_EnvSoundsCheckbox</Pieces>

Find:

<!-- Mouse sensitivity -->

Immediately before that line, ADD:

<!-- Mouse Wheel Zoom -->
<Button item = "OMP_MouseWheelZoomCheckbox">
<ScreenID>OMP_MouseWheelZoomCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>70</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Mouse Wheel Zoom</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>OMP_MouseLookCheckbox</Pieces>

ADD:

<Pieces>OMP_MouseWheelZoomCheckbox</Pieces>

Find:

<!-- PC Spells -->

Immediately before that line, ADD:

<Button item = "OFP_DotDamage">
<ScreenID>DotDamage</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>250</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Dot Damage</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Page item = "OptionsChatPage">

Immediately before that line, ADD:

<!-- Critical Melee -->
<Label item ="OFP_NonMeleeLabel">
<ScreenID>NonMeleeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>190</X>
<Y>210</Y>
</Location>
<Size>
<CX>150</CX>
<CY>14</CY>
</Size>
<Text>Spell Damage</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Combobox item = "OFP_NonMeleeComboBox">
<ScreenID>NonMeleeComboBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>190</X>
<Y>230</Y>
</Location>
<Size>
<CX>150</CX>
<CY>24</CY>
</Size>
<ListHeight>60</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
<Choices>All</Choices>
<Choices>Me</Choices>
<Choices>Off</Choices>
</Combobox>

Find:

<Pieces>OFP_CriticalMeleeComboBox</Pieces>

ADD:

<Pieces>OFP_NonMeleeLabel</Pieces>
<Pieces>OFP_NonMeleeComboBox</Pieces>

Find:

<Pieces>OFP_PCSpellsComboBox</Pieces>

ADD:

<Pieces>OFP_DotDamage</Pieces>


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