A Tundra Mammoth
Join Date: Mar 2004
Posts: 60
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I did some research and it looks like all TGA files are compressed in the D3DFMT_DXT3 format. That format has 4-bits per pixel alpha channel. Each 4x4 block of pixels, or texel as its called has two 16-bit (R5G6B5) colors associated with it. For each of the 16 pixels in a texel they have two bits which represent the linear interpolation of between the two colors. So it leaves artifacts if you have three or more different colors in a texel.
The advantage of DDS files is EQ does not change the format from the way they are stored in the file. So you can pick just about any uncompressed color-bit combination you can imagine, or you can pick any of the 5 DXT compressed formats.
And if anyone is wondering EQ uses A4R4G4B4 for text.
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