Ok I think I'm getting closer to fixing the group window. Is this the correct code (one for each member, so there would be a Gauge02-05, RoleAssist 2-5. Tank 2-5 and Puller2-5 also)
Code:
<Gauge item="GW_ManaGauge01">
<ScreenID>ManaGauge1</ScreenID>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<RelativePosition>true</RelativePosition>
<FillTint>
<R>0</R>
<G>128</G>
<B>255</B>
</FillTint>
<EQType>31</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>152</Y>
</Location>
<Size>
<CX>108</CX>
<CY>6</CY>
</Size>
</Gauge>
<Gauge item="GW_STAGauge01">
<ScreenID>STAGauge1</ScreenID>
</Gauge>
<Gauge item="GW_PetGauge1">
<ScreenID>PetGauge1</ScreenID>
</Gauge>
<Button item="GW_GroupRoleTank1">
<ScreenID>GroupRoleTank1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>70</X>
<Y>134</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Tank</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="GW_GroupRoleAssist1">
<ScreenID>GroupRoleAssist1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>134</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Assist</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="GW_GroupRolePuller1">
<ScreenID>GroupRolePuller1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>96</X>
<Y>134</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Puller</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
and then this at the bottom:
Code:
<Pieces>GW_ManaGauge01</Pieces>
<Pieces>GW_STAGauge01</Pieces>
<Pieces>GW_ManaGauge02</Pieces>
<Pieces>GW_STAGauge02</Pieces>
<Pieces>GW_ManaGauge03</Pieces>
<Pieces>GW_STAGauge03</Pieces>
<Pieces>GW_ManaGauge04</Pieces>
<Pieces>GW_STAGauge04</Pieces>
<Pieces>GW_ManaGauge05</Pieces>
<Pieces>GW_STAGauge05</Pieces>
<Pieces>GW_GroupRoleTank1</Pieces>
<Pieces>GW_GroupRoleTank2</Pieces>
<Pieces>GW_GroupRoleTank3</Pieces>
<Pieces>GW_GroupRoleTank4</Pieces>
<Pieces>GW_GroupRoleTank5</Pieces>
<Pieces>GW_GroupRoleAssist1</Pieces>
<Pieces>GW_GroupRoleAssist2</Pieces>
<Pieces>GW_GroupRoleAssist3</Pieces>
<Pieces>GW_GroupRoleAssist4</Pieces>
<Pieces>GW_GroupRoleAssist5</Pieces>
<Pieces>GW_GroupRolePuller1</Pieces>
<Pieces>GW_GroupRolePuller2</Pieces>
<Pieces>GW_GroupRolePuller3</Pieces>
<Pieces>GW_GroupRolePuller4</Pieces>
<Pieces>GW_GroupRolePuller5</Pieces>
Right?