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-   -   Vert UI ver 1.1 Released (by Vertebrae) (http://www.eqinterface.com/forums/showthread.php?t=997)

Kudane 08-14-2002 06:03 PM

Vert UI ver 1.1 Released (by Vertebrae)
 
Per Vertebrae I have posted the updated version of his mod on the site..

for your conivience.. here is a small screen shot that I took when testing it. and links to larger screenshot and the download



Larger Screenshot

Download it Here

Thank you Vertebrae for such fast response patching one of our most popular mods.

Kudane Cheetahfeet

:nana:

Botch 08-14-2002 06:07 PM

Mana bar
 
Is there any way to get a manabar in that player box?

Dolby 08-14-2002 06:08 PM

Thanks Vertebrae!

This is the skin I use :)

Kudane 08-14-2002 06:09 PM

yes,

Quote:
Extras:
- Optional WIS and INT caster player info windows are in extras.
Just rename them to EQUI_PlayerWindow.xml and overwrite in the main directory.
- Regular mouse cursor by default. For Ragebringer mouse pointer just rename the
file in extras to mouse.tga and overwrite in the main directory.


read the README.TXT file, it will explain how to do it..

Kudane

:nana:

Stele 08-14-2002 08:25 PM

love the mod
 
Any plans for a normal hotbutton box? I'd love to have a normal hotbutton box with the color scheme you have

Tenaka2k 08-14-2002 08:46 PM

Thanks!!
 
Someone should tell me how one worships this skinning god :)


keep up the good work!!!!!!!!!!



you get 10 out of ten nanas !!!

:nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana:

Furinex 08-14-2002 09:32 PM

Alright, I know I've said this before, but a larget issue keeps poping up and Im not getting any help.. Could someone please post the rescript of the hotbar so it changes the right ear slot to the chest slot, or at least point me in the right direction, since I obviously am having no luck, going on 3 days now..

Kudane 08-14-2002 10:56 PM

To answer two questions... I dont know how to change the hotboxes Furinex,

BUT if you copy the EQUI_hotbuttons.xml From your default folder to the Vert folder it will use the default hot buttons instead of the ones seen here.

I am sure Vertebrae will be working on some interchangeble pieces as he goes along..

I have also found that any XML changes will use these graphics if put in the Vert Folder..

experiment at your leasure and find what works..

Kudane

:nana:

Furinex 08-14-2002 11:05 PM

Heh, I'd do that but I love how he has it set up, what I want is exactly what he made but instead of this...


box1 box2
| bag1 Rightear
box3 box4 |
| bag6 face
box5 box6 |
| bag7 arms
box7 box8 |
| bag8 Bracer
box9 box10| ----------------
Range / Ammo
Prim / Second

I want:

box1 box2
| bag1 Chest
box3 box4 |
| bag6 face
box5 box6 |
| bag7 arms
box7 box8 |
| bag8 Bracer
box9 box10| ----------------
Range / Ammo
Prim / Second

bleh. Damn it looks so easy but nothing im trying is working :(

Lady Silver 08-14-2002 11:10 PM

Using Graphics/Color Schemes
 
As long as you don't replace any of the *.tga files when you copy things from one mod folder to another, then the color / graphic schemes should not be changed. The *.tga files are what tells the mod what you want the graphics and the colors to look like. The info in the *.xml files simply tells the mod where to find the graphics / colors within the *.tga files. But since, in this case it will be looking for something that's universal to the whole mod, there should be no chance of that belonging to any particular *.xml file you'd want to over-write.

~Lady Silver

Furinex 08-14-2002 11:27 PM

Bleh, that drawing didnt come out right :P

Cragzak 08-14-2002 11:32 PM

1 Attachment(s)
Made a couple of small mods to better suit my warrior - they are as follows:

------------------------------------------------
INVENTORY:

Rearranged the order of the resists on the Inventory Page to an order that I just liked better (MR, CR, FR, PR, DR).

------------------------------------------------
PLAYERWINDOW:

Added a Stamina Percentage to the Player Window.

------------------------------------------------
HOTBOX:

Changed the Hotbox to use different slots, they are as follows now:

Ear (for Shrunken Goblin Earring)
Bracer (for Cobalt Bracer/See Invis Bracer)
Ring (for Coldain Ring)
BP (for Healing)

------

Flipped the Melee Slot order around to:
PRIMARY SECONDARY
RANGE AMMO

------

Rearranged the resists on the hotbox to match the order I put on the Inventory (MR, CR, FR, PR, DR)

------

Changed some of the Inventory Slots around to suit my own order better (for clicking my AoN and Jboots and opening which bags I need for switching armor items & weapons.

:D :D :D :D :D :D :D :D :D

Think that's it... hope you enjoy!!!

Tuner 08-14-2002 11:41 PM

slot changing
 
check out this link to get the slot numbers for the xml file.
http://www.eqgui.com/showthread.php?threadid=930

edit: I hadn't downloaded the file before I posted this....the readme file has all the ifo needed, sorry lol

xcalybur 08-14-2002 11:48 PM

Questions...
 
I'm a Beastlord and I'm using the Wis screen, but I don't see a spot for my pet's HP's? Where is that?

Also, what is the slightly pink/peach bar that is just below the red HP bar of the target window? Can't figure it out.

BTW, awesome skin. Just need to put a spellbook icon in there now. Maybe I'll just use /book 1 though.

Thanks for any help.

xcalybur 08-14-2002 11:53 PM

Found a bug
 
Ok, found a big bug. There is no custom UI window for reading books. Example, read a lore book/recipe book. It is all messed up. Just wanted to post that so Vert can see what he can do. Thanks.

Again, great UI!


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