I think the error some (all?) are having is related to using mix-and-match Templates and Animations files.
Does anyone know the process to get full rights to updating the UIs? Do I just need to get in contact with di_28889? I'd like to push a full working version so everyone can be using the same thing, instead of the mix everyone seems to have.
Regardless, if you have the following in your UIErrors.txt:
Code:
XML reference error! Ui2DAnimation[6]:A_SCBtnNormal[1268] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_SCBtnPressed[1269] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_SCBtnFlyby[1270] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_SCBtnDisabled[1271] referenced but NEVER declared!
Add the following before the closing </xml> tag in EQUI_Animations.xml:
Code:
<Ui2DAnimation item = "A_SCBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SCBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>44</X>
<Y>128</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SCBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>88</X>
<Y>128</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SCBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>132</X>
<Y>128</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>