Quote:
Originally Posted by Corydon
I don't think it can be changed.
DBG just changed the EQtypes 26, 27 (and more) to be more digits.
Not sure if EQ's XML allows string operations (cut off 1 or 2 decimals before displaying).
If anyone knows and shared the knowledge I'd be happy to learn though =)
(I'd prefer 2 over 3 decimals.)
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there are actually several ways to adjust if you are wanting to keep it as a triple (100%) digit would need to change the size settings for the text so that it would line up in the window.
Code:
<Label item="Player_Exp">
<ScreenID>Player_Exp</ScreenID>
<EQType>26</EQType>
<Text>100</Text>
<RelativePosition>true</RelativePosition>
<Location>
<X>75</X>
<Y>185</Y>
</Location>
<Size>
<CX>22</CX> <--- dictate's the "window" For the numbers
<CY>14</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Font>2</Font>
</Label>
so if u where wanting to change the size of the "window" lower the number to change the amount of Visible numbers from 100.000% to 100.0% this is an example and it will Vary between UI's some might have to add the icon size to create a "window" for the Value's
another way to adjust is to add a Text offset and make the adjustments there using.
Code:
<TextOffsety>10</TextOffsety>
<TextOffsetX>1</TextOffsetX>
there are a few other methods but those are the easier ones to work with.